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Tomb Raider
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About this item
- It has superb physics-based gameplay
- A heart-pounding narrative in Lara's most personal, character-defining adventure to date.
- The games present a world in 3D: a series of tombs, and other locations, through which the player must guide Lara.
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Product information
Publication Date | March 5, 2013 |
---|---|
Computer Platform | PlayStation 3 |
ASIN | B004FS8LYK |
Release date | March 5, 2013 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #63,643 in Video Games (See Top 100 in Video Games) #1,199 in PlayStation 3 Games |
Product Dimensions | 6.8 x 5.4 x 0.6 inches; 3.2 ounces |
Type of item | Video Game |
Language | English |
Rated | Teen |
Item model number | 91277 |
Is Discontinued By Manufacturer | No |
Item Weight | 3.2 ounces |
Manufacturer | Square Enix |
Date First Available | December 9, 2010 |
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Product Description
Product Description
After a brutal storm destroys the boat she was travelling on, a frightened young woman is left washed ashore on an unknown beach. On her own but not alone she has only one goal, to survive. Here begins the first adventure for a young and inexperienced Lara Croft in a story which charts the journey of an ordinary woman who finds out just how far she must go in order to stay alive.
Amazon.com
Tomb Raider is an Action-Adventure game that introduces players to the origin of one of the most identifiable video games icons of all-time, Lara Croft. The game features a blend of survival, stealth, melee and ranged combat, and exploration gameplay as a young Lara Croft is forced to push herself past her know limits to survive and unravel the dark history of a forgotten island. In the process she will unlock the adventurer within her. Additional game features include: weapons both familiar and new, upgradable items, a variety of play environments, and human and animal enemies.
Experience the origins of Lara Croft's adventurer's spirit in a reboot of the Tomb Raider franchise.View larger
A Survivor is Born
When the first ever Tomb Raider game launched in 1996 it was a revolution. Outstanding in terms of graphics, gameplay, and storyline, it changed the way that video games were played and developed forever. Fronting the games assault on the world was the central character, Lara Croft. Lara was also to have an incredible impact, quickly becoming the most recognized and celebrated female action heroine and an icon for the video games industry.
This newest rendition of Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to the hardened survivor that she would become known as. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.
Key Game Features
- Tomb Raider Rebooted - The new version of Tomb Raider is designed to reboot the game series for both the new generation of gamers, as well as longtime fans
- The Origins of Lara Croft - Set before even the earliest of classic games in the series, Tomb Raider serves as an origin story for Lara Croft, detailing her metamorphosis from an unsure young woman, to a superstar adventurer
- Diverse Gameplay - The game incorporates a variety of gameplay genres, including survival, stealth, melee and ranged combat, exploration, and more
- Weapons - Utilize a variety of weapons, including bow and arrow, an ice ax, and pistol
- PlayStation Trophy Support - Accumulate PlayStation trophies as Lara pushes beyond the limits of human endurance and unravels the dark history of a forgotten island
Additional Screenshots
Do what is necessary to survive.View larger Engaging gameplay mechanics.
View larger Utilize a variety of weapons.
View larger Diverse play environments.
View larger
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Tomb Raider - Guide to Surivial Part 2
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PlayStation 3 Tomb Raider Game Review and Quick Look
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The Final Hours of Tomb Raider - An Icon Reborn
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Tomb Raider - Launch Video
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Tomb Raider - Crossroads
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Tomb Raider - The End of the Beginning Part 1
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Tomb Raider FH
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Tomb Raider - The End of the Beginning Part 2
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The Final Hours of Tomb Raider - Origins of a Story
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, storyline, graphics and character development of the video game. For example, they mention it's impressive, enjoyable, and worth every penny. That said, they appreciate the great storyline and the variety of exploration, combat, stealth, and puzzle-solving.
AI-generated from the text of customer reviews
Customers find the quality of the game impressive, enjoyable, and entertaining. They also say the game keeps it interesting, fun, and interesting. They say the exploration and combat are a blast, with butter smooth controls and impressive audio.
"...Exploring in Tomb Raider is fun; not least of all because you often have to use your brain, rather than just your controller, to figure out how the..." Read more
"...Ridiculously impressive. One of the best games of the past 10 years. And I play alot of games. :)" Read more
"...The gameplay is enjoyable and something I can see myself playing more for 100% completion. With the cons I described I would give it a 8.9/10." Read more
"...Overall:9.5/10This is an amazing game, and developers like Square Enix, that at the top of the ending credits actually thank you..." Read more
Customers find the storyline compelling, action-packed, and interesting. They also say the main story is linear, but there is more than enough backtracking to pick up. Customers also say that the graphics are great and the game plays like an interactive movie. They mention that the experience point system is addictive and rewarding, letting them customize their adventure.
"...Tombs: Interesting puzzles but very short and could yield better rewards than simply experience.**..." Read more
"...I found most of the puzzles to be pretty easy, though I am not 10 years of age anymore, and spend a good bit of time at work using problem solving..." Read more
"...The main story was pretty linear, but there was more than enough backtracking to pick up missing objects and optional challenges to give it an open-..." Read more
"...Tomb Raider pushes the hardware to its limit, dazzles with great story telling and gameplay, and is a clearly finished product that every gamer must..." Read more
Customers find the graphics gorgeous, stunning, and the best on the PS3. They also appreciate the details and the level design. Overall, customers say the game is an artistic reboot with lush landscapes and great puzzles.
"...Both had fantastic graphics and smooth controls, but Tomb Raider is more fun because it is paced out so much better. In Max Payne, I got worn out...." Read more
"...Made me laugh. Very enjoyable.**Nice Scenic Location and Graphics: The scenery is pretty great: woods, caves, ancient tombs, wreaked..." Read more
"...- They went with a very realistic physique for Ms. Croft this time around, albeit a "perfected" physique but real non the less...." Read more
"...was easy to adapt to, the music was epic, and the scenery was absolutely breathtaking...." Read more
Customers like the character development in the video game. They say the characters are awesomely created, Crystal Dynamics did an amazing job casting them, and writing the story behind them. They also appreciate the terrific voice acting, and the fully realized human protagonist. They mention that the character's development feels earned, and that the graphics are nice.
"...A welcome addition.**Great Character Development: When the story starts out Lara is just a girl, but they do a good job showing how she..." Read more
"...The characters were genuine, the story engaging, and the action and controls smooth...." Read more
"...Tomb Raider takes the best elements of Uncharted, graphics and voice acting as good as Arkham City, shooting controls that are always precise..." Read more
"...Lara's character development feels earned...." Read more
Customers find the value of the game to be great. They say it's worth the money, and a great buy. They also appreciate the decent replay value, worthwhile collectibles, and treasure hunting added value.
"...This game is reasonable about the collectibles; you don't have to collect 100 kites or 50 whatevers, they are a reasonable number to collect, and..." Read more
"...Yes the game is not perfect, but it is a worthy reboot. Liked how they developed Lara's character from beginning to end...." Read more
"...I never even entered the online codes.Worth playing and enjoying, just not worthy of keeping in your gaming library unless you are extremely..." Read more
"...if you're on the fence about this, just know that this game is worth all the hype and the positive reviews it's been getting...." Read more
Customers like the reboot. They mention it's an enjoyable, gritty reboot of the Tomb Raider series. They say it'll be a nice return for the series and adds to the replay value. Customers also enjoy the story and appreciate the controls.
"+ PROS:+ An enjoyable 'gritty reboot' of the Tomb Raider series..." Read more
"...and publisher for putting forth the effort to make a polished, outstanding new game and not one more sequel or FPS. What are you waiting for?..." Read more
"...It is a great reboot of a, one-time, classic franchise.Well done, Square Enix. Well done." Read more
"...Tomb Raider offers a fresh reboot to the series...." Read more
Customers find the game easy to master, simple, and straight forward. They say the controls are relatively easy to understand. They also say the weapons are easy to use and upgrades are tangible. They mention that the combat is easy to adapt to, and the graphics are excellent.
"...The combat was easy to adapt to, the music was epic, and the scenery was absolutely breathtaking...." Read more
"...good as Arkham City, shooting controls that are always precise and intuitive, creative puzzle elements, very solid platforming that never leads to..." Read more
"...And despite the short story and easy gameplay, this game is a must-play." Read more
"...It wasn't very difficult...." Read more
Customers like the controls of the video game. They say the controls are smooth, precise, and fluid. They also say the combat is a blast with butter smooth controls.
"...Both had fantastic graphics and smooth controls, but Tomb Raider is more fun because it is paced out so much better. In Max Payne, I got worn out...." Read more
"...There is no auto-aim but it isn't needed as the controls are very precise...." Read more
"...is Lara now moves in a very realistic manner and controlling her feels as fluid and natural as controlling a limb...." Read more
"...The pistol with a silencer attached is very useful in taking out enemies one by one, with headshots...." Read more
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I was skeptical about anyone's ability to breath life into the dead Tomb Raider franchise, a franchise whose core focus on the sex appeal of its main character isn't even socially relevant anymore, and whose main gimmick of vertical exploration has been far outdone by such series as Uncharted and Batman: Arkham Asylum. Yet, with an emphasis on details, atmosphere, and pacing, this reboot of Lara Croft grabbed my attention and held on until the ending credits.
The reboot takes obvious inspiration from the television series Lost, beginning with Lara and a ship full of people hitting a storm and crashing on a mysterious island. Soon they discover there are "Others" on the island, who worship an ancient and mysterious Goddess. Lara then has to endure her own people disappearing, struggle to gain the trust of the survivors, climb into an abandoned plane, bring a makeshift transmitter to a radio tower and send out a distress signa--okay, so Tomb Raider doesn't so much borrow from Lost as it does blatantly steal from it, but that's okay in my book, because it's the only good Lost game we're ever going to get.
Unlike Lost, the mystery here is pretty obvious from the start. Most gamers will probably have figured out the villain's plot long before Lara does and be left scratching their heads when she dramatically "reveals" what's going on in the final chapter. But it's a very small hitch. Where Tomb Raider falls short (no pun intended) in delivering an interesting plotline, it does succeed in developing Lara Croft's character in an emotionally satisfying way. Over the course of the game, Lara distinctly changes, going from an unsure young girl who has never borne the responsibility of leadership to a survivor who won't compromise when it comes to doing what she believes is the right thing. A lot of attention was given to the details, here. No major action in the game occurs without the player getting to check in with how it's affecting Lara, and her reactions are never at odds with what the player is feeling. For instance, though Lara has an hysterical reaction to her first kill--it is an intense scene following a harrowing stealth section which will have most gamers on the edge of their seats--you can't expect gamers to realistically feel upset over the next hundred kills the game will require of them. Appropriately, after her third or fourth kill, Lara is asked by someone how she is handling being a murderer.
"It's frightening how easy it is," she says.
My favorite scenes were more subtle than this. The game developers found a way to consistently make things worse for Lara, and make them worse in a primal way that was very disturbing. Just little things, like the simple act of seeing Lara shivering with cold, are placed at the exact right moments to have a huge effect on the player. And every time Lara finds herself emotionally or physically damaged, it doesn't feel contrived: it feels destabilizing. Perhaps this is why I like the beginning of the game better than the ending: the beginning represents the most struggle for Lara, where she has the most obstacles to overcome and the most change to go through. This is a Lara who is learning the rules of the game along with the player, and that's where I felt the most connection. By the end of the game, she has hardened and feels less differentiated from other video game heroes. Regardless, the end result is that anyone who was nervous about Lara being just another female vehicle for fan service or a damsel in distress (with the player as her savior) will be impressed by the amount of depth she's been given and how humanized she is--including her bust, it's normal size. Maybe a little perky, but I think that's mostly because she spends a lot of time breathing rapidly after near-death encounters.
Details are one of the things which make Tomb Raider a successful experience, and nowhere is this detailing more evident than in the environment. There's this point where you first get to realize just how large the island you're on is and you start to feel like you are wandering around a substantial sandbox environment. This is an illusion. The island is hardly the size of even an older Grand Theft Auto title and nowhere near the size of Skyrim. However, the illusion works simply because every area has been given intimate attention. No two places are the same, which makes things feel infinitely bigger than those other titles I've mentioned. Actually, the game I was most reminded of while playing was Metal Gear Solid: Snake Eater. The same amount of care has been taken here, so that every corner of the island feels new and interesting and nowhere can you ever point and cry CTR+V.
Of course, I love that this environment is packed with things to find and challenges to complete. It reminds me of the old days of 3D exploration games, like Banjo Kazooie, Super Mario 64, or Gex: Enter the Gecko; because you wanted to explore every corner of those worlds, not just to see what was there, but because the game gave you active reasons to do so. Exploring in Tomb Raider is fun; not least of all because you often have to use your brain, rather than just your controller, to figure out how the heck to get Lara up to that relic or across that fallen bridge; also because you often get rewarded for your efforts with more of the back story of the island and the characters.
You have some tools to help you find this stuff. The most useful is survivor instinct. This is a little bit like Batman's detective mode in Arkham Asylum. Hitting the L2 button makes the world go grey, with objects of interest lighting up; whether they be object you can climb on or hidden relics and treasures. The difference is that the mode only lasts until you move. This solves the problem Batman had, where he was encouraged to go through his entire beautifully rendered adventure in ugly, textureless x-ray mode. The fact that movement disrupts survivor instinct keeps it in the category of a useful tool, rather than a filter that gets placed over the entire game. Maps are also available to help find most of the items, but for the truly adventurous, you can go for the unmarked challenges. These are things like finding ten mushrooms, or shooting down twenty skull necklaces from the trees. To find these you pretty much have to explore every corner of an area, stopping very often to pull up your survivor's instinct and see if anything glows golden. Players who complete these challenges will truly have explored all of Tomb Raider.
While exploration represents the highest design achievement of Tomb Raider, there are a few other areas a sequel could improve on. For one thing, in the next Tomb Raider I'd like to raid more, you know, tombs. Lara spends the majority of this game outside. The tombs here are relegated to special puzzle rooms where all of the game's physics and timing comes into play. I don't want to give away any solutions, because they are genuinely enjoyable to figure out, but I will say that this is where Tomb Raider feels the most like the games of old. There, the point was often to set in motion a series of chain reactions that opened up new areas to explore, or granted access to treasure. These Raiders of the Lost Ark style scenes were the heart-and-soul of the old adventures, and maybe the one aspect of them that shouldn't be forgotten as the series reboots.
Along the same lines, in future installments I'd prefer to be pitted more often against the environment and less often against human opponents with guns. While I'm glad Tomb Raider has evolved from being an awkward platformer, I'm not entirely sure it should fully embrace the third person shooter route. After all, we've seen that play out in titles like Uncharted. Shooters get repetitive and their staying power lasts only as long as their enemies and situations remain diverse. Tomb Raider enters this arena with an already recognizable set of baddies--from the standard guys with automatics to the guys holding riot shields who approach slowly to flush you out of cover--and relies more on dynamic set pieces to carry the weight of the entertainment. Lara's weapon set is also extremely limited, being made up entirely of four weapons, only one of which--the bow--feels like it adds anything blatantly new to the genre. It is immensely satisfying to pull off a difficult arrow shot and see a bad guy go down, clutching at the sudden protrusion from their throat.
I'm not necessarily complaining about how Tomb Raider has handled the third person action: the cover system is so smooth here that I didn't even think about it half the time (the game knew when I wanted to be in cover and, more importantly, when I should be in cover), the gunplay is hectic and varied, winning against a large horde requires constant movement and improvisation, and you are encouraged to make use of Lara's climbing skills in the middle of combat to get an advantage on enemies. In fact, the only truly mediocre combative segments of the game are the lackluster boss fights, the majority of which rely almost entirely on quicktime events. One boss was so immemorable that I didn't even realize I'd killed a major character until the NPCs started talking about it.
Even so, the combat cannot help but get repetitive by the end, and it is because we've seen it all before. Maybe not this smoothly, but still we've been there and done that. By contrast, one of my favorite moments of Tomb Raider was in the beginning, when Lara is pitted against a pack of ravenous wolves. They were large, mean, and generally scary. You didn't fight them in a cover-to-cover shoot out, but mostly by running away until you could desperately scramble to a place they couldn't reach you, and then pick them off with the bow. It was an intense and frightening encounter. Unfortunately, you only fight the wolves a mere handful of times--less then the fingers on one hand--and there's no other animals that Lara pits herself against (aside from the kind that run in terror from her mad bow skillz and whose supposed role as food for Lara was woefully underutilized). I would've liked to have seen more enemies like the wolves, which introduced a lot of atmosphere and intense pacing into the more generic gunfight.
And that's a good note to end on, because atmosphere and pacing are the key words of Tomb Raider. For most of the game, Tomb Raider will read your mind and know exactly when there's been enough drama and hand over some good ol' fashioned shooting. In turn, it is very careful about when to break that off and feed a player more atmosphere and more story. It's impressive to see it go from setting up frightening encounters with wolves, to getting your blood pumping right before a shoot out, to giving your trigger-finger a break and making you get cerebral with a puzzle or two. It's amazing the difference good pacing makes between a game like this and, for instance, Max Payne 3. Both had fantastic graphics and smooth controls, but Tomb Raider is more fun because it is paced out so much better. In Max Payne, I got worn out. Tomb Raider's pacing is so good that there's never an easy place to stop. My few complaints here are concerns for the future, rather than problems with what is here now. Crystal Dynamics and Square Enix have clearly picked up the ball that was dropped so long ago; I just don't want to see that ball dropped again.
And for the first time in a long time, I have hope that maybe it won't be.
Adore this version. While frustrating at some parts due to game mechanics (I come from playing a mix of FPS and RPGs), this is at heart an adventure game and an RPG in that you're exploring and truly embedded in the life and story of this woman. It is extremely real, in that you see a fragile young woman transform from naive and idealistic to survivalist and battleworn, her skin starting dewy and lush in a mirror and ending scarred and toughened from days in the wilderness in harsh conditions fighting to survive and to free her friends and self from this island.
While the voice acting is not always believable across all characters, the setting, the score, the environments, the sound effects, all of it is extremely believable and you will own and climb every nook and cranny you can, and be extremely disappointed when you can't get to somewhere or see more of something, especially if it's tied to a plot progression - usually those environments will not let you go back to them later. You will get lots of replay value to try and get back to these areas to savor them before you can't access them anymore, and to discover collectibles. If you're a treasure hunter, and you like climbing out to really dangerous places just to see if you can, and enjoy the view when you get there - you'll enjoy this.
This game is reasonable about the collectibles; you don't have to collect 100 kites or 50 whatevers, they are a reasonable number to collect, and reflect the culture and environment you are in in great detail. There are some fun little trophies, and these are also not extremely difficult to collect.
Slightly disappointed on rewards for weapon type use, but I guess that takes the game more toward survivalist than traditional gaming. Example - I spent the majority of the game focusing on my bow, always trying to get silent kills, hoping that would mean something, but it did not. You will get no rewards for using one weapon over the other; you'll get recognition only for the "flair" of your kills, which are just quicktime events.
AI are much smarter than I'm used to on default settings; they will crowd you and are cocky and aggressive - as they would be in real life, when paid mercenaries see a slender young woman on an island full of bad men with no hope of escape. I think another benefit to this title is the reality of that - I think they could have played it up a bit more to underscore that Lara is not just an innocent survivor, she is a FEMALE in a land of men who have all the power, and she has to be wily to avoid getting raped, beaten, or killed.
Her fragility is obvious in subtle ways, and sometimes I think the game goes for the sexy movie factor and forgets that fragility in favor for the glamour of being Lara, but overall you believe she's surviving and struggling with the realities of having to become like the monsters to get off the island. Examples are how she huddles in on herself if standing out for too long, and the pained noises she makes when suffering or moving around with injuries, squeezing through rough terrain, realistic grunts and whimpers, the shuddery breaths - noises a real woman out of her element and not used to physical danger would make. Toward the end, when things start getting intense, and the men on the island realize she's not going to go away, you get to hear great commentary and overheard realistic dialogue between the mercenaries about Lara; you also hear Lara shout some things out to her enemies that show her character's evolution, and the evolution of the story you're in.
I am also pleased as a woman playing the game and feel if your daughter is a gamer and old enough - gift it to her, and of course, any gender will enjoy it, and hopefully such a game would add to a guy's appreciation for a woman's POV in the games they play. (Don't send me your flaming comments, I'm not saying all guy gamers are clueless on this, I'm saying hopefully this story will benefit people by adding this POV.)
Ridiculously impressive. One of the best games of the past 10 years. And I play alot of games. :)
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The wildly successful Uncharted franchise was enough to introduce me to the 3rd-person adventure/puzzle genre. the first game was great for what it was at the time, but it's the 2nd and latest 3rd installment to the franchise that really got me hooked. Uncharted 2 "Among Thieves", i can proudly say, is one of my most favorite games on the PS3. and though i have completed it several times ever since i first bought it, it is one of the handful of games that i intend to keep for as long as my gaming hobby keeps me entertained.
when i first heard about this game, i was highly skeptical. i wasnt sure if this was going to be a revamp of the already existing franchise, or if this was going to be an entirely new vision of Lara altogether. even more so, because of the overwhelming success of the Uncharted franchise, my initial reaction was to brush off this new Tomb Raider game as merely attempting to be a clone, riding on the coat tails of nathan drake and the success Naughty Dog has had with the Uncharted franchise.
as i read initial reviews of critical acclaim from sites such as Metacritic, i knew that this initial judgement could not be any more further from the truth. after reading over dozens of reviews of the course of one afternoon, i knew that this Tomb Raider game had to atleast be given a fair shot. so, since i was really in need of a new game to play over the course of the past few months, i bit the bullet and ordered the game from Amazon.
i was surprised that the Amazon Exclusive was selling at the price that it was (about $29 cdn) while brick and mortar retail outlets were selling the game for $49. this was no-brainer decision for me. not sure if they still offer this exclusive deal but if they do, jump at the chance to order it! i ordered the game on a friday afternoon, and i recieved it the following tuesday. Amazon's expedient process of delivery has always shined in my eyes and it continues to stand out as being the ideal place for all of my bluray and ps3 game orders.
over the course of roughly 2 weeks since i first recieved the game, i beat the game in about 3 or 4 days, with a final completion score of 82%. i would play the game for a couple of hours at a time, and always looked forward to coming back to it. the game is in fact an origin story. that is, provides an interesting idea of how lara croft did became the strong survivalist character we identify with her as a being pop culture icon we know her as today. The game is developed by Crystal Dynamics. to my knowledge, they havent done anything previously that has really stood out to me in the gaming industry (though if anyone wishes to suggest a game of theirs i should check out, please do). they have done a truly great job with the game. the overall visual design of the game is absolutely beautiful and the play mechanics of controlling Lara are smooth, clean and precise.. the sound design captures the immersive environment incredibly well varying from a thick jungle to a sprawling mountain town with accompanying various changes of realistic weather as you progress through the game. the combat, which drives about 75% of the gameplay, borrows subtle incredients from the recent Resident Evil games we've seen in recent years and is fluid, engaging and thanks to the rich various different environments, i never found dull.
if you appreciate the more technical aspects of current gen games, the game has a lot of great visual effects that add to the overall experience which one would really appreciate, not to also mention things like realistic destructible cover during the intense shoot out scenes and its environments, ragdoll physics mechanics with the bodies of enemies as they hurl through the air during explosions and the like. overall, these elements done so amazingly well help to drive a fun game play experience.
the game has a compelling storyline with a few subtle plot twists, and it is easy to identify with lara as a protagonist. this game is rated 'M' for mature and for good reason. Lara gets bloodied, beaten up and in an extreme capacity that would make even the most hardened gamer or even horror movie fan of gore cringe occasionally. the game is of course an adventure/shooter game with lots of shoot-out set pieces. it offers lots of use of weapons for lara to find and learn to use - anything from a pick axe,a pistols, machine guns and even (my favourite) the awesome bow and arrow. this game offers a warm welcome to such a primitive weapon. it's fun to use and being able to pull off headshots is just incredibly satisfying.
one of the great things about the game is that offers tons of replayability. you're able to return to previous places in the game you couldnt originally access, thanks to new gear you find and upgrade later in the game. by accessing these new areas, offers new treasures to be found, which of course provides reward to the player. extending on this, is the upgrade and experience system. lara is able to upgrade her weapons as well as her skills (survivor/brawler/explorer), and by doing so, lara is rewarded a boost of XP (experience points) during fights, and through various interactive activities as she progresses through the game.
one thing i of course must mention is the puzzle solving aspect to the game. the puzzles arent as heavily placed in prior games. in fact, they are entirely optional to pursue. you can get by without engaging in any of them - which are found in tombs placed all throughout the game, but ignoring them completely even on a second playthrough would be discouraged. the rewards from solving these puzzles rewards Lara very generously with bonus XP - and that is always a great thing! on a personal note though, i felt that they often slowed down the pace of the game and as i came across these tombs, i really debated with myself if i really wanted to do them at all.
as said earlier, the story line is engaging and rarely has a dull moment. the action never lets up, and is a great game that offers the player tons of replay value to return back to previous locales to look for any outstanding secret areas. i cant see this as game that too many people will be returning, trading or selling for something else in the long term. i recommend this to anyone who likes the puzzle/adventure games but also enjoys the intense action of 3rd person shooter. This Tomb Raider game has in some ways set the bar for future games of its kind to model after.
i would happily rate this as one of the top 10 games for 2013. don't miss out on it !
○とにかく、圧倒的なグラフィック。
全ての物が美しく、背景だけでは無く、
オブジェや生き物まで良く描き込まれてる。
水面の表現や、雨の雫の表現、
藻が浮いた様な汚い地下水の表現等、
かなり美しい。
○映画さながらの、素晴らしい演出。
序盤からハラハラするシーンが多く、
ララを操作してて楽しい。
カメラを自由に動かせるので、ララの正面に
カメラを持って来ると、不安そうな顔で周りを
キョロキョロするララが可愛い。
○操作性の良さと、改善。
今までのシリーズをプレイして来て、
このゲームも同じ様な感じなのかなと
思って不安でしたが、操作が一気に
快適になった感じがします。
色々な場所に行くにも、操作がし易くて良い。
○行ける場所が多く、自由度が高い。
基本 一本道な感じですが、ステージが広い為、
自由度が高い。
行ける場所が多いので、散策するのが楽しいです。
○ムービーが美しく、まるで映画の様。
○効果音やBGMが、映画っぽくて世界に入り込める。
○滑落シーンや、落石のシーンでも操作が必要で、
コレが面白い。
○ララが可愛く、少し幼くなった印象。
セクシーな感じでは無く、清楚な感じに
なってます。
○嫌味の無い、丁度良い難易度の謎解き要素。
○迷ったらL2ボタンを押して、行く場所のヒントが
貰える(目的地が光る)ので、殆ど迷う事は無いです。
○常に、いつ何が起こるか分から無い緊張感が有る。
○ララのスキルUPに加え、拾った部品で武器の強化等も出来る。
○敵だけでは無く、細かい小動物等も弓矢で狩れる。
■BAD■
×特に無いのですが、死んだ後の
リトライのローディングが、ほんの
ちょびっと長い程度。
■感想■
まず最初に、ララに一目惚れしましたwwwwww
序盤から物凄い展開で、主人公がボロボロの
状態から始まります。
演出が上手いし、グラフィックが美しいので、
スッと世界に入り込めると思います。
急に敵や獣に襲われる事も有り、常に緊張感を
持ってプレイしてます。
まさに、サバイバル アクションの名に相応しい
ゲームだと思います。
操作も簡単で、自分は北米版を購入したのですが、
英語が分から無くともサクサク進んでます。
次に何が起こるか分から無い感じが、
凄く好きです。
物語が進むに連れて、ワクワクします。
アクション性の高いゲームで、皆さんが
おっしゃってる通り、アンチャーテッドみたいな
印象を受けました。
パズル要素とか謎解き要素は大嫌いな自分ですが、
今回のトゥームレイダーは、難易度的にも
少し考えれば出来る程度なので、英語版でも
快適にプレイ出来ると思います。
歴代のシリーズで、ララが こんなに魅力的で、
可愛いと思った事は無いです。
プレイ中、ララがピンチになったりすると、何とかせねば!
と言う気持ちになり、助けて上げたくなる展開が多い。
トゥームレイダーのシリーズの中で、この作品が一番 好きです。
セッティングに、ダウンロード前は字幕のオン/オフの切り替えさえありませんでした。
ダウンロード後は、字幕については英語、フランス語、スペイン語、ポルトガル語の4種類から選べます。
ただ、字幕の設定といっても全体の言語設定なので、言語設定を切り替えるとゲームの中のすべての言語がその設定の言語になります。
字幕のオン/オフについては別にあります。
ボイス設定については別にあり、英語、フランス語、スペイン語の3種類から選べます。
英語音声のみのプレイですが、外観を含めて今までのシリーズで表現されてきたララクロフトとは雰囲気が違います。
本作はララクロフトの最初の冒険を描いているものですが、過去作と比べるとララクロフトの雰囲気がまったくと言っていいほど違います。
YouTubeで日本語音声を聞いてみましたが、日本語音声は今までのララクロフトの雰囲気があります。
英語版のララクロフトは少女のような幼い雰囲気があります。
ただ、このゲームは冒険の中でララクロフトの極限状態を表現しています。
普通の少女から冒険家へと変わっていく、真の生存者の誕生を描いている物語なので、個人的には英語音声でプレイすることをお勧めします。
ゲームの内容については文句なしの五つ星です。
敵との戦闘や宝探し、謎解きなどのバランスがいいです。
物語を進めていく中で表現される、ララクロフトの壮絶な冒険と、危機一髪のアクション映像が素晴らしいです。
その中で表示される、タイミングよく押すボタンアイコン(QTE)がありますが、決して作業的なものではなく、間一髪の緊張感をユーザに体感させるようにうまく作られています。基本的にQTEは多くありません。
キャンペーンについては、アンチャーテッドのハラハラドキドキを超えていると思います。
アンチャーテッドのようなキャラクターのコミカルな会話はありません。
オンラインについては協力プレイはなく、対戦ゲームのみです。
オンラインは面白いと思いませんでした。
しかしキャンペーンの面白さやボリュームを考えると、6000円〜7000円出しても損はない作品だと思いました。