Darksiders 2 Impressions & Frustrations
This article will probably have some light gameplay spoilers, but I won't spoil anything about the story. Keep in mind that I am enjoying the game for the most part, but I've run into several things where I feel like THQ took a wrong turn.
Platforming and Animations: It took me a long while to get used to traversing walls in the game. The horizontal wall running is actually pretty cool, but I don't particularly love how the vertical wall running works, especially since you can only do it on certain surfaces and only grab on to certain types of environments. It just feels weird when I try to scale a wall that's only a foot taller than death and he's not able to grab on to the top because the wall "isn't meant" to be scaled. It's a total pet peeve of mine, and it's all over in this game.
Glitches and Load Times: I experienced a glitch early in the game that is not going to let me complete one of the side quests, and therefore I'm no longer able to 100% the game or get the platinum trophy without a whole new playthrough. I'm not saying I would have even gone for the 100%, but I always like to have that option in games. Having that stripped away from me due to a glitch 3 hours into the game was a huge letdown. I also ran into glitches with NPCs and bosses that have caused me to completely exit the game and reload at my last autosave. Luckily they didn't cause bigger problems than that.
The load times in the game are kind of rough, particularly within the pause screens. There's definitely a delay when scrolling between each of the 6 main screens in the pause menu. Again, not a major gripe, but it's definitely a minor annoyance.
Dungeons, Dungeons, Dungeons: Man oh man, are there a lot of dungeons in this game. Even when beating one dungeon and heading off to the next one, you run into a dungeon in between. This has been enjoyable for me for the most part, dungeons are usually the best part of games like these. So far Darksiders 2 has created a lot of great experiences for me inside these dungeons and the puzzles are usually pretty well thought out and the combat flows pretty smoothly.
Third-Person Shooting???: I just completed a section where the game gives you a couple different guns and emphasizes 3rd person shooting. It only took about an hour, but hated it. I had to collect three different parts of an item and return them to my task giver, and I was counting the minutes until I finally completed the task. It really killed the pace of the game for me and felt really out of place. I hope there's no more sections like this in the game.
Is Looting Necessary?: I don't particularly care for the looting in Darksiders, to me it feels out of place. In games like Darksiders, God of War, and Legend of Zelda, I much prefer to have signature weapons that can be upgraded over time rather than constantly picking up slightly stronger weapons that all look very similar. I believe Darksiders 1 had a signature weapon and 2 or 3 alternate weapons that you picked up over the course of the game, I much prefer that method.
Sorry to sound so negative, I do still enjoy the game and would recommend anyone give it a playthrough (I'd give it a 7/10 right now, I still have about 6 hours of gameplay left). But to me it pales in comparison to the previous game. To me, it feels like THQ just tried to do too much with this game and incorporated some features that didn't need to be in the game. The glitches don't help it's cause either.