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Blog Richard Kain

New PC Construction

Posted by Richard Kain, 05 March 2013 - - - - - - · 326 views


I spent the entirety of last weekend assembling my new personal computer. I had been collecting the various components for almost a month. There were several hiccups in this new case's construction, but I finally got everything together. Click on the image above to see the...

Retro Shopping 09-06-2012

Posted by Richard Kain, 06 November 2012 - - - - - - · 265 views

Been a while since I've last posted. I've just been a little lazy about documentation. Since my last post, I ran across two very appealing acquisitions.

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This hybrid system produced by JVC combines the hardware of a Sega Genesis and a Sega CD into the same device. I've already tested it with some of my Genesis and CD titles and it...

Shopping 08-21-2012

Posted by Richard Kain, 21 August 2012 - - - - - - · 208 views

Goodness, it's been two years since my last blog entry. I've been busy with a lot of different things, and just stopped using Cheap Ass Gamer as a record keeping service. Might get back into it.

Later last year, I ran across a used game store here in the valley that I really like. It carries a lot of the really old titles, even as far back as the Atari....

Weekend Playing - Dead Space

Posted by Richard Kain, 11 January 2010 - - - - - - · 286 views

I was helping my sister and brother out over the weekend with house-sitting. My sister was out of town on vacation, and had asked my brother to watch her place, and in particular her dog, which was feeling under the weather. But my brother had some work and studying to do over the weekend, so he asked me to help out. So I spent a decent chunk of the weeke...

Flash Games - Lip Sync

Posted by Richard Kain, 06 January 2010 - - - - - - · 239 views

Okay, it's been a while. I was pretty busy over the Christmas holidays, and haven't been checking out Cheap Ass Gamer as often. But I have still been working on flash development. My most recent experiment is incorporating faster lip-syncing into my flash game engine of choice - Flixel. Here's a link to my current implementation...

Flixel Lip Sync Examp...

Flash Games 10/12/2009

Posted by Richard Kain, 12 October 2009 - - - - - - · 263 views

Whuuuf! Been grinding non-stop on my entry for the Zero Punctuation contest. Only one week left until the deadline. I still have a lot left to do. But progress has been steady.

Over the weekend I got several more graphics and animations completed. Specifically, I was able to create a few of the enemy characters for the levels. I also got the enemy inter...

Flash Games 09/30/2009

Posted by Richard Kain, 30 September 2009 - - - - - - · 231 views

I haven't been posting any blogs lately about game development. This is because I have been too busy developing an actual game. I am working on an entry for the Zero Punctuation game design competition. Unfortunately, the rules of the contest prevent me from sharing details about the game in-progress.

I'm really encouraged by the progress I've managed t...

iPhone App Progress 08/27/2009

Posted by Richard Kain, 27 August 2009 - - - - - - · 152 views

I don't seem to get any comments on these development blogs. But I'm mainly using it as a dev diary for my progress, so that's fine. If anyone else is working on, or interested in, iPhone apps, feel free to comment.

Haven't updated this blog in almost two weeks. But thankfully this hasn't been due to lack of effort. Coding has actually been going quite...

iPhone App Progress 08/14/2009

Posted by Richard Kain, 14 August 2009 - - - - - - · 217 views

I've been working on my entry for the Zero Punctuation: Stonking Great Game Contest earlier this week, so I haven't sunk as much time into my iPhone app. Last night, I forced myself to set everything else aside, sit down at the Mac, and code. It turned out pretty well, I got four hours or so of solid programming in.

I did run into some snags, but manage...

iPhone App Progress 08/05/2009

Posted by Richard Kain, 05 August 2009 - - - - - - · 215 views

Still going a bit slowly, but I'm trying to keep development considerably more steady in the past week. I usually get at least an hour to an hour and a half of coding in each day.

One of the things that had been tripping me up was incorporating custom buttons into Cocos2d. The object model that Cocos2D uses makes controlling actions in one layer, from e...