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BioShock 2 Special Edition -Xbox 360

Platform : Xbox 360
Rated: Mature
3.8 3.8 out of 5 stars 49 ratings

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  • A wide range of multiplayer options, including team-based options, the ability to play as different characters and experience points used for new weapons, plasmids and tonics.
  • BioShock 2 Special Edition bonus items including: an art book, posters, audio recording and more.
  • All-new BioShock single player adventure, set 10 years after the first game featuring play as the prototype Big Daddy and a new Powerful opponent in the Big Sisters, a Big Daddy/Little Sister hybrid.
  • New plasmids such as "Aero Dash" allowing for bursts of speed over short distances, and "Geyser Trap" a stream of water used as a jump pad and electrical conductor, join the ample list of Plasmids from the original game.
  • New game mechanics including the ability to dual wield plasmids and weapons; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.

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BioShock 2 Special Edition -Xbox 360

BioShock 2 Special Edition -Xbox 360


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Product Description

Product Description

The BioShock 2 Special Edition will celebrate the game’s unique music and art with contents inspired by the time period and the fantastic undersea world of Rapture.

Amazon.com

Follow-up to BioShock, 2K Games' critically acclaimed and commercially successful 2007 release, BioShock 2 is a first-person shooter set in the fictional underwater city of Rapture. As in the original game, BioShock 2 features a blend of fast-paced action, exploration and puzzle-solving as players follow varying paths through the overarching storyline based on the decisions that they are forced to make at points in the game. In addition to a further fleshing out of the franchise's popular storyline, players can look forward to new characters, game mechanics, weapons, locations and a series first, multiplayer game options. Finally, bonus items included with the BioShock 2 Special Edition (see contents list below), provide the most complete BioShock 2 experience available and are destined to become collectors items. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }



The new power in Rapture.
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Duel wield plasmids & weapons.
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New choices as Mr. B.
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Franchise first multiplayer options.
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Dig into the crazed history of Rapture.
View larger. The Story
Set approximately 10 years after the events of the original
BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster — somehow familiar, yet still quite different from anything ever seen — has been snatching little girls and bringing them back to the undersea city. It is a Big Sister, new denizens of Rapture who were once one of the forgotten little girls known as Little Sisters, known to inhabit the city's dank halls. No longer a pawn used to harvest ADAM, the dangerously powerful gene-altering lifeblood of Rapture, from the bodies of others and in turn run the risk of being harvested herself, the Big Sister is now the fastest and most powerful thing in Rapture. You, on the other hand are the very first Big Daddy, in fact the prototype, that for some reason has reactivated. You are similar to the Big Daddies familiar from the original BioShock, but also very different in that you possess free will and no memory of the events of the past ten years. The question is, as you travel through the decrepit and beautiful fallen city beneath the waves, hunting for answers and the solution to your own survival, are you really the hunter, or the hunted?

Gameplay and Multiplayer
In
BioShock 2 players will take on the role of the original Big Daddy, not that of game one protagonist, Jack. As a Big Daddy you will have access to all the strengths and weapons of a standard Big Daddy, including the drill and rivet gun. More importantly you also possess free will and the ability to use plasmids and gene tonics — genetic modifications allowed for through ADAM, a stem cell harvested from conquered enemies, or sea slugs outside the Rapture air lock, and powered by the in-game injectable serum known as EVE, which can be found, captured or purchased. Plasmids and gene tonics provide a wide range of aggressive and passive abilities which can be upgraded and arranged for quick use. The ability to use plasmids and tonics gives you a decided edge over other Big Daddies and most other denizens of Rapture, excluding the powerful Big Sisters. In addition, due to their role as a Big Daddy, players will experience a new relation to the Little Sisters. Upon defeating standard Big Daddys you are given the familiar choice as to whether to harvest or adopt them. Harvesting gains you ADAM immediately, but could alter your path through the game, while adopting makes you responsible for Little Sisters, who then accompany you through Rapture, but also provide aid and warning in times of danger. Additional gameplay features include: new plasmids, weapons and the ability to combine these two.

The game also features the anticipated multiplayer modes. Several of these are team-based, allowing up to 10 players. Within these players are provided with a rich prequel experience that expands the origins of the BioShock fiction, and allows you to play as one of several characters pulled from Rapture's history before the events of the first game.

Key Features

  • The Big Sister - No longer just something to be harvested or not, the Big Sister is the most powerful resident in Rapture.
  • You Are the Big Daddy - Take control with the original prototype Big Daddy, and experience the power and raw strength of Rapture’s most feared denizens as you battle powerful new enemies.
  • New Plasmids - New plasmids such as "Aero Dash" allowing for bursts of speed over short distances, and "Geyser Trap" a stream of water used as a jump pad and electrical conductor, join the ample list of Plasmids from the original game.
  • New Game Mechanics - BioShock 2 contains many new gameplay mechanics. Just a few of these are: the ability to wield plasmids and weapons simultaneously; flashback missions detailing how you became the Big Daddy; the ability to walk outside the airlocks of Rapture to discover new play areas, and many more.
  • New Locations - Just a few of the locations and environments debuting in BioShock 2 are Fontaine Futuristics, headquarters of Fontaine's business empire and the Kashmir Restaurant.
  • Evolution of the Genetically Enhanced Shooter - Innovative advances bring new depth and dimension to each encounter, allowing players to create exciting combinations to fit their style of gameplay.
  • Return to Rapture - Set approximately 10 years after the events of the original BioShock, the story continues with an epic, more intense journey through one of the most captivating and terrifying fictional worlds ever created.
  • Genetically Enhanced Multiplayer - Earn experience points during gameplay to earn access to new weapons, plasmids and tonics that can be used to create hundreds of different combinations.
  • Experience Rapture’s Civil War - Players will step into the shoes of Rapture's citizens and take direct part in the civil war that tore Rapture apart.
  • See Rapture Before the Fall - Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up for multiplayer.
The BioShock 2 Special Edition for Xbox 360 Includes:


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  • BioShock 2 for Xbox 360
  • Vinyl 180g LP with BioShock orchestral score
  • Audio CD with BioShock 2 orchestral score
  • Three vintage Rapture advertisement posters (rolled)
  • BioShock 2 Art Book, 164 pages and hardcover

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Customer reviews

3.8 out of 5 stars
3.8 out of 5
49 global ratings

Customers say

Customers like the quality, gameplay, appearance, music record, and value of the physical video game software. They mention that it's an epic, fun, and thrilling game. They appreciate the art book, posters, and the CD with the soundtrack.

AI-generated from the text of customer reviews

16 customers mention13 positive3 negative

Customers like the quality of the video game. They say it's impressive, great, and worth the price. They also appreciate the incredible characterization, and original approach in terms of sequels. Customers also say the special edition is one of the best special editions they've come across. They consider it a good all-round edition that meets their high expectations.

"...This is a worthy and original approach in terms of sequels; Fans of part one should not be disappointed, and the game seems like a natural..." Read more

"...-class bearing and innate charisma was terribly effective and utterly believable, and his intelligence and power were frightening because he could..." Read more

"...Combat is more fun as you use a drill and its great to have customization by upgrading your weapons if it be their range, ammo load, extra damage,..." Read more

"...They are very nice. The game of course is in the box too. Everything comes in a stunning collectors edition box...." Read more

13 customers mention13 positive0 negative

Customers find the gameplay epic, fun, and solid. They also say the game is thrilling at times, entertaining, and great experience.

"...this is more of the same, I would have to disagree; the action is certainly ramped up, and the game shows/gives you things early on you had to wait..." Read more

"...The game is terrifying because in every level, you keep hoping that maybe this time, this time, you'll find the way out... the result being, it's an..." Read more

"...Honestly I like the record better than the game itself. The games still fun the has several improvements from the first, but I just couldn't put..." Read more

"...should still find this one enjoyable, especially since the plot is pretty good and the last playable scenes are much better played out than what the..." Read more

11 customers mention11 positive0 negative

Customers find the appearance of the video game software to be stunning, beautiful, and substantial. They also appreciate the art book, posters, and quotes from the people who worked on the game. Customers also mention that the game itself is a visual masterpiece, with stunning colors and water treatment. They find the butterflies a nice touch.

"...One level is almost like a dream state harem. The butterflies are a nice touch, but especially of note were all the incredibly detailed pictures of..." Read more

"...Great swag, very much worth it. The art of BioShock is incredible and fun and inspiring, and Garry Schyman's gorgeous score does not disappoint...." Read more

"...Nothing looks cheap in this edition which I find rare so if your on the fence on which to get and love Bioshock then I highly recommend the special..." Read more

"...I don't see it. The game is just as beautiful as the first, and in many sequences even more beautiful...." Read more

9 customers mention9 positive0 negative

Customers find the music record cool collectibles. They mention the record album of the first soundtrack for Bioshock and has a Bioshack 2 CD with the score. They also appreciate the radio diaries and hardcover artbook. Overall, customers say the package comes with everything they ever wanted.

"...All buttons become 2nd nature w/in minutes of playing. The sound is just as creepy as part one, and creates a general sense of menace throughout......" Read more

"...The radio diaries were great, but didn't escalate the feelings of tension and horror or further the story...." Read more

"...This one is packaged really well. It comes with a music record, music cd, posters, and a very nice art book that could sale on retail...." Read more

"...It includes a record album of the first soundtrack for Bioshock and has a Bioshock 2 CD with the score for it included...." Read more

7 customers mention7 positive0 negative

Customers find the value of the special edition of the game to be great. They say the game itself is almost worth the deal.

"This is a great edition; it is well worth the extra $ if you are a fan of the game; the book, the posters, and the soundtracks are very cool..." Read more

"...Great swag, very much worth it. The art of BioShock is incredible and fun and inspiring, and Garry Schyman's gorgeous score does not disappoint...." Read more

"...-Edition Bonuses included in this copy of the game are well worth the extra money to any fan...." Read more

"The game itself is worth half the list price ($99), and the extra stuff..." Read more

3 customers mention0 positive3 negative

Customers find the speed of the video game software to be painfully slow and sluggish.

"...Bioshock 2... not so much. It's painfully slow. Why? Because the story doesn't pay off, and just kind of slopped out half-baked...." Read more

"...Its much better than I expected but there is some lag issues at this time...." Read more

"...Games/characters feel sluggish and the overall experience is just not to much fun...." Read more

3 customers mention0 positive3 negative

Customers find the storyline disappointing, boring, and forgettable. They also say the game is short and leaves them wanting more.

"...It's painfully slow. Why? Because the story doesn't pay off, and just kind of slopped out half-baked...." Read more

"...The game was short and left me wanting more. So, I waited. Then it came and I got it. Honestly I like the record better than the game itself...." Read more

"...None of it was memorable and most of it was forgettable...." Read more

Returning to Rapture Doesn't Feel TOO Different.
4 Stars
Returning to Rapture Doesn't Feel TOO Different.
Bioshock 2 is a first person shooter set in an underwater dystopia called Rapture. The player must seek resolution to events that occurred over a decade ago, when times were much simpler, and of course before the downfall of Rapture. Things have changed since the first time you submerged in the original Bioshock. Things seem to of gotten worse, to balance this you will become one of the most feared enemies in the original, a Big Daddy.As a big daddy your arsenal has been altered, and why not when you're a metallic gargantuan wonder, in place of a tiny Thompson you'll now be equipped with a destructive .50 cal machine gun. A Big Daddy has a very special role in the series, as a protector of Little Sisters, things can get up and personal no worries your hand is drill. So while a few tweaks definitely make the gameplay more interesting, sadly a few water drops pelt this sequel.While a story of decaying sanity is still apparent, by finding audio logs of past residents within Rapture, the overall premise of the story at foot here just isn't as engrossing as the original. This could be due to the original having so many firsts, from plot twists to the marvel of realizing the scope and location of the game. Fortunately Bioshock 2 makes up for this by strengthening the gameplay. The graphics are richened, blues glow, reds violently explore dark depths, and colors swell and pop. Atmospherics reign supreme in this game, from every flickering shadow, leaking ceiling and warmly lit room, this game illustrates a world worth inspecting. Controls can be a bit confusing when compared to the standard fps floating amongst the market. Rest assures they become second nature, and are quite convenient for the game play at hand. You'll be shifting through weaponry and plasmids in no time. Good thing to with the vast unlocks available online and off, you'll want to be exploring all these techniques.In case you're wondering, plasmids are specially altered genetics capable of giving one the ability to launch fire, shoot lightning, or launch a swarm of bees toward enemies. Mulitplayer is a large and fun addition to the game. Plasmids and gene tonics (always active bonus skills) are the core build up for the mayhem. A tiny plot is mixed into the multiplayer serving as a brief prolog even before the events of Bioshock 1. Before you begin the onslaught, take some time and pick out your character, there aesthetics and there melee weapon. Players can duke it out online (no splitscreen to speak of sorry) in a free for all, a capture the flag variant (involving little sisters), or classic team death match. Other modes are available on top of it all. As you play online you'll earn experience, though in this case it's called ADAM, with enough you can unlock new weapons, weapon attachments, and all the genetics one could possibly want. Per loadout (customizable class) two weapons can be held, two plasmids, and three gene tonics. Play with them and find what works best for you, are you the stealthy type?My only true gripe with the game deals with the Big Daddy you play as. For such a powerful and terrifying foe in the original, you seem to be quite the runt in this one. I understand that there are different models to be dealt with here, but it's almost as if a reskin was trying to cut it (oh and louder footsteps). This isn't bad but can take one out of the experience. Making it feel like you are just playing a leangthy expansion to the original, as no real significant changes are present.--Edit-- My gripe may have been resolved, after a second play through of the game, I've come to realize most of the issues with not 'feeling' like the big man behind the suit may of been due to the difficulty setting. After paying a bit mroe attention I will say this, one will not feel so much the powers of the Daddy until later on. At that point you'll be thankful your reinforced in a metal suit.Returning to Rapture, there is a lot to discover. Tons of items and exploration can lead to hours of extended gameplay. Alternate endings, lengthy 10+ hour campaign (online multiplayer I've already logged on over seven hours and still am having a blast), weapon upgrades, it's all here. Rapture and its inhabitants probably wouldn't welcome you back, but the developers certainly made sure it feels that way.In case anybody was wondering, I purchased the Collectors Edition. The contents have been clearly analyzed by many, just to add to it all I to find it worth the 100$. The music from Gary Schyman really impressed me with his understanding and appreciation for music. The vinyl record included (featuring the original titles score) was intensely satisfying to listen to, the CD I have not checked out as it features music from this game and I've been playing with my ears open. The book is richly detailed, serving as a much better commentary then any disc in recent years for a game has. The three posters I have not checked out yet, but intend to sooner or later. Everything about this boxset is quality, and it really makes me happy to know I didn't purchase yet again another bottom of the barrel `special' edition. (I also decided to post some pictures, hope any of them help).
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Top reviews from the United States

Reviewed in the United States on February 10, 2010
Platform For Display: Xbox 360Edition: SpecialVerified Purchase
This is a great edition; it is well worth the extra $ if you are a fan of the game; the book, the posters, and the soundtracks are very cool collectibles and the overall packaging is far from cheap.

Based on single player only!!

As far as the game goes, I really enjoyed it; lots of insight and connections to part 1, and there are also so many upgrades and improvements to this sequel over the original; from the opening scene you know you are in for a unique gaming experience. You get good weapons early on, and from being able to walk under water w/floating corpses all around to fleece, to the hordes of new villains that come at a break neck speed at times, this game recreates itself w/in a familiar framework; it offers a lot of tweaks on what made the original game so great; and while I never found Rapture all that scary, i did find it 'dark and mysterious'...and much like a Silent Hill game, half the fun is walking around and looking. The shrines that litter the world are a nice touch. There are also a lot more items around this time, and money is a little more plentiful.

The graphics are amazing and more colorful that part one; the old school/retro ads are everywhere, and the water effects--whether falling from the ceiling or running down the stairwells--are just cool to look at, not to mention listen to. The detail to all the settings is amazing, and it seems so wrong just to rush through this game. The splintering light through the windows, the sight of a Big Daddy doing work underwater on the outer side of the structure though a window, to the various messages scrawled throughout the hallways...all so detailed and so matter of fact. Even more detailed than part one, Bioshock 2 shows another side of the city not seen before in part one; you are not retreading the same sets or fighting the same people. The splicers are back, but so are a host of tougher and in some cases even freakier splicers and creatures than those in part 1.

There some nice flashback scenes too where the city takes on almost a 'shining' type of feel, w/splicers standing around in masks, sharing drinks and small talk. One level is almost like a dream state harem. The butterflies are a nice touch, but especially of note were all the incredibly detailed pictures of people posted everywhere on the wall; almost real pics it seemed, very interesting just to check them out alone.

In addition to the beautiful, artistic graphics, there is also a good story w/ a nice twist. As in part 1, you can control you ending I think...I got one ending because I saved the little sisters; I imagine there is a different ending if you harvest them instead of helping, like in part 1. I found it different enough than part one, and equally surprising at times. Like coming out of a room to find the city flooded and a huge shark passing over me. Freaky.

The game controls like a dream, too. All buttons become 2nd nature w/in minutes of playing. The sound is just as creepy as part one, and creates a general sense of menace throughout...the distant voices, water effects, & creaking metal can certainly set you on edge.

While some complain this is more of the same, I would have to disagree; the action is certainly ramped up, and the game shows/gives you things early on you had to wait to see/get in part 1; it's like you are taking a faster path thru the unseen places of some place familiar; The colors of the locations are brighter than the previous game; some of the darker settings even reminded me of something you may see in a Silent Hill game.

Needless to say, I was very happy with this game and enjoyed my return to a city that still has a lot to offer, and is still one of the most unique game settings in recent years. I seem to spend much of my time here just looking around...the detail is meticulous, and not to be missed; And while Ms Lamb is not as menacing as Ryan was in pt 1, she serves the purpose.

This is a worthy and original approach in terms of sequels; Fans of part one should not be disappointed, and the game seems like a natural progression from the first. Enjoyable, thrilling at times, and truly a visual masterpiece.

I have read many reviews saying this is more of the same stuff, & that 2K didn't take enough chances; I suppose for people who make their living playing every game that comes out, the standards are probably a little higher to find a new experience. But even if you are and experienced gamer and know you like this kind of stuff, it is more than a so-so retread. After all, when you go back to Silent Hill, you know you are going to spend time in a hospital and a subway, with lots of fog and rabid dogs. But it's still fun to go back and see the old, and hope for the new. Bioshock 2 delivers the perfect balance.
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Reviewed in the United States on March 3, 2010
Platform For Display: Xbox 360Edition: SpecialVerified Purchase
My verdict: If you like shooting things indiscriminately, you'll be happy. If you're here for a story as powerful and incredible as the first Bioshock, you'll be horribly disappointed.

Special Edition
Loved it all, especially the art book, the record, and the soundtrack. Great swag, very much worth it. The art of BioShock is incredible and fun and inspiring, and Garry Schyman's gorgeous score does not disappoint. (Check out "Pairbond," which is fabulous in particular.)

Gameplay
Is definitely improved, especially since you can double-wield. In fact, the only reason that I didn't throw down my controller with rage by the end of the game is because it's so fun to protect Little Sisters and kill Splicers in inventive ways. Also, unlike the first Bioshock, where it seemed EVE hypos and ammo were in endless supply, in Bioshock 2 it's harder to find resources. In a few levels you're simply scraping by--which is exciting in its own right. It forced me to adapt and improve. I was awful in the first few levels; by the end I was actually pulling off clever kills.

I'm sorry to say that the Big Sisters don't live up to the hype. They're just a nimble, plasmid-wielding Big Daddy who shows up after you Rescue or Harvest the first Little Sister of every level. Look. I am an awful FPS player. I played through on Medium. At one point, when I had to fight two Big Sisters at the same time, I destroyed them handily. Yikes.

There are also plenty of bugs. The most noticeable one for me was in Pauper's Drop, wherein the Big Sister song started to play over and over and over for no discernible reason, until I finally had to turn off the music entirely. Another time, a Bouncer was so frightened of the stairs I was hiding on that he just stood beside my trap wires and let me shoot him from afar.

The Story
I don't care for survival horror or FPSes. I never play these things unless there's a good story to go along with them. So I was not playing this game to shoot things up. I was playing this game to experience some Grade A storytelling. Needless to say, I came away from the story feeling disappointed and irritated. There was a big setup and then no equally big payoff. At every plot point, I found myself saying, "Really? That's all?"

The saddest thing is that it has so much potential and does nothing with it. I mean, just try to get over that cool opening movie. I think that's the best beginning to a game I've ever seen. The writers of this story dreamed up all of these COOL things, and they hooked me from page one. I was ready to rock and roll.

Then, what do they do? The vast possibilities just hamstring them. They must have looked at the basic ideas for their story and froze in place. "What do we do with this character? I could do this or this or... ahhhh there's so many possibilities and so much backstory and... oh screw it I'll just turn Subject Delta into a conductor!" Yes, did I mention you're ferrying Sinclair all over creation while he yaks commands at you? Not to mention, you could see the storywriters wildly trying to think of what the heck they were supposed to do with all of the characters. Sometimes, they do nothing. Other times, their solution is to... well... you'll see. Three people: You, Meltzer, Sinclair. It just gets goofy after a while.

You do get little payoffs that make it somewhat worthwhile. Unfortunately, for the most part, what you see is what you get. Sometimes the game edges up very close to you and whispers, "Hey, guess what! Something cool is probably maybe sort-of around the corner!" I would hold my breath, waiting for the twist. Then no twist came, not even a vestigial one, and I felt rather let down. "Well, maybe a good twist will come up later!" Meanwhile, the story giggles nastily in a shadowy corner somewhere and traipses off to... do nothing! And it will never do anything, either.

I kept hoping for big twists, memorable villains and heroes and incredible characterization. There were none. Grace Holloway and Alex the Great were the only characters who really stood out. The radio diaries were great, but didn't escalate the feelings of tension and horror or further the story. (Frankly, there was no story. It was so disjointed and incoherent that it never got off of the floor.) Tenenbaum only has a bit part--and she is promptly swallowed by a Plot Hole, so you never see her again (the timing of this disappearance isn't explained in the DLC either, I might add). All in all, there was something huge missing and I couldn't put a finger on what it was. I don't know that I ever will. It's funny how some games get all of the technical things right and just don't seem to have a "soul," for lack of a better word.

The "Best" and "Middle" endings are unsatisfying and awkward; the only one that's very satisfying is the "Bad" ending.

The Villain
So how about our villain? In Bioshock 1, it was millionaire industrialist and Rapture founder Andrew Ryan. And what a foe he was! But in Bioshock 2, our enemy is... A PSYCHIATRIST.

Initially, I had a bad feeling about this. I'm sure you can see why.

Psychiatrist and cult leader Sophia Lamb is the perfect picture of a holier-than-thou English madam, but not much else. She only inspires fear at first, because you don't know who she is or what she can do. In the middle of Pauper's Drop, I realized that all she was was a blowhard. She's annoying, has nothing substantial to say, and her voice becomes an incessant drone. I kept hoping that by the end of the game, I would be given a QTE that would allow me to repeatedly punch her in the face.

I could only compare her to Andrew Ryan, who was terrifying and awe-inspiring throughout Bioshock 1. Ryan's upper-class bearing and innate charisma was terribly effective and utterly believable, and his intelligence and power were frightening because he could do so much with them. Even stranger, you could really understand his point of view, and even felt sorry for him when you saw his lofty ideals crumbling all around him. He was an incredible character. When Jack finally meets him... it's the perfect climax. In fact, when I picked up Ryan's diaries in Bioshock 2, I almost always found myself shivering.

On the other hand, when I picked up Lamb's diaries, I gritted my teeth. I HATE HER VOICE. And I hate her. I didn't hate her because she was a good villain; I hated her because she was boring and annoying. And I really couldn't tell you why, because she's just the female version of Ryan. Upper class? Check. Arrogant? Check. Intellectual? Check. Powerful? Check. She's everything Ryan is. So why is she a dud and Ryan so frightening?

Maybe it's because Ryan is so much more than Lamb is. Lamb is, to use Ryan's terminology, a "parasite." She moseys on in to Rapture, which was built by the efforts and resources of somebody else, and takes over in the vacuum when the Big Players exit. Not very impressive--just a vulture swooping down to take advantage of an easy meal. Furthermore, she has no foil in any character in the game--except for you as Subject Delta. That's not exactly a good sign, especially as you are a mute gun-toting idiot who can't remember his own first name. In Bioshock 1, Ryan had Atlas and Fontaine, and Jack was the hapless little guy who showed up in the wrong place at the wrong time. It's not comparable at all.

The writers try and try to make Lamb sound impressive--but a character won't become "impressive" just because other characters say so. They must exhibit "impressiveness" on their own. Lamb does not ever do this. According to several Audio Diaries, she engaged in several public debates with Ryan and became a large sensation with the Rapture populace, eventually instating a large cult presence. But if she was such a Big Player herself, why is she so noticeably omitted in Bioshock 1? My friend, who played through the game concurrently with me, said that she thought it was because our adventures were limited to the poverty-stricken areas of Rapture, where such ideologies could take better root. This makes sense to me. Even so, Lamb is STILL not impressive. So, the only people she can sway are desperate? That's not a good sign.

Perhaps it's that she doesn't have anything to lose. Ryan tried to save his city and vision to the end. By the same token, he had lost so much by the point you start the game--his ideals, his vision, his moral code, all of his dreams. He became what he professed to hate and he knew it, even if he couldn't bear to admit it to himself.

What would happen if Lamb failed at her goal? Nothing. She'd start over again, I guess. Her story could happen anywhere, with anyone. It wasn't specific to Rapture, in short. Where Ryan was multifaceted, she was flat and static... the same person from the earliest radio diary to the last squawky monologue. Boring, boring, boring, and pretentious to boot.

The Philosophy
The first Bioshock was intelligently written and envisioned, and is, in fact, based on a philosophical treatise (Ayn Rand's Objectivism). So how about Bioshock 2? Supposedly, it's based on John Stuart Mill and Utilitarianism.

Sadly, 2K Marin has no idea what Utilitarianism really is--I firmly believe they just went diving into a big bucket of philosopher names and picked out the one that was closest to their character. But I can say that I understand what 2K Marin was aiming for.

The whole idea of this Bioshock was to present the extreme alternative to Ryan's extreme individualism. Lamb believes in a Utopia achieved through the eradication of self consciousness and the attainment of earthly nirvana, in which each "individual" seeks to increase the common good. Think a "hive mind" (to oversimplify things). It's an interesting idea--seeing what would happen if the pendulum swung too far the other way. It just isn't very striking, is all. Why? Because it's impossible. You know she's going to fail. Because, whereas you can visualize complete individual freedom, it's almost impossible to visualize complete lack of self. Ryan's plight was so sad because his plan had seemed to work so well, then backfired; but how can Lamb's plan lose any "progress" when she hasn't made any to begin with? She fails right and left from step one.

Jack v. Subject Delta
Forgiving the fact that you start out the game as the Model T of Big Daddies (which was extremely disappointing), it's still great, great fun being a Big Daddy. I loved saving Little Sisters and laying the smackdown on those who crossed me. By the end of the game I was an incredible powerhouse. But maybe part of my disappointment with the game deals with Subject Delta, who had so much promise story-wise--promise that never pays off. What does Subject Delta want? Eleanor, his Little Sister, right? And if he doesn't find her he's going to go kaput, correct? Well... the entire angle of "you're going to die if you don't find Eleanor" doesn't ever seem like a threat. You don't ever "suffer" for not being close to her, except for maybe one or two "moments" per level. Eleanor tells you your heart is weakening, and Sinclair informs you of your certain demise, but words are insubstantial things in this case.

Remember Code Yellow? Remember your health bar dropping? I was so terrified that my character was going to die that I practically skipped all of the Apollo Square level. In the first Bioshock, Jack is just trying to get the heck out of Dodge. The game is terrifying because in every level, you keep hoping that maybe this time, this time, you'll find the way out... the result being, it's an adrenaline rush from beginning to end.

Bioshock 2... not so much. It's painfully slow. Why? Because the story doesn't pay off, and just kind of slopped out half-baked. Gameplay is everything here, story gets a boot to the face. When will people learn that story and gameplay should go hand in hand? I don't blame those players who think that Bioshock 2 is just a grind, killing the same enemies over and over; without a compelling story, that's what most FPSes are and that's why I don't play them.

In Conclusion...
The magic of the first game wasn't really here. I realized that I brought a lot of Bioshock 1's magic with me when I played Bioshock 2, and I had ridden my combined hopes right to the end. And nothing happened of any value whatsoever. All in all, it was very anticlimactic. I had to face facts: BioShock 2 is just a cheap cash-in riding on BioShock's coattails.

I still think that some people will enjoy it. The gameplay is solid, after all. But if you're like me and you want a story that rocks, this game will not deliver. That's a tragedy.
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Reviewed in the United States on July 14, 2010
Platform For Display: Xbox 360Edition: SpecialVerified Purchase
Wel the first game had me by the seat of my pants ripping through it as fast as I could. The game was short and left me wanting more. So, I waited. Then it came and I got it. Honestly I like the record better than the game itself. The games still fun the has several improvements from the first, but I just couldn't put down my Dragon Age to roll through this.
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Top reviews from other countries

InfamousTaco
5.0 out of 5 stars Great. Must have.
Reviewed in Canada on May 9, 2012
Platform For Display: Xbox 360Edition: SpecialVerified Purchase
This game is brilliant. Simply brilliant. Moody and disturbing as well as deeply emotional. The soundtrack plays so well into the game and rapture, that you feel immersed. Especially the limited/special edition. With all of the great extra content, it pulls you right into the game.

Truly a game that deserves no less than game of the year
Denise McLeod
5.0 out of 5 stars Bought for my son
Reviewed in Canada on July 4, 2013
Platform For Display: Xbox 360Edition: SpecialVerified Purchase
He's more than satisfied. He's a collector so any video game special addition box set will meet his expectations. He has already recommended this set to his friends.