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Darksiders 2 Impressions & Frustrations

Posted by tylerh1701, 15 March 2013 · 414 views

I'm not quite done with Darksiders 2, but I thought I'd post a few of my impressions and see how others felt about the game. I absolutely adored the original Darksiders, so the sequel was one of my most anticipated games of the year. But being the CAG I am, I didn't pick it up til recently during the $15 Best Buy sale.

This article will probably have some light gameplay spoilers, but I won't spoil anything about the story. Keep in mind that I am enjoying the game for the most part, but I've run into several things where I feel like THQ took a wrong turn.

Platforming and Animations: It took me a long while to get used to traversing walls in the game. The horizontal wall running is actually pretty cool, but I don't particularly love how the vertical wall running works, especially since you can only do it on certain surfaces and only grab on to certain types of environments. It just feels weird when I try to scale a wall that's only a foot taller than death and he's not able to grab on to the top because the wall "isn't meant" to be scaled. It's a total pet peeve of mine, and it's all over in this game.

Glitches and Load Times: I experienced a glitch early in the game that is not going to let me complete one of the side quests, and therefore I'm no longer able to 100% the game or get the platinum trophy without a whole new playthrough. I'm not saying I would have even gone for the 100%, but I always like to have that option in games. Having that stripped away from me due to a glitch 3 hours into the game was a huge letdown. I also ran into glitches with NPCs and bosses that have caused me to completely exit the game and reload at my last autosave. Luckily they didn't cause bigger problems than that.

The load times in the game are kind of rough, particularly within the pause screens. There's definitely a delay when scrolling between each of the 6 main screens in the pause menu. Again, not a major gripe, but it's definitely a minor annoyance.

Dungeons, Dungeons, Dungeons: Man oh man, are there a lot of dungeons in this game. Even when beating one dungeon and heading off to the next one, you run into a dungeon in between. This has been enjoyable for me for the most part, dungeons are usually the best part of games like these. So far Darksiders 2 has created a lot of great experiences for me inside these dungeons and the puzzles are usually pretty well thought out and the combat flows pretty smoothly.

Third-Person Shooting???: I just completed a section where the game gives you a couple different guns and emphasizes 3rd person shooting. It only took about an hour, but hated it. I had to collect three different parts of an item and return them to my task giver, and I was counting the minutes until I finally completed the task. It really killed the pace of the game for me and felt really out of place. I hope there's no more sections like this in the game.

Is Looting Necessary?: I don't particularly care for the looting in Darksiders, to me it feels out of place. In games like Darksiders, God of War, and Legend of Zelda, I much prefer to have signature weapons that can be upgraded over time rather than constantly picking up slightly stronger weapons that all look very similar. I believe Darksiders 1 had a signature weapon and 2 or 3 alternate weapons that you picked up over the course of the game, I much prefer that method.

Sorry to sound so negative, I do still enjoy the game and would recommend anyone give it a playthrough (I'd give it a 7/10 right now, I still have about 6 hours of gameplay left). But to me it pales in comparison to the previous game. To me, it feels like THQ just tried to do too much with this game and incorporated some features that didn't need to be in the game. The glitches don't help it's cause either.




I'm not quite done with Darksiders 2, but I thought I'd post a few of my impressions and see how others felt about the game. I absolutely adored the original Darksiders, so the sequel was one of my most anticipated games of the year. But being the CAG I am, I didn't pick it up til recently during the $15 Best Buy sale.

This article will probably have some light gameplay spoilers, but I won't spoil anything about the story. Keep in mind that I am enjoying the game for the most part, but I've run into several things where I feel like THQ took a wrong turn.

Platforming and Animations: It took me a long while to get used to traversing walls in the game. The horizontal wall running is actually pretty cool, but I don't particularly love how the vertical wall running works, especially since you can only do it on certain surfaces and only grab on to certain types of environments. It just feels weird when I try to scale a wall that's only a foot taller than death and he's not able to grab on to the top because the wall "isn't meant" to be scaled. It's a total pet peeve of mine, and it's all over in this game.

Glitches and Load Times: I experienced a glitch early in the game that is not going to let me complete one of the side quests, and therefore I'm no longer able to 100% the game or get the platinum trophy without a whole new playthrough. I'm not saying I would have even gone for the 100%, but I always like to have that option in games. Having that stripped away from me due to a glitch 3 hours into the game was a huge letdown. I also ran into glitches with NPCs and bosses that have caused me to completely exit the game and reload at my last autosave. Luckily they didn't cause bigger problems than that.

The load times in the game are kind of rough, particularly within the pause screens. There's definitely a delay when scrolling between each of the 6 main screens in the pause menu. Again, not a major gripe, but it's definitely a minor annoyance.

Dungeons, Dungeons, Dungeons: Man oh man, are there a lot of dungeons in this game. Even when beating one dungeon and heading off to the next one, you run into a dungeon in between. This has been enjoyable for me for the most part, dungeons are usually the best part of games like these. So far Darksiders 2 has created a lot of great experiences for me inside these dungeons and the puzzles are usually pretty well thought out and the combat flows pretty smoothly.

Third-Person Shooting???: I just completed a section where the game gives you a couple different guns and emphasizes 3rd person shooting. It only took about an hour, but hated it. I had to collect three different parts of an item and return them to my task giver, and I was counting the minutes until I finally completed the task. It really killed the pace of the game for me and felt really out of place. I hope there's no more sections like this in the game.

Is Looting Necessary?: I don't particularly care for the looting in Darksiders, to me it feels out of place. In games like Darksiders, God of War, and Legend of Zelda, I much prefer to have signature weapons that can be upgraded over time rather than constantly picking up slightly stronger weapons that all look very similar. I believe Darksiders 1 had a signature weapon and 2 or 3 alternate weapons that you picked up over the course of the game, I much prefer that method.

Sorry to sound so negative, I do still enjoy the game and would recommend anyone give it a playthrough (I'd give it a 7/10 right now, I still have about 6 hours of gameplay left). But to me it pales in comparison to the previous game. To me, it feels like THQ just tried to do too much with this game and incorporated some features that didn't need to be in the game. The glitches don't help it's cause either.
I pretty much agree with everything you said. I absolutely loved the original, but Darksiders II left me feeling a bit disappointed. I bought it the day it came out. Maybe my disappointment would have been tempered a bit if I'd waited and got it for $15, but I don't know. I didn't hate it by any means, but it was a mostly forgettable experience for me.
Haven't got around to playing the Darksider's games yet, but I keep meaning too. I heard that the first one was very good, but a lot of people don't seem to like the second one. Doesn't that always seem to be the case though with sequels? The expectations get so high, rarely do sequels match that level of hype.

I think the more interesting thing was that after the THQ bankruptcy, no one picked up the IP for Darksiders. Not one bidder wanted it. All the other major THQ IPs were acquired or bought. Maybe Darksiders 2 really did kick the bucket. lol.
^I think a HUGE part of the Darksiders franchise not being picked up is because there was probably very little in the pipeline when THQ folded. 2 had just come out and so honestly there is very little short term profit to be had from the Darksiders franchise at the moment. Games like Saints Row 4, Metro Last Light, and South Park Stick of Truth are all almost wrapped up so publishers could buy those rights and assets, keep some of the employees, finish up the game, and release it. As for Darksiders, there is literally nothing to buy except the IP. Buying the Darksiders IP would basically be like commiting 2 years of time and X amount of staff to the full development of a new game.

That being said, Platinum Games seems to have expressed interest in the franchise if they can get the IP for the right price. I sure hope they can.