Posted 06 October 2006 - 03:14 PM
The one thing no one’s mentioned yet is-how does the DRM work? If it ties it to one console, or requires you to be connected to the internet all the time, then I won’t buy a single game. If there’s some semi-reasonable system that at the least lets you authorize different consoles (ie only requiring a net connection when you authorize a new system, as with Apple), then I’ll probably go along with it, as I trust Nintendo to not screw that up (my X-Box Live account already disappeared from non-use).
Nintendo has to convince me that these games I buy are MINE, and I will be able to keep playing them on a different Wii if mine breaks (unlikely, I know, it’s Nintendo, but still), and keep playing them on the “Wii 2”, etc.
If the DRM is reasonable, then I’m going to be buying a TON of games from this. I thought the final prices were $4/6/8 for the NES/SNES/N64? Well, in any case, I’ll gladly pay $4 or $5 for NES game I want! I remember when these games cost $50 new after all. There’s TONS of games for these systems I wish I owned, and really want to play again.
I’m bored by a lot of the initial lineup I’m sure. (I love Super Mario Bros. 3, but come on, I already own it on the NES, SNES, and Gameboy Advance). But I’m excited by the chance to get more obscure games.
I can’t wait to own Bonk’s Adventure again! I had the first two on my Duo, but don’t have them anymore, and never owned the third. Can’t wait to play them. TONS of games like that.
And if this is successful, I bet we’ll see original development. I’d love new “SNES” games or whatever.
But it does all hinge on the DRM. If the system is bad for consumers, I hope it fails miserably. I certainly won’t use it unless it’s better than Microsoft’s system, and at least as good as Apple’s.
I’m kind of disappointed they didn’t just use proprietary memory cards, and have the protection be that you can’t copy the games, only move them using the Wii. That would be less of a pain, and more consumer-friendly than using an open format like SD, but loading it up with all kinds of DRM which may end up making these games more of a rental than a real purchase.
(The files on the proprietary memory cards would of course have DRM, but it would be completly transparent to the user, and wouldn't require an internet connection to move them to a different console, etc.-Once you downloaded a game, it would be yours to do with what you want in terms of playing it on different systems, even selling it if you wanted to.)