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Official Battlefield 4 PS4 Thread!

Battlefield Conquest Rush ACESquad PS4

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#61 js1

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Posted 01 January 2014 - 11:49 PM

I don't think it puts you on their team though. Getting everyone on the same side is practically impossible.


it tries to, it depends on a couple of things, if you have it checkmarked to auto switch you to a friends team and the other depends on how balanced the teams are.

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#62 chrislisting

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Posted 02 January 2014 - 02:30 AM

Try this: join a  game/have friend join a game by filtering the servers.

Instead of quick match, browse the servers with the filters checked with 0-10 open slots

join/friend join and then you join the match

then quickly as you can, click option button, go to switch teams if hes on other team or find him in the squad, and switch to the squad

if its full squad, then find a squad with open slots

hope thatll help


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#63 js1

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Posted 03 January 2014 - 10:18 PM

Is anyone playing today that is premium for double xp? If so I'll be on for a couple of hours around 7EST if anyone wants to squad up.

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#64 js1

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Posted 03 January 2014 - 11:45 PM

going to be doing a bit of streaming on twitch as well if you want to check me out!

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#65 Xipher83

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Posted 03 January 2014 - 11:53 PM

Yeah I'll be getting on pretty soon. Got a 200% boost I need to burn.
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#66 KillerSmokey24

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Posted 07 January 2014 - 05:35 PM

I need some people that play with also. My psn is VolsVegasKing.

#67 js1

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Posted 09 January 2014 - 06:59 PM

Ok I added KillerSmokey24 to the list.


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#68 thenexus6

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Posted 09 January 2014 - 07:47 PM

I'll be on within the next hour if any CAGs are about!


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#69 4thHorseman

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Posted 09 January 2014 - 09:51 PM

I usually can't get on until 8:30pm Central time. So if anyone is on during that time, don't be afraid to hit me up.

 

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#70 js1

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Posted 12 January 2014 - 02:17 AM

Okay added you to the OP.


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#71 js1

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Posted 14 January 2014 - 08:59 PM

Server update from yesterday.

R18 Server Update Notes
-Compatibility updates for the Jan 13 PC game update
-Enabled Live Scoreboard for all game servers
-Changed Air Superiority default tickets from 100 to 200
-Fixes for five server crashes

 

New patch(PS4)that came out today.

 

-Various fixes for improving general stability
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
-Fixed issue with player spawning under the map in Lancang Dam
-Increased damage by 25% for the Stealth Jet 20mm cannons
-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-EU Players: Fixed bug where game wouldn’t start when when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese
-Fix for bug where it looked like soldier was dying with 1 health instead of 0
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done


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#72 Xipher83

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Posted 14 January 2014 - 09:17 PM

Not a bad update, too bad doesn't look like they really addressed the lag on Lancang Dam. Will try it out today maybe

#73 200STM

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Posted 14 January 2014 - 09:48 PM

I've been trying to get better at using the sniper riffle but it's tough, I am trying to unlock each weapon and so far sniper rifles are tough to get used to



#74 js1

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Posted 15 January 2014 - 01:10 PM

I'll be on today to see how the changes are.


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#75 CaseyRyback

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Posted 20 January 2014 - 02:23 PM

They need to delete that last patch. They really broke the game. I had a round where I was killed by five people with zero health. Also had several matches where I unloaded half an rfb clip in someone only to get shot by three bullets from something like an mx4 and die.

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#76 kill3r7

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Posted 20 January 2014 - 02:31 PM

They need to delete that last patch. They really broke the game. I had a round where I was killed by five people with zero health. Also had several matches where I unloaded half an rfb clip in someone only to get shot by three bullets from something like an mx4 and die.

^This. I played some over the weekend. The game is a complete mess at this point. People are running around with zero health while I unloaded an entire clip at them. Also, at least in my experience the servers are still unstable. They crashed twice in the span of 30 min. I think I'll take a break from the game and and revisit in a couple of months to see if they worked out the kinks.

 

At this point, I think it's safe to say BF4 is FUBARed. The game is fantastic when it works but the problem is that it never seems to work.


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#77 js1

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Posted 20 January 2014 - 07:45 PM

In my experiences with the new patch it worked well for the most part, except the zero health issue, which I ran into quite a few times. Still no crashes so good on that front.

 

On a positive note, I have the Astro a50s the older ones and the sound on them are good, but still to bass heavy, I downloaded the patch for the Battlefield versions for them and it worked for the non bf4 a50s! The BF4 special eq is excellent and better imo when compared to the pro eq on the standard a50s. I just have to try them with some other games.


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#78 Viva Las Vegas

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Posted 22 January 2014 - 10:35 PM

So does the single player work yet? I really don't want to replay the same area again and again with the save problem.



#79 js1

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Posted 23 January 2014 - 12:54 AM

I'm playing the sp right now and now issues.

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#80 Viva Las Vegas

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Posted 23 January 2014 - 02:35 AM

I'm playing the sp right now and now issues.

Have you quit the game and gone back with no loss of progress?



#81 js1

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Posted 23 January 2014 - 02:43 AM

yeah. I just finished it too.

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#82 js1

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Posted 25 January 2014 - 10:20 PM

Just a heads up, if you are premium there is a double xp even starting today and runs through tomorrow.

I might have to hop on for a few. If you guys seem me on dont hesitate to ask about rolling together!

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#83 RedvsBlue

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Posted 25 January 2014 - 10:43 PM

Well, I hit the single player save glitch it would seem. Luckily I had already finished campaign and saw 2 of the 3 endings. I went back this morning to wrap up the other ending and get the "see all 3 endings" trophy but all of my progress was gone. Oh well, I've moved on to multiplayer anyway.

#84 js1

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Posted 25 January 2014 - 11:36 PM

sorry to hear that. I was thinking of doing the same to get the rest of the unlocks. maybe ill upload my save to the cloud and turn off auto save to cloud afterwards.

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#85 Viva Las Vegas

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Posted 26 January 2014 - 01:11 AM

Well shit, wish they'd fix it. I'm not gonna chance having to replay large sections of it.

#86 js1

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Posted 26 January 2014 - 02:49 AM

yeah it's a shame.Personally, I wish they would stop with the single player campaigns.

DICE needs to take their time and refocus and get it right out of the gate next time or there might not be a next Battlefield game. Unless they don't fix this game and Battlefield is done.

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#87 RedvsBlue

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Posted 26 January 2014 - 04:26 PM

The weird part is I played the campaign off and on over the span of about a week and a half with no problem whatsoever.  The only thing I didn't do during that time was play multiplayer but as soon as I started on multiplayer my single player progress was gone the next day.  It almost makes me wonder if the glitch somehow happens only when switching between single and multi.

 

 

yeah it's a shame.Personally, I wish they would stop with the single player campaigns.

DICE needs to take their time and refocus and get it right out of the gate next time or there might not be a next Battlefield game. Unless they don't fix this game and Battlefield is done.

I will say there was some pretty interesting stuff in the campaign but they clearly lost any momentum about 2/3rds of the way through and just said "ah hell, let's just end it here."  The last mission in particular is probably the worst of all of them in terms of being just plain bland.

 

I am really starting to enjoy multiplayer though despite the fact I'm not very good at it so at least I don't feel like I wasted my money on it (besides I only paid a little over $30 on amazon warehouse deals and I got an unused China Rising download with it so I actually got a pretty darn good deal anyway).



#88 Viva Las Vegas

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Posted 26 January 2014 - 11:28 PM

Does anyone know if this is a sure fire way for the single player to work: Only play single player, close the game before re-starting the game again for playing multiplayer and you should be good? I thought I read that somewhere, but can't find it anymore.



#89 js1

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Posted 27 January 2014 - 08:05 PM

Well it looks like we might be getting our fixes very soon here.

Also there is a tweak to some vehicles.

 

Upcoming Game Update
We are aiming to get a new update live for all platforms at the end of January/beginning of February (timing might change.) This update will include a number of stability improvements, tweaks, and fixes. We will get back to you with the change notes as the update goes live.

Upcoming Gameplay Balancing
We are actively looking for your feedback on a couple of core gameplay balancing items. Head to this Battlefield Blog post [blogs.battlefield.com] to make your voice heard. In the upcoming weeks, we will also share a large number of balancing tweaks that we are making to Battlefield 4 in future updates, including changes to DMR performance, anti-air, and more.

BF4 Multiplayer Experience
We are looking to improve a number of items to further enhance the overall multiplayer experience. We will share more details on this in February. In the meantime, thanks for your feedback on items that you have helped us identify.

 

 

 

UPCOMING VEHICLE TWEAKS

Aircraft and Anti-Aircraft
1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks.

 

2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.

 

3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.

 

4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.

 

5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.

 

6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

 

7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.

 

Tanks and Anti-Tank
1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.

 

2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.

 

3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.

 

4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

Remember to check back in the Battlefield Blog during the week for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


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#90 Doomtime

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Posted 28 January 2014 - 07:11 AM

Are we still in the paid beta?  :D/


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