Risk of Rain (2013)

Risk of Rain (2013)

View Stats:
Gums Jun 20, 2014 @ 11:07pm
Updates Coming -- Moving RoR from GM8 to GM:S, Mac/Linux, Arena Mode
copy n paste from: http://riskofraingame.com/



Hey guys! Sorry for not updating for like… you know, 5 months. After we got into our major, college classes took up a lot more time than expected. Not a good excuse, but an honest one. Sorry.


Despite what people think, we actually have NOT escaped to Cuba to live a life of luxury. We have a lot of Risk of Rain stuff coming. The most important is moving Risk of Rain from GameMaker 8 to GameMaker Studio. What does this mean? Well,

Better performance (MUCH better. Actually-runs-the-final-level-at-60-fps better.)
Better compatibility (no more silly sound errors, etc)
Cross-platform support for Mac/Linux (I almost want to say cross-platform online too, but I’m not 100% sure)
GM native net-code
A stable base to iterate and add content in the future

The current timeline is planned to be:

Convert Risk of Rain to GM:S (currently where we are, ~1 month)
After fixing both new and old bugs, release Risk of Rain on Mac and Linux along with patching the PC version with the GM:S Risk of Rain
Get Risk of Rain ready for Sony Platforms (PS3/PS4/PS Vita) and launch when its ready
Arena Mode

Why is the Arena mode after all the above? The reason is because we have actually been throwing around the idea of a PvP mode (Risk of Rain style), and we wanted to first see if latency is reduced in the upgrade to GM:S. If not, no worries; the previous plans continue.

Hope that clarifies where we are and where we are going. I’ll try to make an active effort to keep people updated from now on. Cheers.


==UPDATE==

7/30/14

Progress is steady on the Mac/Linux/PC port of the GM:Studio version; I would say its decently close to finishing once we fix 33 pages of bugs. PlayStation platform progress is coming along as well.

Now, onto Arena mode. The Arena mode we said on Kickstarter was a cool idea before the game was finished. When we added that stretch goal, we didn’t plan to be able to ‘loop’ the game forever; once we added that in, the Arena mode seemed a bit… redundant. However, it wouldn’t be fair to do nothing, so to replace that, we decided to simply add 2 new classes and 10 new items in the same patch.
Last edited by Gums; Aug 10, 2014 @ 9:21pm
< >
Showing 1-15 of 34 comments
xenoonex369 Jun 20, 2014 @ 11:09pm 
Nice! thx for that. :goldenmilkminer:
Lynx Jun 21, 2014 @ 1:14am 
Awesome, soon as it comes to Linux I'll buy it!
TsunaKkura Jun 21, 2014 @ 3:34am 
good!
cbrunos455 Jun 21, 2014 @ 12:44pm 
Risk of rain for Linux, thank you based devs!
Somnusalis Jun 21, 2014 @ 3:52pm 
linux, nice :)
Εχονδο Jun 21, 2014 @ 4:11pm 
Sweet, just got the four pack for $7.50 last night. Definitely worth it! Gonna send my extras to some friends :D :LotusFlower:
Dalek Jun 21, 2014 @ 5:07pm 
<3 Linux!
Horcrux Jun 21, 2014 @ 7:19pm 
Very nice! Can't wait to see this on a new engine (and a smooth UES Contact Light)! :happymeat:
_edx_ Jun 21, 2014 @ 7:25pm 
What about:

Cross platform support, Workshop and play over steam's network :c:

btw great news :D:
Last edited by _edx_; Jun 21, 2014 @ 7:27pm
DOG WITH HOT MILK Jun 22, 2014 @ 5:44am 
sweet thanks going to buy now thanks for mac linux
bobapplepie Jun 22, 2014 @ 6:11am 
Thanks so much!
wiki Jun 22, 2014 @ 9:03am 
Thanks for the Linux support :)

I just bought RoR without noticing that it was windows only, so it's good news that it will support Linux soon.
glub♥Linux Jun 22, 2014 @ 11:15am 
Great news! Thanks for considering releasing for Linux and Mac! :D

Hopefully we'll get 60fps as well ;)
SUSEd Jun 23, 2014 @ 9:23am 
What is GM:S?
Stoney_Fish Jun 23, 2014 @ 9:40am 
Either Genetically Modified : Seeds , but more likely Gamemaker:Studio
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Jun 20, 2014 @ 11:07pm
Posts: 34