So there's a mobile Dragon Age game out now, free to play, and it's actually better than I thought it'd be.
I've played a similar game called Spirit Stones where you collect cards and upgrade your party members by combining duplicate copies or by sacrificing unused ones to boost primary said cards. There's also a ton of microtransactions with that one too because again it's free to play. The gameplay with that is a lot different though, not as deep as HoDA and the gameplay mechanics relies on matching three of a kind to deal damage to the enemy considering whichever color you collected. There's also the notion to unlock more quests or go back and get all the loot, in this case either player cards or actual loot, from previous quests. It's actually funny I just started playing Spirit Stones and then played HoDA today. I was like oh huh they took elements of ST but have more combat statistics and strategy choices along with DA lore.
HoDA shares this mechanic, boost your party member via the unused hero since you can only have four heroes in your squad as well as 1 giant creature.
See your initiative in combat depends on the speed of the heroes, slower heroes obviously attack after quicker heroes. You can arrange your heroes in the front row and they'll get a health bonus, in contrast you could choose to place your heroes in the back row and thus increasing their focus and chance of dealing double damage. You can get bonuses by using Runes, available in packs you get, but you'll also get a natural bonus of matching faction colors of your squad members. There's a Magic the Gathering like countering system where in a counter-clockwise notion Black beats White, which beats Red, which in entails beats Blue which beats Black and so on. So you could come across an enemy squad of all one color faction. Then you'd have to decide if you'd want an all counter color squad or boost your squad with higher level heroes or maybe damage reducing Runes. There's more here if you want to go deeper. Not bad for a free to play Dragon Age game. Presentation is pretty good but it is a shame there's no input once you click start combat.
Eh I believe it's a good game, it's surprised me as I thought it'd be your typical mobile game. For being a free to play game on iOS and Android it's actually pretty good. There's two ways to go about, Quest or Battle, pretty much PvE, or PvP, and you go defeat each stage of a map, with the last stage being the boss. Your party can exist from Common Heroes all the way up to Rare and EPIC Heroes and you can unlock more via the in-game coins and gems you accumulate doing battle as well as the real money microtransactions. Pick up a pack and depending on its caliber receive a new Hero and Rune. Each map gives you a new story based on DA lore but it's mostly what you've already found out while playing other DA games. The game is brutal just like any DA game would be so yeah I think there's grinding involved to "Master" each quest - I've found it about necessary to Battle and build up your coffers to then use to attain packs. That or obviously for the impatient to just buy bonuses for your party. The ones I've used, they give you a bunch starting out, were improving my power, reducing damage dealt to your party, having smarter hero units as there's a rune to attack the unit that has the least amount of health by default or go for the unit that has the quickest attack.Dragon Age Legends shared Heroes of Dragon Age's photo.
Woot! Woot!
Heroes of Dragon Age is now live on the App Store and Google Play! Build a party of epic warriors and monsters from Dragon Age lore and bring them to life in strategic 3D combat – for FREE. Summon your heroes today!
I've played a similar game called Spirit Stones where you collect cards and upgrade your party members by combining duplicate copies or by sacrificing unused ones to boost primary said cards. There's also a ton of microtransactions with that one too because again it's free to play. The gameplay with that is a lot different though, not as deep as HoDA and the gameplay mechanics relies on matching three of a kind to deal damage to the enemy considering whichever color you collected. There's also the notion to unlock more quests or go back and get all the loot, in this case either player cards or actual loot, from previous quests. It's actually funny I just started playing Spirit Stones and then played HoDA today. I was like oh huh they took elements of ST but have more combat statistics and strategy choices along with DA lore.
HoDA shares this mechanic, boost your party member via the unused hero since you can only have four heroes in your squad as well as 1 giant creature.
See your initiative in combat depends on the speed of the heroes, slower heroes obviously attack after quicker heroes. You can arrange your heroes in the front row and they'll get a health bonus, in contrast you could choose to place your heroes in the back row and thus increasing their focus and chance of dealing double damage. You can get bonuses by using Runes, available in packs you get, but you'll also get a natural bonus of matching faction colors of your squad members. There's a Magic the Gathering like countering system where in a counter-clockwise notion Black beats White, which beats Red, which in entails beats Blue which beats Black and so on. So you could come across an enemy squad of all one color faction. Then you'd have to decide if you'd want an all counter color squad or boost your squad with higher level heroes or maybe damage reducing Runes. There's more here if you want to go deeper. Not bad for a free to play Dragon Age game. Presentation is pretty good but it is a shame there's no input once you click start combat.