CAGbag: Get your questions answered on CAGcast
Posted 22 October 2011 - 09:17 PM
I few years back Nelson Rodriguez (Minor Nelson) said that you were a millionaire. You said this was completely false but hoped one day this would come true. So, now years have passed and you seem to be so casual financially it had me wondering.. Ok, I understand it's in bad taste to say how much money you have, so my proper question will be is CAG worth over 1 million as a business?
Posted 22 October 2011 - 09:43 PM
I really feel like you don't understand why people like Nintendo. These gamers aren't like you and me, just because they don't buy game after game doesn't mean they are unhappy with their purchase.
Mario Kart Wii (28.23 million).
Gran Turismo 5, PS3's top selling game (6.37 million).
Call of Duty: Black Ops, 360's top selling game (12 million).
These people were happy enough with Wii Sports to buy Mario Kart Wii,
and they also bought Wii Sports Resort (27.68 million)
Wii Fit (22.61 million)
New Super Mario Bros. Wii (21.94 million)
and so on.
If the Wii U looks like fun, these people will buy it. Nintendo is not going after gamers like you. You judge them on graphics and online capability. Halo 3 sold 8 million while Wii Fit Plus sold 18 million.
Nintendo knows how to sell games, they know how to sell consoles. They are more brave, more creative, they are better at making games that more people want to play, they are better at making money.
You're Wii may be full of dust. But your 360 is in the landfill because it doesn't work anymore.
I'm not saying that the Wii U will automatically be a success, I'm just saying don't count it out for the wrong reasons. Nintendo is a different beast.
New Super Mario Bros. (26.88 million)
Uncharted 2: Among Thieves (3.8 million)
animal crossing: city folk 4983-8436-5006 (buttle), (tomato) town
Posted 25 October 2011 - 02:15 AM
The Wii U doesn't have "gimmick" the Wii did its not going to sell as well.
Now onto the questions: Do you think Nintendo will ever take risks with their franchises? Im not talking about Phillips CD-i risks, I was thinking Mario/Link/Kirby is a game with a dark mature theme. Mario with a shotgun?
Wombat, a comic question, it I wanted to start reading Batman again what writers/time period should I avoid, such as the early 80s, mid-90s, etc?
Posted 25 October 2011 - 10:36 PM
Posted 26 October 2011 - 01:31 AM
Posted 27 October 2011 - 11:22 PM
Posted 27 October 2011 - 11:57 PM
Posted 28 October 2011 - 12:08 AM
Posted 28 October 2011 - 01:04 AM
Posted 28 October 2011 - 01:52 AM
His review appears to be written early-on. He says the tuning becomes more important as the game goes on. But since every car you win is modded to the top of its class, modding really doesn't become important at all. I finished the League of Legends (level 12) two days ago and modding never really came into play at all.
Forza 4 is the best console sim game yet, but honestly I feel like they've stepped backward a bit in an effort to simplify it for PGR fans. Bringing in the barrel races was fine and the bowling pins are awful, but putting every awarded car at the top of its class means money means very little and modding isn't important at all.
Turn 10 keeps stepping backward (slowly) on the actual racing and is concentrating too much on the painting, auction house and now petting the shiny cars with Kinect.
Posted 28 October 2011 - 06:19 PM
Is there really any reason to pre-order a game these days?
How many times have we seen Amazon drop a game to $40 like 2 weeks after release, and most DLC pre-order bonuses seem to end up on sale for those that didn't pre-order.
Maybe I'm missing something but seems like pre-ordering is for suckers, just sayin !
Posted 28 October 2011 - 07:56 PM
I know that you are an engineer, and I'm guessing you had to go through an excruciating amount of schooling.
I'm pre-med and have started taking courses that are, well, not easy. Calculus-based physics and organic chemistry are major time consumers.
Since Wombat answered the question of how you balance your gaming and your married/social life today, I'm asking about how you balanced it back in the day, especially during your schooling years. Or did you just completely eliminate gaming from your daily routine? I find myself unable to do that..
Posted 29 October 2011 - 05:04 AM
Posted 31 October 2011 - 01:15 PM
Posted 31 October 2011 - 10:07 PM
Posted 01 November 2011 - 02:27 AM
Really enjoyed the most recent show (#259) and have been enjoying all the episode for years now. Amazing, I know.
The discussion about games journalism was one of the best you've had in a long time. The discussion you had certainly highlights the complexity of the issue.
I certainly follow game reviews but know these yahoos are only review part of the game. I'm talking specifically about online. Reviewers typically know the online features, but really can't give an honest opinion about online functionality because they aren't playing the game like we, real gamers, are.
Two quick cases in point; You guys already talked about Battlefield 3 and its borked online. This is a game scoring in the mid-80s to low 90s.
Another example, the NBA 2k series. Among the top, or the top, sports game for at least three years running . . . and three years of absolutely f-ed online play at launch. They even write articles on Kotaku about how f-ed up it is.
How can all these games with top scores pull that off when such a significant part of the experience is broken? I'm not talking 50s, 0r 60, or 70s. But 80s and 90s. F-ing unbelievable.
Lazy journalism at its height.
Posted 02 November 2011 - 10:42 AM
ive only been listing for a couple of weeks know beause my friends over at WikiGameGuides suggested me to listin to you so i did so ill get to my question know With Minecraft comming out on the consle do you see it being a full retail game that will sold in the shop or will it be sold in the marketplace as an arcade game or indie game?
Plus with the xbox dashboard comming out soon and not every one having kinect do you think it would be a good idea that people could pick which dashboard that they could use on there xbox 360 ? ( also when is it ment to be comming out?)
Sorry about my bad spelling im from italy
Posted 02 November 2011 - 07:40 PM
This question came up after hearing the recent Bombcast and the talk of Arkham City. In it, they felt very "meh" about how the creation of Arkham City wasn't explained in story. When Jeff explained how it got pieced together when you collect the Riddler trophies, they still felt very "meh".
Yet, other games (Resident Evil, Silent Hill, Bioshock) all have similar methods of telling backstory with audio logs or journals without that feeling of "meh".
So I guess I have two questions:
1. Is this a fair complaint against Arkham City (that doesn't seem to be criticized when other games do it)?
2. Is there a correct/incorrect way to use the audiologs/journal way of telling story?
Posted 03 November 2011 - 12:58 PM
keep up the comedy Womboat! you should write all your lines before hand!
Posted 04 November 2011 - 02:55 AM
I know you've talked about your site being co-opted by lazy "game journalists" re-posting references to game deals you've uncovered without linking back to you, but Joystiq really takes the cake.
Cheapy what do you think about Richard Mitchell posting a "story" about your YouTube unboxing video for Uncharted 3? No link to your YouTube channel, no link to CheapAssGamer... Does this sort of stuff get your dander up, or do you brush it off as par for the course?
I know you guys are cool with Joystiq's Justin McElroy, but at some level it's got to burn your biscuits!
Posted 04 November 2011 - 09:38 PM
I should add that my hands are also feeling the effects of 30 odd years of gaming and almost 15 years of keyboard work, I'm a developer, btw
Edited by Tyler Durden UK, 09 November 2011 - 02:29 PM.
Posted 06 November 2011 - 05:15 PM
Posted 09 November 2011 - 10:42 PM
Hey guys, love the show. I've been a fan ever since I discovered the site about a few years ago, and since then, I've been checking out deals and listening to all the CAGCast episodes from the very start. I have to say that you have inspired me to start up my own sort of movie / video game podcast with a few people. I wanted to know, what exacty does it take to do a podcast? What program(s) do you use? How do you make it available to the public (Audible.com, iTunes), and is there a fee associated with it? I'll post some more questions later. Thanks guys!
Edited by Miada, 10 November 2011 - 12:53 AM.
Posted 09 November 2011 - 11:42 PM
Do you think the prices will remain the same but without the gift cards that you get now?
Also I am 29 do you think in our life time we will see a $100 standard addition games?
Thanks & love the show.
Posted 10 November 2011 - 12:08 AM
Imagine if Wombats kids got ahold of his ultra leveled up Skyrim action figure and it ended up in the toilet loosing all his progress.
Posted 10 November 2011 - 12:09 PM
“Combined, iOS and Android game revenue delivered $500 million, $800 million and $1.9 billion over 2009, 2010 and 2011, respectively,” Flurry said.
In contrast, “Nintendo and Sony posted a combined $2.2 billion, $1.6 billion and $1.4 billion for 2009, 2010 and 2011.”
Posted 12 November 2011 - 01:45 AM
Why do popular MMO's use point and click gameplay, and not immediate events? I know a mouse is a mouse, but online first person shooters allow immediate in-game action and response ( I press "fire" and it fires, regardless of what I'm doing). In light of the new Star Wars MMO game, it's the same BS - point, click, watch an animation. Why can't the combat be a "swing and miss" model or actually aim and shoot, similar to mass effect? Is it a limit of technology or is point and click really that much fun?
Don't make decisions when you're angry and don't make promises when you're happy.