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The Stanley Parable


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#1 panzerfaust

panzerfaust

Posted 08 November 2013 - 06:51 PM

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Written for Haywire Magazine

 

Built upon limited first person interaction and the voice of a British narrator, The Stanley Parable may come off as yet another intimidating indie project obsessed with its own creativity and to a point of vagueness. It’s synopsis alone readies the eyes to roll: “There is a story, there is no story. There is an ending, the game never ends.” Once the narrator glosses over your character’s life as an office worker named Stanley, a man who performs single key presses at his computer day in and day out without question, the expectation of primitive but convoluted social commentary settles in.

 

Indeed, the day comes when instructions stop appearing on Stanley’s computer screen. With no reason to press more buttons, he becomes anxious and decides to investigate. Stepping from his lonely office, he explores his abandoned workplace to the whim of the preemptive narrator: “Stanley decides to walk to the meeting room, perhaps he just missed a memo,” he muses. But since you obviously have control of this character, you’ll quickly realize that you don’t necessarily have to follow the narrator’s wishes. If he says go left, you may very well go right, making the orator adjust his plans for you in all sorts of humourous, dark, and frustrating ways.

 

Now, is that really all The Stanley Parable has to offer? An obvious nudge at a corporate culture that treats its employees as numbers, a slight glance at the nature of free will, and some clever dialogue? It turns out that yes, if you follow the narrator verbatim, that’s exactly what you’ll be rewarded with: a theme so transparent and a plot so blunt that it couldn’t be interpreted as anything other than a mockery of itself. The game will then restart, stepping Stanley from his office once more, and you’ll again have an opportunity to both obey and disobey the narrator to different degrees of conflict.

 

The simplicity is striking. Multiple endings are hardly hidden, but rather laid openly upon minimal level design. It’s easy as pressing a different button here, or taking a different turn there. You may bore yourself in trying to dig up every easter egg, but the narrator’s script reacts to your behavior dynamically enough to keep exploration tolerable. With each outcome to the story you find, its brilliance will creep up on you.

 

It’s being said among users that new players shouldn’t read about the game like this, that it would spoil the experience. However, that thought process sort of misses the point of The Stanley Parable. The real ‘twist’ of the game is that despite its dependence on deception, its underlying concepts are honest and relatable to anyone who regularly enjoys this hobby. There’s no urge to jump to an internet search engine on this one. No need to find other players smarter than you in hopes of understanding some lost meaning. It’s all here, a profound message about the relationship between gamer and game designer, wrapped in a package anyone can open.

 


#2 ludus

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Posted 08 November 2013 - 08:22 PM

I really want to play the Stanley Parable really bad. I saw Steam Train of the Game Grumps play it on their show and I was immediately sold. It's something new and I want that. 


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#3 Ninjasnake86

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Posted 27 February 2014 - 05:58 PM

I really enjoyed the game the first few times I went through it, but after about twenty or so plays I removed it from my hard drive. It's an interesting concept, one that really relates concepts of game design and story structure to players in a meaningful way. I just don't think that even the full price, as low as it is, is really worth it for something that you literally see most everything in as few as 3 or 4 hours. 



#4 powbear

powbear

Posted 25 March 2014 - 07:42 PM

It was one of my favorite gaming experiences, I still have it installed and play it every now and then.