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Fable II Thoughts

Posted by Yanksfan, 13 January 2009 · 241 views

Ah, Fable II. There was hardly a more anticipated game for me in 2008. I played through the first Fable and found it to be enjoyable enough, but I was very eager to see some of the potential I saw in it fleshed out more in a sequel. From the previews I had seen, it looked as if Fable II would take that next step.

Sadly, for me, it did not.

Rather than rant for hours on points that can be found in any review, I will quickly share with you what I found to be bothersome from such a self-hyped game:


  • It is an RPG that is completely void of any challenge or strategy. You do not need to acquire better items, skills or spells to advance.
  • Coop is not with each person's hero, but rather, just the hosts.
  • The emoticon method of communicating with townspeople bugs me. Give me something a bit more mature or engaging.
Fable II once again is full of promise. It gives off a great adventuring vibe and both audio/visual experiences deliver. But for me, I am once again left with a better game experience in my head rather than in my XBox.

Certainly, my expectations are partly to blame, but I will not attempt to weed out my own feelings on the matter to give something impartial. That is for reviews. My thoughts are this game can be a fun, easy romp if you are looking for a quick mindless experience where you do not need to apply yourself. As for assessing the game's worth, I would say it falls roughly in the $15 category.




Ah, Fable II. There was hardly a more anticipated game for me in 2008. I played through the first Fable and found it to be enjoyable enough, but I was very eager to see some of the potential I saw in it fleshed out more in a sequel. From the previews I had seen, it looked as if Fable II would take that next step.

Sadly, for me, it did not.

Rather than rant for hours on points that can be found in any review, I will quickly share with you what I found to be bothersome from such a self-hyped game:


  • It is an RPG that is completely void of any challenge or strategy. You do not need to acquire better items, skills or spells to advance.
  • Coop is not with each person's hero, but rather, just the hosts.
  • The emoticon method of communicating with townspeople bugs me. Give me something a bit more mature or engaging.
Fable II once again is full of promise. It gives off a great adventuring vibe and both audio/visual experiences deliver. But for me, I am once again left with a better game experience in my head rather than in my XBox.

Certainly, my expectations are partly to blame, but I will not attempt to weed out my own feelings on the matter to give something impartial. That is for reviews. My thoughts are this game can be a fun, easy romp if you are looking for a quick mindless experience where you do not need to apply yourself. As for assessing the game's worth, I would say it falls roughly in the $15 category.
$15? Ouch

I personally played the intro, but haven't gone back to it yet. The intro was pretty boring =/.
Worse than the first fable. It just isn't that great at all..
I'm not sure what kind of game you were truly expecting, but Fable II delivered the goods to me, and I enjoyed it immensely!

Regarding your three reasons:
1) Regarding strategies in RPGs -- Lets be honest about Fable II, it's an action-RPG, not a Final Fantasy style RPG. Things are going to move a lot faster and you're not going to be required to think long and hard if you want to melee or cast a spell. Let's get that out of the way right away.

I never thought there were strategies involved in straight-up non-strategy RPGs. Power leveling your character has always been my tried and true strategy, but that's sort of a gimme. The only other kind of strategy I can think of it like in a game like Pokemon where certain elements are more effective against other elements. But again, this isn't an RPG. It's an action-RPG.

2) I agree that it's a shame that two heroes couldn't play through the game together, but because one person is hosting the game, and your actions can affect the outcome of the game, I would find it very upsetting if somebody came into my world and killed off the people in my towns.

3) I think the implementation expressions is a good idea, and offers up a bit of a challenge to impress or scare people, depending on how well you can play the expression minigames. While it is a bit ridiculous that you can fart your way back into your wife's good graces (if she finds farting funny), I think the fact that each person has a unique name, likes and dislikes, and a little bit of history about themselves gives the world of Fable II a bit more personality. Remember, this is an action-RPG, I don't want a Sims style game, slowing down the pace if I have to go home to a lonely family and spend hours trying to make them happy before returning to the beast-slaying.

Spoiler alert: What I think is amazing about Fable II is that there are certain moments where you have to make a choice to make some interesting sacrifices that will greatly effect your character. The ramifications of your actions in these instances has never been done as effectively as it has been in Fable II.
I am glad you enjoyed it retrovertigo. I can see where it has some charm. In response to your #1, I would say that if the aspect is to you level your character, with no strategy involved, that is fine. But you need no additional skills to win through any battle on your journey. You get all this XP, yet none of it truly matters because there is no challenge to any battle.

I agree with your #2 and can see that point, though they could still put limitations on what a vistor can or cannot do and also how permanent it would be.

I think #3 is just a preference. I don't want a Sims game either, I want fleshed out dialogue to happen, not me spamming an emoticon button. But again, I think it just comes down to preference.