Since their first appearance in the 1960’s, the X-Men have been all about tolerance and accepting those that are different. They have told us that just because someone is blue, has laser beam eyeballs, or is bald we should still accept them as people. The makers of X-Men Destiny may have had this in mind when they were making this game. I’m pretty sure that they were hoping the lessons of the comic book would translate to the videogame buyer who would then accept that this game is different. And by different, I mean unrefined, ugly, and short; all of which are awesome if you are Wolverine, but not if you are a videogame.
In X-Men Destiny, you choose to play as one of three new characters, a young girl, a large football-player type, or an “average” looking guy. The character types are purely cosmetic and choosing one over another does not change the gameplay in anyway. From there, you get to choose a basic power for your avatar: a lightning attack, a rock-form attack, or organic blades. I went with the lightning-powered, average guy for my play through. The game is a straightforward brawler with some light role-playing elements mixed in. The combat centers on a standard light attack, a heavy attack, and a few simple combos. Along the way, your character can pick up mutant genes which are the game’s version of loot. This reward system is the strongest element in the game. Some of the mutant genes are genuinely interesting; such as Iceman’s ice armor and Northstar’s flight enhancement. Sadly many of the powers repeat, such as an extended health bar or taking less damage, all without any physical difference to the character. The backgrounds are noticeably generic, low on textures with an endless parade of gray and brick walls. Adding to the monotony, there are about four enemy types that you encounter by the hundreds.
I really wanted this game to be better; the concept itself really isn’t bad. I like the idea of creating your own character in the X-Men universe. It gives the game freedom that playing as specific X-Men wouldn’t have. Wolverine would never pick up Pyro’s X-gene giving him fire powers while wearing a male variation of Emma Frost’s costume. Ridiculous I know - it sounds silly, but that combo is what worked best. Aside from the character variations, the mutant genes, and two genuinely interesting boss fights, there really is not much else good to talk about. If you love the X-Men and want to waste a rainy Saturday with a decent brawler, this game is worth a rental. But if you are looking for a deep X-Men role-playing experience then you may need to dust off your last gen console and re-play X-Men Legends.
Awful
Outstanding | Very Good | Fair | Poor | Awful
Recommended Buy Price: $5.00
Current MSRP: $59.99
X-Men Destiny was bought for review. Activision also provided CAG with a review copy. I completed the campaign in 6 hours accumulating 35 out of 50 Achievements for 645 GamerScore. X-Men Destiny is also available for PlayStation 3, Wii, and DS.
In X-Men Destiny, you choose to play as one of three new characters, a young girl, a large football-player type, or an “average” looking guy. The character types are purely cosmetic and choosing one over another does not change the gameplay in anyway. From there, you get to choose a basic power for your avatar: a lightning attack, a rock-form attack, or organic blades. I went with the lightning-powered, average guy for my play through. The game is a straightforward brawler with some light role-playing elements mixed in. The combat centers on a standard light attack, a heavy attack, and a few simple combos. Along the way, your character can pick up mutant genes which are the game’s version of loot. This reward system is the strongest element in the game. Some of the mutant genes are genuinely interesting; such as Iceman’s ice armor and Northstar’s flight enhancement. Sadly many of the powers repeat, such as an extended health bar or taking less damage, all without any physical difference to the character. The backgrounds are noticeably generic, low on textures with an endless parade of gray and brick walls. Adding to the monotony, there are about four enemy types that you encounter by the hundreds.
I really wanted this game to be better; the concept itself really isn’t bad. I like the idea of creating your own character in the X-Men universe. It gives the game freedom that playing as specific X-Men wouldn’t have. Wolverine would never pick up Pyro’s X-gene giving him fire powers while wearing a male variation of Emma Frost’s costume. Ridiculous I know - it sounds silly, but that combo is what worked best. Aside from the character variations, the mutant genes, and two genuinely interesting boss fights, there really is not much else good to talk about. If you love the X-Men and want to waste a rainy Saturday with a decent brawler, this game is worth a rental. But if you are looking for a deep X-Men role-playing experience then you may need to dust off your last gen console and re-play X-Men Legends.

Outstanding | Very Good | Fair | Poor | Awful
Recommended Buy Price: $5.00
Current MSRP: $59.99
X-Men Destiny was bought for review. Activision also provided CAG with a review copy. I completed the campaign in 6 hours accumulating 35 out of 50 Achievements for 645 GamerScore. X-Men Destiny is also available for PlayStation 3, Wii, and DS.
Outstanding | Very Good | Fair | Poor | Awful
Recommended Buy Price: $5.00
Current MSRP: $59.99
X-Men Destiny was bought for review. Activision also provided CAG with a review copy. I completed the campaign in 6 hours accumulating 35 out of 50 Achievements for 645 GamerScore. X-Men Destiny is also available for PlayStation 3, Wii, and DS.