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Richard's Game Development

Baking That Pi

Posted by Richard Kain, 10 August 2017 - - - - - - · 3539 views

I went a little overboard, and worked fairly late last night on my Raspberry Pi testbed. This time, my primary objective was testing standard controller input. I was using a wired Logitech F310 game controller, in X-Input mode with the analog mode toggle de-selected. With this plugged into the Raspberry Pi, I was able to get all of the standard face contr...

Beginning Raspberry Pi

Posted by Richard Kain, 09 August 2017 - - - - - - · 1877 views

A few updates on my personal progress. 
One of my recent pushes has been to update my game-related website. I've been neglecting it for quite some time, and really wanted to start updating entries on it more regularly. I'm still working a day job, so my time is limited. But I have been able to switch my site over to Wordpress, and I've begun digging...

Picking Back Up

Posted by Richard Kain, 20 April 2017 - - - - - - · 3493 views
unity, 3d, development, mystery
I had been thinking of starting a CAG blog to ruminate on game development-related topics. But when I went to check on the possibility, I realized that I already had. More than three years ago! I'm definitely getting old. Time flies a lot faster than it used to. 
I blame my personal circumstances. A lot has been happening with my family in the past f...

Murder Mystery Design

Posted by Richard Kain, 31 December 2013 - - - - - - · 1264 views

With all the other projects, chores, and obligations I've had to tackle in the past year, 2013 has been a bit sparse for my game development. I put together some decent Unity scripts, but many of them were made obsolete by the recent version upgrade. Still managed to learn quite a bit from producing them though, so I don't consider it to be a waste.


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