Damnit, Phil Fish. Why'd you have to give your game stupid KB/M bindings? There aren't any community steam controller bindings up yet, so I was trying to rebind it myself. What kind of moron makes the movement keys Up, Down, Left, Right? This ain't the 90's. Too annoying trying to figure out what I need to bind everything to, and Phil Fish didn't list what the bindings are in any settings menu (yet it shows the gamepad bindings which show up as button #1, #2, #3, etc.). I think there might be a config file where you can see them all, but ain't no one got time for dat.
Keys shouldn't be hard-binded in the first place.
They always should be re-configurable on the PC to whatever the PC gamer wants/likes.
I been using UDLR since 90's for movement.
I'm left-handed - and I do NOT like WSAD too much.
Annoyed the hell out of me that Dead Space 1 binded movement to WSAD.
I've never heard of Pirahna Bytes until today, and barely knew anything about Gothic 2.
I hear Risen is a LOT better than Risen 2.
I'll try out Gothic 2. Not sure if I'll wanna go back to Gothic 1 though.
Gothic 1 is my favorite PB-made RPG, actually. It was the RPG that made me notice them. It felt so new w/ the way it has NPC's run on a schedule and do things; and the combat and RPG elements were so different at that time than what others were doing. Despite having to get used to its controls and feeling the ending is done in a way too abrupt manner - I loved this game. There was nothing like this game on the market, IMHO - back when it came out.
Gothic 2 (base game) -> I liked it, but I think it kind of lost its steam by the end. Some of my complaints from G1 weren't addressed (combat system + its controls wasn't changed enough, to suit me); the over-usage of same voice-actors especially on important NPC's to the story; and I absolutely hated the cliffhanger ending.
I never played Gothic 2: Night of the Raven (expansion). Can't speak on NOTR.
That expansion - that comes in the G2: Gold Edition, BTW.
I really liked both Risen 1 + 2. I think they both have their pro's and con's.
I liked Risen 1 a lot. Actually, I think it's VERY similar in many ways to Gothic 1, especially in terms of gameplay (stuck on a small area w/ tons of things and quests to do; decision-making; faction-joining; and other things of that sort). Except - well, Risen 1 controls way better to me than the Gothic games do, when in combat. But by the end - it kind of goes too linear for its own good; didn't care much for final boss fight; and I just wasn't super-fond of the "Titan" story-line. I preferred the side-quests and stuff that was related to pirates. Regardless, still certainly worth playing - really good RPG.
So glad Risen 2 focused on pirates. I think Risen 2 really nails the pirates theme - and I'm glad this was the front & center storyline for the sequel. I think the biggest hurdle/thing with Risen 2 is this: the combat & its camera is so overhauled from the original - b/c it now has an unlocked camera and you need to hold right-mouse to strafe - it takes time to get used to how the camera and gameplay works. Having it unlocked does make it easier to swing from enemy-to-enemy; but you do need to remember that you got to hold right-mouse when you want to strafe and lock-onto an enemy. I really liked this game A LOT.
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