Thanks to EA Origin's Free Game-Time one week trial, Battlefield 4's SP Campaign is in the books after approx. 11 hours of it.
While the stories, characters + all of that stuff is very weak + paper-thin, as you'd expect w/ a BF's SP campaign...
....the campaign was actually pretty good - b/c of the actual gameplay. I'm actually surprised.
And here's why.
Namely, I thought BF3 SP's lacked the huge spawling open-spaces + awesome battles that happen in the MP w/ lots of vehicles, enemies + action happening on-screen. Well, DICE must've heard my complaints there - b/c BF4's SP, for the most part, is loaded w/ huge just that: huge open-spaces + awesome battles to ensue in most of the game levels.
Sure - the game's linear, there's scripted events, and a lot of those linear SP military-FPS trappings - but my one major complaint from BF3's SP is gone here in BF4's SP. The battles when in those open-spaces - they're just like how I like the MP found in the BF games: chaotic + a lot of combat going on.
Now, if they could actually get some good character, plot + story writers for the SP campaign - they'd be onto something.
1. The RPG elements involving building-up your stats, skills, experience, etc (anything really number-based); and
2. RPG decision-making (like most BioWare games, CD Projekt games, etc) - where your decisions can change the game's game-world, inhabitants, actual game-ending, etc.
Now, onto Mass Effect series.
If you're talking decision-making stuff (where you make a choice that will have an effect on the story, game-world, actual game-endings, etc) - Mass Effect series has plenty of that, from ME1-3.
ME2 removed the Inventory completely. You basically select your load-out before each mission, since missions are often split-up on certain planets entirely or are in a specific "Mission area" found on the planet you're on. ME3 does the same, as well - but sometimes while in a mission, especially the longer ones - you'll run into a load-out spot; which is where you can switch your weapons + items out at that spot only.
Here's the problem - ME1's combat controlled like a third-person shooter, but had a fair deal of problem w/ the feel of its combat b/c it relied too much on dice-rolls + stats. So, that made the combat feel very wonky + could frustrate when you shot an enemy but the game rendered sometimes zero-to-little damage. ME2 fixed this problem - and made the game rely less on that stuff.
ME1 felt more like a RPG w/ shooter elements + controls;
while ME2 felt more like a shooter w/ the RPG decision-making elements;
and ME3 is harder to figure out b/c it lies somewhere b/t ME2 and ME1's style of gameplay (b/c they put back in the weapon modding, so you can tweak weapons, bullets, scopes, etc).
Also, ME1's naming system for the weapons in the Inventory was not that good. When you got Version 1 of an item then Version 2, pretty much made it useless to copy V1. They should've named items more along the line of other RPG's (i.e. most items have different names), so that it didn't render their Inventory + items mostly useless + junk-y. Thing is - ME2 streamlined this probably a bit too much, as now you only have a few weapons there that you can barely mod-up. ME3 put some of the weapon modding and stuff in that was found in ME1 - and made it much more meaningful.
Which Dragon Age are you talking about - DAO or DA2?
If you're playing DAO (Dragon Age: Origins)...you really should play it on the PC b/c it's known where that version is harder (on the same named difficulties) + requires more strategy + usage of the tac-cam - when compared to the console versions. If you dug BG1+2 on the PC, you should be playing DAO on the PC.
About DA2 - while I liked the game, despite its problems. I liked it b/c of its experimentation w/ its format, structure, storytelling + character. For its laundry list of problems: removing strategy elements + tac-cam that made DAO PC great - that stuff drove me nuts; how often enemies just drop nowhere + from the sky in the game's city. Since they removed the tac-cam and it has more of "I control a team" w/ an action-y ARPG feel (think like say Dungeon Siege 2 on the PC) - I don't think it matters too much if you played DA2 on PC or consoles (PC version's advantage for DA2 is if you have DX10 or above, enjoy better graphic-quality if you have a decent PC). They aimed to make the console version + PC version have more parity across both platforms, gameplay-wise.
Yes, BioWare is not the same - the founders left; Brent Knowles left (he's been titled Lead Designer + Creative Director for games such as BG series + Dragon Age: Origins); and now Casey Hudson left (Creator + Lead on Mass Effect series).
Say what you want about how ME3's ending sucked - but, for the rest of the series, most of it to me was great. I hope EA don't screw-up ME's direction, w/ Casey gone.
You forgot the important part that I said afterwards:
...and high profile stuff on there, such as:
Whether you like KP or not or that album - she's high-profile.
She sells lots of albums + she has lots of fans.
Personally, "Teenage Dream" album is okay. It's certainly not a classic, IMHO.
IMHO, there's a worthwhile EP in there, if you get rid of the weak and "meh" tunes.
I seem to say that about a lot of artists, these days + age.
They really don't make albums like they used to, IMHO.
A lot of modern albums to me feel more like glorified-mixtapes than actual true-blue albums.
I think a lot of artists try to do how many different types of songs + styles to try to cater to everyone. And doing that - that don't always work. And of course, in the high-profile arena (i.e. artists tied to a major), the major record label also wants "hit records" + "hit singles" more so than really an album.
Also, and many albums - they just feel flat-out too long, for whatever the reason might be...whether artists work better when they have features; or artists just ain't interesting enough to handle a long album; or artist might get redundant; or insert any other reason you can think of.
I like Risen 2. It's campy and ridiculous, probably racist and definitely sexist, but they tried something different and not just the same old stodgy Piranha Bytes generic Euro RPG catering to people who refuse to come into the 21st century shit.
I really hope one day, PB does a true-blue sequel to the pirate-y Risen 2.
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