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https://www.kickstarter.com/projects/harmonix/amplitude
- $20 for the lowest game tier that includes the Cross Buy PS4 and PS3 versions.
- Features original compositions from Harmonix
- Single player, local multiplayer, and leaderboards
Risks and challenges
NEW PLATFORMS!
We haven't shipped a game on PlayStation®4. New platforms always come with some minor learning curves, BUT we have great producers and partners at Sony and we're confident we'll be able to overcome any obstacles
TIMELINE AND TECHNOLOGY ROADMAP:
There are technical limitations to overcome in order to get the game running at 60 fps (a requirement to make all musical timing feel snappy). We have a strong plan about how to adapt our proprietary engine for these purposes, especially on PS4, but it is a risk.
MUSIC LICENSING AND SOUNDTRACK COMPOSITION
We want to have the right balance between great electronic songs you know and the type of amazing original compositional work we did in the original PS2® games. This creative work can take time, become more costly than expected, and generally turn into a headache. That said, we have a LOT of experience in this area and we're confident we can make it work. Our current plan to fill this game with original compositions, custom for Amplitude. If we end up with a significant amount of over-funding, we can pursue licensed tracks from popular artists!
FAQ
Why does a company like Harmonix need to use Kickstarter to fund a game?
Harmonix is an independently owned studio. We’re excited about the idea of making Amplitude but, to guarantee development resources, we need to ensure the audience exists and is as excited as we are.
Making games, especially ones that are “self-published” is always an expensive and risky proposition. If we’re funded, we’ll have the resources needed up front to develop a new Amplitude and bring it to modern consoles with a great team of experienced developers. If we’re not fully funded, this game simply won’t be made.
Simply stated, Amplitude is a passion project at Harmonix. Without your support, development resources will have to be dedicated to other fully-funded third party projects. Kickstarter and crowdfunding allow us to make this game a reality.
You've only announced releases for PlayStation®3 and PlayStation®4? Why not PC or other platforms?
We think it’s important for a game built on the history of Amplitude and FreQuency to be focused on Sony hardware in order to remain faithful to the core gameplay experience.
While we'd love to bring this game to other platforms, including PC, the Kickstarter promise is for PS3®/PS4® only at the moment. While we never say never, PC support for this title is very unlikely and not in our current development plan.
Any support for PlayStation Vita?
While we haven’t announced our stretch goals yet (as our current goal is simply to hit our funding ask) we can confirm that Vita is a stretch goal for this project, and we’d be excited to develop for it!
Aren’t Kickstarter campaigns usually 30 days? Why is this one only 18?
Our campaign end date was chosen based on a need to assign developers to projects shortly after the end of this Kickstarter.
Our Kickstarter will allow us to secure Amplitude development resources here at Harmonix that otherwise will be assigned elsewhere. That’s an important date we’re working with! We hope that backers get behind the project in the window we have!
Any chance you’ll include licensed music? Why original Harmonix compositions?
While our core plan for Kickstarter is built around an original Harmonix created soundtrack tailored toward the ideal gameplay experience, we will pursue licensed music for this release if we can secure enough funding.
It should be noted that licensed music is far more expensive and difficult to secure and to work into a natural gameplay flow than it may appear on the surface. That said, we do have a lot of experience in this area (shout out to Rock Band, Dance Central and Fantasia!) but our core emphasis is on creating an addictive musical gameplay in this title.
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