This ign article might be interesting.
Dream On: Revisiting Sega's Dreamcast
We rank every single US-released DC title with new impressions, screens and video.
May 30, 2006 - It's a date Sega fans will never forget -- 9.9.99.
It was a day of promise, a day for dreams.
Sega had been through a rough patch, having failed financially with the Sega Saturn.
The high-priced console never caught on in the U.S., but the affordable (and powerful) Dreamcast was certain to be a different story.
Price at just $200 bucks and launched with more than a dozen titles, the Dreamcast was destined to return Sega to prominence.
It was a time of great hope for Sega lovers.
A developer friend of mine said that one of the reasons EA didn't support the Dreamcast was the decision to go with the NEC Power VR chip , instead of the 3dFX chip .
Which , no doubt , contributed to the demise of 3dFX , due to the fact that they lost a whole R&D cycle , working on said chip .
Dream On: Revisiting Sega's Dreamcast
We rank every single US-released DC title with new impressions, screens and video.
May 30, 2006 - It's a date Sega fans will never forget -- 9.9.99.
It was a day of promise, a day for dreams.
Sega had been through a rough patch, having failed financially with the Sega Saturn.
The high-priced console never caught on in the U.S., but the affordable (and powerful) Dreamcast was certain to be a different story.
Price at just $200 bucks and launched with more than a dozen titles, the Dreamcast was destined to return Sega to prominence.
It was a time of great hope for Sega lovers.
A developer friend of mine said that one of the reasons EA didn't support the Dreamcast was the decision to go with the NEC Power VR chip , instead of the 3dFX chip .
Which , no doubt , contributed to the demise of 3dFX , due to the fact that they lost a whole R&D cycle , working on said chip .