


It's a puzzle game based on the "lights out" puzzle idea, and I tried to go all out with as many features as I could imagine: a ton of levels (90, spread across three difficulty levels), a random level generator (with adjustable difficulty), a level editor, 18 graphics skins, etc.
My next project is something I've already started up on: a 2D run-and-jump platformer with RPG elements. Imagine if Super Mario World had a level-up system, and you have a pretty good idea of where this is [tentatively planned to be] headed. It's still in the early stages, but so far so good.
- Vulgarism likes this
Cool, just hope nobody complains about bugs.
So you're going to make a Castlevania without the Metroid parts?