Mr Durand Pierre
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I don't really understand all the praise Pikmin gets. As a real-time strategy game it's nothing we haven't seen before or done better.
My biggest problem with it is that you can't move the camera anywhere on the map and control pikmin in various locations at once, ala starcraft. For a game that encourages multi-tasking it's rather troublsesome to have to move olimar back and forth between groups of pikmin.
It would also be nice if you could sort your armies easier than dismissing them in groups and then recruiting them again. Like if there was a button to scroll through the different types of pikmin at your disposal, so you only throw the color you want.
Also, challenge mode is bullshit. I can't stand games where the entire goal is to beat your own score. For me getitng a high score should have some reward attatched to it like bonus levels, unlockable characters, or weapon upgrades.
It's not a terrible game, but just very overrated. The sequel looks like it'll be a lot better with randomly generated environments and more types of enemies and pikmin, and being able to switch between olimar and another character ala the lost vikings sounds like it'll add a lot to the gameplay. But the first Pikmin just feels overly simplistic and difficult to control more than anything. Don't take it form me though, if you haven't played it you might as well rent it just to see what it's like and it's not much of a stretch to beat the game in a few days anyhow.
7/10
(on a side note, one of the biggest complaints I hear about Pikmin is that the 30 day limit makes you feel rushed. As someone who was immensly bothered by the time system in Majora's Mask I was relieved that the time limit in Pikmin didn't bother me much at all. Mainly because if you make poor progress in a day you can just select not to save and try it over again, so it's basically just like dying in any other game and adds challenge.)
My biggest problem with it is that you can't move the camera anywhere on the map and control pikmin in various locations at once, ala starcraft. For a game that encourages multi-tasking it's rather troublsesome to have to move olimar back and forth between groups of pikmin.
It would also be nice if you could sort your armies easier than dismissing them in groups and then recruiting them again. Like if there was a button to scroll through the different types of pikmin at your disposal, so you only throw the color you want.
Also, challenge mode is bullshit. I can't stand games where the entire goal is to beat your own score. For me getitng a high score should have some reward attatched to it like bonus levels, unlockable characters, or weapon upgrades.
It's not a terrible game, but just very overrated. The sequel looks like it'll be a lot better with randomly generated environments and more types of enemies and pikmin, and being able to switch between olimar and another character ala the lost vikings sounds like it'll add a lot to the gameplay. But the first Pikmin just feels overly simplistic and difficult to control more than anything. Don't take it form me though, if you haven't played it you might as well rent it just to see what it's like and it's not much of a stretch to beat the game in a few days anyhow.
7/10
(on a side note, one of the biggest complaints I hear about Pikmin is that the 30 day limit makes you feel rushed. As someone who was immensly bothered by the time system in Majora's Mask I was relieved that the time limit in Pikmin didn't bother me much at all. Mainly because if you make poor progress in a day you can just select not to save and try it over again, so it's basically just like dying in any other game and adds challenge.)