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Completed a mission design for Prototype (In hopes of an interview)

Posted by Stuttering Billy, 29 January 2011 - - - - - - · 292 views

Completed a mission design for Prototype that was part of my package sent into Radical for a "Design Scripter" position

Project Goals

Multiple paths
Stealth gameplay
End encounter boss fight

8 to 15 minute Experience
2 to 5 minute combat encounters and in-game cinematics

“Convoy” is a side mission intended to be a integrated into the curr...

Need help with a upcoming interview - List standout 2d level design

Posted by Stuttering Billy, 05 January 2011 - - - - - - · 195 views

I have a upcoming interview for a World Builder position for a upcoming 2D MMO.

I'm collecting and burning through as much content as I can, to get ready for the interview. What games(I'm looking for 2D games) have you played where the level design really stood out. While games like Super Meat Boy are great 2D games, being that this is a casual MMO, I'm...

Since being laid off from Propaganda games....

Posted by Stuttering Billy, 01 December 2010 - - - - - - · 269 views

So my first job in the industry has come and gone: I worked on the now canceled Pirates: Armada of the Dammed. Lay offs are part of the industry so I guess its best to get used to them early in my career (Hopefully the "sting" will get less and less each time).

For me the worst part of working on a canceled game is after all the hard work and ALOT of lat...

Olympics night life aka Vancouver is one giant party

Posted by Stuttering Billy, 21 February 2010 - - - - - - · 196 views

Being the host city for the winter Olympics is badass. Also helps that their is zero snow and its in around 59f

Check out my pictures from downtown Vancouver - Here and more pictures here

PS - I would take me for ever to upload them all here

Braking mechanic and scoring prototype

Posted by Stuttering Billy, 30 December 2009 - - - - - - · 183 views

You can try out a early prototype of the Braking and "sweet spot" score mechanic - Here

(I have no clue how to embed a flash file so you will have to follow the link to deviantart)

- Billy

Gameplay Mock-up

Posted by Stuttering Billy, 23 December 2009 - - - - - - · 117 views


1. Current Score

2. Passenger Happiness/ Current Route Timer

3. Bus Stop

Coming to a complete stop within the “blue” bus stop zone results in a score multiplier. The further the player stops from the “blue” stop, the fewer amount of points they receive and there is a drop in the happiness of the passengers.
Consecutive “blue” bus stops add...

Now that Im out of school this is what Im working on

Posted by Stuttering Billy, 23 December 2009 - - - - - - · 116 views


Since graduating from Vancouver Film School as a Game Designer, I have gone on a few interviews but no bites yet. So whats a game designer to be to do? Make games of course!

I have been working on "Bus Stop" for a few weeks now. It is a one button game being built in flash.

Here is the high concept and key features pulled from my design doc:...

Highmoon Express Beta, Please play the beta for the student game I made

Posted by Stuttering Billy, 22 September 2009 - - - - - - · 174 views

Over the past few months I have been posting blogs about my process of making a game, while in Game Design at Vancouver Film School. The game is in a beta state and would love for your feed back!

Play the Highmoon Express Beta!

Go here to play the game - Play

*Please read the Instructions 1st*

This is a beta so please write down...

*Student Video Game* Werewolf base color animations

Posted by Stuttering Billy, 11 August 2009 - - - - - - · 794 views

Last week I have been inking the base colors of the werewolf enemies :

"Troll" walk and attack animation


Werewolf pup run and attack animation


"Smoke" werewolf idle, walk and attack animation


*video game* Sudoku Showdown art update

Posted by Stuttering Billy, 11 August 2009 - - - - - - · 247 views

I have been very busy at school the last few weeks. Here are some images of what I have been working on -

Sudoku Showdown is a head to head sudoku game for the PC and PSP that I have been doing the animation and art for.

Title Screen:


Static gameplay screen...