I fakey'd Battlefront II while it was on sale for $24. After spending a while downloading it, I fooled around with it a bit last night. The campaign seems okay, one mission in, but the multiplayer doesn't seem very good, with the caveat that I'm not much of a MMOFPS guy. I played a few multiplayer challenges and the "hero" characters seem, paradoxically, to be underpowered relative to standard character types. What I mean by that is that I've run around a map with Darth Maul and his happy double-glow stick, literally running up to NPCs to attack them while absorbing dozens of blaster shots in the process. I'm sure I don't understand the lightsaber-deflection mechanic (although it was easy enough in Jedi Academy), but it seems goofy to play one of these uber-powerful Force users as some kind of bullet sponge. I had essentially the same issue with Palpatine. The game's hero roster seems oddly limited--no prequel characters, and while I'm not a fan of 6-year-old Anakin Skywalker, Mace Windu would have been cool to have.
Iden Versio was a weird choice as a protagonist for the single-player campaign. It's not like you can really portray the Rebellion as a bunch of jerks without undermining the lore of the entire canon. It will be interesting to see where this goes. The first mission, which was basically an infiltration and exfiltration, played out weirdly like an on-rails shooter, as you were guided on a single specific path to your ultimate objective (an airlock).
I'm still trying to figure out the in-game currency situation. After playing for perhaps an hour or two, I have amassed a certain number of credits and unlocked a few milestones. I haven't quite figured out what that means yet.
In any case, I have a sense that I probably should have just waited for this to hit $5 on Origin, as its predecessor did at one point. At $24 and some change, I probably seriously overpaid for a game that, in all likelihood, I will quit playing not longer after I finish what I understand to be a fairly short campaign mode.