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redgopher

Member Since 26 Nov 2003
Offline Last Active May 06 2010 02:30 AM
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Posts I've Made

In Topic: XBLA - Penny Arcade: Precipice of Darkness Episode 1 - 1600pts/ Episode 2 - 1...

21 May 2008 - 06:20 AM

I stand by my observation that MS (works with devs) to CONTROL XBLA pricing...I mean, it is THEIR marketplace. If devs had complete control, then we would see price points other than 400 and 800 for XBLA releases (which is OBVIOUSLY not the case). Unless you work for MS, are a dev, or are Major Nelson in disguise, then your previous explanation makes NO SENSE.


Yeah, cos I've never seen $5 or $10 games for sale before... -- and didn't you just contradict yourself by saying if the devs had control, we'd see prices other than 400 or 800? PA Episode 1 is 1600...

In Topic: XBLA - Penny Arcade: Precipice of Darkness Episode 1 - 1600pts/ Episode 2 - 1...

20 May 2008 - 10:15 PM

I'll meet you halfway and change my previous statement to "MS CONTROLS the pricing". :)


You're not meeting me halfway at all, you just reworded your previous falsity. The only monetary thing Microsoft controls is the value of Microsoft points, which has never changed.

In Topic: Battlefield Heroes - Whos gonna play this.

20 May 2008 - 08:45 PM

Man, their signup site is getting slammed.

In Topic: XBLA - Penny Arcade: Precipice of Darkness Episode 1 - 1600pts/ Episode 2 - 1...

20 May 2008 - 07:41 PM

MS sets the pricing


No, you're wrong, the developers set the pricing. PA's game is $20 for every platform, not just XBLA. It was their decision to price it at $20. XBLA even gets better pricing on PopCap titles like Zuma, Astropop, Heavy Weapon, etc. Those are 800 points on XBLA, on PopCap's website they're $20.

I know a ton of people that wish Valve just waited, made a full Half Life 3, and gone that route.


I haven't heard that from anyone I know... we're all happy we're getting more Half-Life faster than we would have if they hadn't gone episodic. Besides, bitching about cliffhangers in episodes is kind of stupid... better not watch anything on TV like BSG, Lost, The Shield, etc. or anything else that's worth watching or you'll be disappointed.

In Topic: XBLA - Penny Arcade: Precipice of Darkness Episode 1 - 1600pts/ Episode 2 - 1...

20 May 2008 - 03:49 AM

See how easily I turned that around? To each their own. One could play Robotron, Time Pilot, Joust and Frogger for that price.

Even the title tries too hard to be clever. Will I have to read an excessively verbose blog post to understand each "joke" in this game, too?


I will concede that PA hasn't been the greatest web comic lately -- that award goes to Fanboys -- but when they put a good strip up, lawls are had. As for the title, it's just Tycho's style to make shit overly complex.

I got my money's worth out of those arcade games, too, but those were on XBLA 2 years ago. Anyone who's had a 360 that long has surely played those games, and at this point there's been nothing but shit... Tempest anyone?

I'd also like to stress that the PA game is not strictly an XBLA game. Yes, it's on XBLA but it's not limited to that service alone, it is also being released on PC, Mac and Linux. Why should the XBLA version cost less than those other platforms?

PC gamers, at least, have voted with their wallets in favor of episodic content such as HL2 episodes and Sam & Max. Aside from Tomb Raider Anniversary (dumb idea for them to split an already whole game which was not developed in episodes) the PA game is the first real episodic title to hit consoles, so we'll see how well episodic content works for console-only gamers soon enough. I'd imagine that after the initial bitching of cost/playtime and people buy the game, they'll open up to the concept.

Episodes are like crack... they're cheap and short and leave you craving more. Pretty much a win-win for gamers and developers alike, if you ask me... especially in the case of Half-Life 2, because we wouldn't have jack shit until late next year if it weren't for Valve going episodic.