Alright, so we got all that out of the way. Now you know what the game is about. But how is the game overall?
* The power of The Maw: Feed Maw a variety of different creatures and make him grow to help get through levels. Use Frank's plasma leash to control the indestructible Maw, as he grows, evolves, and gains new powers that can be used to get rid of enemies and solve level puzzles.
* The teamwork of Frank and Maw: Frank and Maw must help each other to solve puzzles and get through each area. Frank's plasma leash can be attached to Maw as well as creatures and other objects to slam and toss things around.
* Action and adventure: This single-player story-driven game features eight full levels with different puzzles and power creatures throughout.
* Musical score: The original music score was created by God of War composer Winifred Phillips.
It is easy. It is simple. Most importantly, it is enjoyable. It appeals to a lighter side of myself. The relationship between Frank (who's name you never learn) and Maw is told simply, but powerfully by actions on the screen and not words. Their only actual verbal communication is when Frank calls out to Maw to come to him. Yet their continual reliance on one another to escape from their imprisonment bonds them together and gives more meaning than most story heavy RPGs on the market today. In that aspect, I would compare it to a Pixar movie.
As a game itself, it was fun, but nothing really mind blowing. Every level has the same goal, to reach the end, though the means of doing so will differ as Maw absorbs more and more powers. The controls themselves respond well, outside of the last level where it seemed a bit more hit and miss with the last power you absorbed. I was able to adjust well enough though and it didn't ruin my overall experience in the end.
The biggest down point for the game was the inability to save mid-level. Each level takes anywhere from 15-30 minutes on average, but even then, life does happen that requires us to stop playing. It would be nice to be able to pick up where you left off, rather than having to restart the level. The only thing that does save is if you find a hidden enemy, which there is one per level. Everything else starts from scratch again.
For those that like Achievements, all can be had in one play through. None of them are what I would categorize as difficult. In fact, I recommend going for them as I believe it gives you the deepest playing experience for the game. Finding and eating every enemy forces you to delve deeper into some levels than you would normally need to go and provides the most challenge you will face on this little adventure as well.
This is a title that sells currently for $10 on XBLA and I believe it to be worth that price. The game has continued to receive further support from the developer with a 100 pt additional level already released. As of now, they plan to release another 2 at some point at the same price. At a $1.25 conversion rate, I feel that is more than fair and gives you the option to continue on with the game if you feel compelled.