If you buy the base game early, before lowest MSRP and 75% and then buy the DLC later of course you are going to end up paying more than waiting for the Complete edition to hit 75% off. I actually don't have that much of an issue with Bethesda because IIRC the DLC at 75% off would be $10 and the Legendary edition at 75% would be $10 so it's the same difference.
Obviously, in this case even the devs disagree with you and admitted it was an error and fixed it. There's no logical argument as to why someone would have to pay more (early buyers) for the same piece of DLC on the same date than people who buy the game that day. What's the logic? What makes the same piece of DLC cost more to one group of people than another group on the same day? Nothing. It's stupid and bad policy. I don't even want the same net price as a complete collection because I understand those oftentimes have an additional bundle discount before the percentage discount. I think asking for the same percentage discount for all buyers across the board is more than reasonable
I've Yes'd games right before claiming them before so as long as the greenlight page is up it should be fine.
There's no way that ALL DLC's piece-by-piece in total should EVER cost the same or especially higher than a Complete Collection (Base-Game + ALL DLC's), on the same day.
Complete Collection should cost more than An ALL DLC-Only Collection - b/c Complete Collection also includes the base-game. That should drive the price of the Collection UP.
When owning a base-game already and then buying a Complete Edition to get all the DLC (which also includes the base-game I already) doesn't normally net you an extra copy of the base-game that you already own on Steam - why should I even think of buying Complete Edition? I can't just say give my extra base-game away on Steam, in most instances - very few games work like that.
Just finished a bit ago Dragon Age: Origins - Witch Hunt (DLC).
...but then, it just suddenly ends. The thing is - this DLC raises more questions, more so than anything else. Don't expect solid answers here. There is no real sense of completion here. Clocking it at around somewhere between 3-4 hours - it feels like this could've went on MUCH longer. And it also feels like they could've done more w/ saying how things end up w/ your companions, after it's all said and done.
Since you're likely importing your DAO base-game save or Awakening save - yeah, you'll have a lot at your disposal for skills & be in a high-level - and b/c you're likely importing or creating a high-level characters, DAO shines mostly here with its strategic-style of combat, more so than anything else. Lack of closure and its short run-time for its material (3-4 hours) cost this DLC from ever reaching greatness.
Bloodlines opens up a bit, after the tutorials. There's A LOT of hand-holding, in the tutorial. Unfortunately - that hand-holding could turn people off. I do think - gamers should give it a chance and get through the tutorial; just like any other game that has a tutorial.
If you dug Deus Ex 1 - stick with it. Just like that game, it does take a little bit to get going; namely, once you get out the tutorial level.
Yes, V:TM-B is a bit clunky, combat-wise - just like Deus Ex 1; especially when compared to modern games. And yes - V:TM-B relies too much on dice-rolls and stat-checks - especially when you're shooting things in the face and getting same amount of damage as if you shot someone in the leg, chest, or anywhere else. But, many of the early mixes of RPG's and FPS's/TPS's were doing this, back then. Hell - even Mass Effect 1 and Alpha Protocol also relied to heavily on stat-checks + dice-rolls, given the way the combat feels (i.e. like a FPS, when shooting things).
Hell - if you don't like the gun-based combat and think that's too clunky, you might wanna focus on melee weapons. Control-wise - that always felt smoother here.
V:TM-B's storytelling, prose, dialogue, writing, narrative, decision-making, licensed music, traditional score music, and voice-acting is superb. This is the real reason to stick w/ the game. If you appreciate that stuff - I suggest you do give it a chance.
Some of my favorite moments in gaming - the final result(s) of the quest-line about The Two Sisters running the Asylum bar and especially the Ocean View Haunted House level - they've come from this game.
Fixed the "hold-handing" and "hand-holding" slip-up.
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