Not I, and that's why I was happy to pick up the PSPgo and try out a few new sections of the game. The majority of what I saw got my hopes back up, but then Dark Daxter popped back up.
Seems that Daxter's going to mutate into this beastly creature after walking up to a machine and thinking he's going to get candy. The little orange guy pressed the button, got dosed with Eco, and became the massive creature with spikes sticking out of his back and a handful of super-moves. When I jumped into the game as the big guy, I was in a level similar to what I had seen before. Here, a giant laser beam was shooting through the building, and I had to redirect it by smashing switches on the floor and changing what the laser was hitting. Redirect the laser to knock down a door, move the laser out of your way, and continue.
Before, I wrote about Daxter's ability to attack by spinning around in a tornado. Turns out, that tornado can turn into a flaming tornado if you bump it into fire. On my quest to get the lasers going the right way, I'd run into the occasional spider web blocking my path and have to go Human Torch to get through the sticky substance.
To me, this part still felt clunky and out of place. I'd bump into the laser when I didn't mean to, Dark Daxter's slow, and there was a section where I could trap myself with the lasers and the only way out was to kill myself.
Thankfully, everything else I saw about this game still has me looking forward to the final product. Here on the TGS show floor, the demo is giving players the chance to pilot Jak through some of the platforming that once defined him. On a forest-like world with green grass, big trees, a bright blue sky, and plenty of long drops, it's up to you to keep Jak and Daxter hopping along while shooting the occasional spiked, armadillo-looking thing that rushes out at you. For a while, I found one leap between two platforms a spot of certain death until I remembered that I could do a spin attack with Daxter and glide a bit further after double-jumping.
Ah, the good old days are back.
Of course, flying's a big part of this game. I've talked about taking the Hellcat up against a flying pirate ship before, but this time around I got to try my hand at tweaking my plane and going out after a stationary -- albeit extremely defensive -- outpost. Each plane (there's a total of five) that you use in the game is going to have these slots that you can modify with weapons or boosts. If you want a bunch of air to air missiles, you can drop them in the slots. If you want a mixture of machine guns and armor upgrades, go ahead.
With my armory locked and loaded, I took the fight to this base and began shooting down turrets while barrel rolling to my heart's content. The interesting parts came when the baddies would fire off a missile and I'd shoot Daxter at it. When the little guy landed on the screaming missile, I'd have to pull off a series of onscreen button prompts to get him to crawl up the bad boy and tear it apart while collecting scrap metal we could later use for upgrades.
When the missile was sabotaged, Daxter took the control of the explosive and it was up to me to guide it into the ones that were mean enough to fire it. Fun.
I'm still not sold on Dark Daxter, but the majority of the stuff I see in Jak and Daxter: The Lost Frontier is fun. I worry that the Daxter mini-game could get repetitive and that camera issues could make Jak's platforming less than stellar, but I'm still anxious to get my hand on the final version of this game.