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About this item
- Improvise and Innovate: Approach each assassination with your own style of play
- Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggressiveness.
- Action with Meaning: The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.
- Supernatural Abilities: Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game's upgrade system allows for the mastery of deadly new abilities and devious gadgets.
- A City Unlike Any Other: Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a world where industry and mysticism collide, creating an atmosphere thick with intrigue. The world is yours to discover.
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Product information
Publication Date | October 9, 2012 |
---|---|
Computer Platform | PlayStation 3 |
ASIN | B005C2D1YI |
Release date | October 9, 2012 |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #31,164 in Video Games (See Top 100 in Video Games) #435 in PlayStation 3 Games |
Product Dimensions | 0.57 x 6.6 x 5.15 inches; 0.32 ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item model number | 11794 |
Is Discontinued By Manufacturer | No |
Item Weight | 0.32 ounces |
Manufacturer | Bethesda Softworks |
Date First Available | July 9, 2011 |
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Product Description
Product Description
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. Creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make. Dishonored is set in Dunwall, an industrial whaling city where strange technology and otherworldly mysticism coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with neo-industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.
From the Manufacturer
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. Creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.
PUBLISHER: Bethesda Softworks
DEVELOPER: Arkane Studios
RELEASE DATE: 2012
PLATFORMS: Xbox 360™ / PLAYSTATION®3 /
Games for Windows
GENRE: First-Person Action
Story:
Dishonored is set in Dunwall, an industrial whaling city where strange steampunk- inspired technology and otherworldly forces coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.
KEY FEATURES:- Improvise and Innovate
Approach each assassination with your own style of play.Action with Meaning
The world of Dishonored reacts to how you play and the outcomes will change as a result.Supernatural Abilities
Combine your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets.A City Unlike Any Other
Enter an original world envisioned by Half-Life 2 art director Viktor Antonov where industry and the supernatural collide, creating an atmosphere thick with intrigue. images and screenshots © 2012 ZeniMax Media Inc. All Rights Reserved. © 2012 ZeniMax Media Inc. Developed in association with Arkane Studios. Dishonored, Revenge Solves Everything, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved. All other trademarks and registered trademarks are property of their respective owners.
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Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, graphics, playability, and value of the video game. They mention that it's an amazing game with excellent gameplay and beautiful graphics. They appreciate the variety of settings and environments, as well as the great replay value. They also like the stealth, and characters. However, some customers are disappointed with the length and disagree on the storyline.
AI-generated from the text of customer reviews
Customers find the quality of the game amazing, excellent, and engaging. They also say the weapons are very fun to use and the combat is interesting. Customers also mention that the game is incredibly immersive and a great PS3 game.
"...of tea and doesn't have the best combat, it is definitely one of the most interesting of all the games I've played and it has lots of replay value..." Read more
"...There are multiple ways to achieve your goals, but you must be patient...." Read more
"A really good and entertaining game" Read more
"...cliché, but the overall gameplay, unique art design, and versatility in gameplay style (despite its limitations and sometimes frustration), gives it..." Read more
Customers like the graphics of the video game. They mention that the game is gorgeous to look at, has unique art design, and is well laid out. Some say the game has a great backdrop.
"...but they're very well laid out and give you lots of options with regards to completing your..." Read more
"...Dishonored is a game with interesting mechanics and beautiful art assets. There are multiple ways to achieve your goals, but you must be patient...." Read more
"...has a storyline that's sort of cliché, but the overall gameplay, unique art design, and versatility in gameplay style..." Read more
"...generation of games, I think the controls with this one seemed the easiest to use...." Read more
Customers find the playability of the video game software to be diverse, with many choices to make and a variety of settings and environments. They also say the game is exiting and interesting, with beautiful graphics and dynamic levels.
"...The game autosaves pretty regularly and you can manually save your game at any time when outside of combat...." Read more
"...You can save at almost any time, and the game autosaves at certain key points...." Read more
"...overall story, making it far darker at the end, it also changes aspects of the gameplay...." Read more
"...The set-pieces are varied...." Read more
Customers like the value of the video game. They mention that it's worth every cent, has great replay value, and the DLCs are worth a purchase. They also appreciate the excellent save system.
"...These DLCs are worth a purchase if you loved the main game of Dishonored and they add a hefty amount of extra gameplay for those who like to take..." Read more
"...Some replay value - go back and see how a different choice or strategy could have changed the outcome of the game!..." Read more
"...many ways to play game 5) interesting and unique story 6) excellent save system 7)..." Read more
"...Still, Dishonored is a fun and memorable experience at a budget price that should keep you engaged for at least a weekend." Read more
Customers find the stealth in the game fun. They also appreciate the combination of stealth, supernatural powers, and the non-linear approach to the game. Customers also mention that the game is a great action/stealth game that maintains a balance between stealth and combat.
"...It has stealth elements, yet it's not purely a stealth game...." Read more
"...One of the best aspects of this game is that you are not required to take lethal actions!First Person Elements:1...." Read more
"...this is one of the best assassin games this gen. the stealth is implemented superbly and the story missions are filled with plenty of assassinations..." Read more
"The game is designed for open world gameplay and there are a lot of opportunities and permutations to play according to your personal style...." Read more
Customers find the characters engaging, dark, and complex. They also say the design is nice and the first-person non-voiced character quality NPC voice acting is 8/10. Customers also mention that the game has role-playing elements and an intriguing story.
"...strategies, tactical and strategic considerations, and engaging characters)...." Read more
"...-Roughly one-third of the characters are very enjoyable...." Read more
"...score and sound effects, great storyline, interesting and sometimes creepy characters makes for one fantastic game...." Read more
"...There are some interesting characters, interactions, and situations, but far too few of them...." Read more
Customers are mixed about the storyline. Some mention that it's good and the gameplay can be additively challenging. However, others say that the plot is not nearly as good as it could be and is semi-predictable.
"...The stories for the DLCs are also quite interesting and add a further layer of depth to the tale of Dishonored, all from a very interesting..." Read more
"...Dishonored is a game with interesting mechanics and beautiful art assets. There are multiple ways to achieve your goals, but you must be patient...." Read more
"...It's not a bad game but it's not really worth playing.I would not recommend this game, there are many better recent games...." Read more
"...also i should note that the story starts off great, then kinda drags, but really ramps up at the end. so all in all, this game is good...." Read more
Customers find the length of the video game to be a bit short. They say it has a far too short storyline and play action. They also mention that the game has only about 9 levels.
"...Almost too short - depending on how you play, it might take you less than 2 days to play through the main story...." Read more
"Like many of the other reviews state, this game is a bit short, I believe I beat it in like 21-23 hours...." Read more
"...excellent save system 7)high replayabiity 8) good length no added on sections leading to monotony ...." Read more
"...that disappointed me was how short the game was... it was only about 9 levels long and didn't take me very long to beat... i even went back and beat..." Read more
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After returning from a special assignment to seek aid against the plague from neighboring countries, Corvo meets with his empress, but their reunion is short-lived when the empress is assassinated by mysterious assailants as a result of a plot concocted by members of her own cabinet, and poor Corvo is framed for the murder and thrown in prison to be executed. An unknown party eventually offers a helping hand to Corvo and he is able to escape from the prison. Afterwards, his new benefactors recruit the former Royal Protector as their assassin and give him the task of doing away with those who framed him and murdered the empress, all in the hopes of putting the late empress's daughter on her rightful throne. While the story for Dishonored is a bit light from a narrative standpoint, it provides a very intriguing and attention grabbing tale through lots of notes, journals, and audiographs (audio recordings) that you find throughout missions, not to mention plenty of moments where you can listen in on conversations that not only provide mission clues, but also provide further insight on the in-game world and its lore. The most noticeable characteristic about this game is its emphasis on making choices. Pretty much everything you do or don't do in this game will have a measurable impact on how you succeed on your missions, on which missions you will or will not be able to undertake, and even how the story ends. For every action you take there WILL be some form of reaction.
Corvo has a nice collection of weapons and magic abilities that will aid him on his missions, which you can access through a weapon wheel or hot key them to the directional buttons. He always wields a blade in his right hand, and with his left hand he can use other projectile weapons such as a pistol, a crossbow (with standard, explosive, or sedative bolts), grenades, or a special mine that shoots out metal shards when an enemy makes contact with it. These weapons can be upgraded between missions at Corvo's hideout with a particular inventor named Piero, and bringing him special blueprints that can be found during missions provides Corvo with other upgrades (use the lenses on his mask to zoom in on distant enemies or points of interest, have his boots make less noise when he moves around, or increase the durability of his armor). More ammunition and restorative items can also be purchased from Piero, or found during missions in different locations or looted from downed enemies. Aside from his projectile weapons, Corvo can use his left hand to wield different magic abilities he gains from the mysterious, supernatural being known as the Outsider.
A couple of his most important abilities which let him sneak around much more easily are Blink, which lets him teleport to distant spots with pinpoint precision, and Dark Vision, which lets him see nearby enemies and special objects through walls and other obstructions. Other magic abilities he gains include being able to summon a swarm of rats to attack enemies, use possession to temporarily take control of animals or people, slow down/stop time to further assist in either stealth or combat, use a windblast to push back or kill enemies, and have the bodies of slain enemies disintegrate into ash to avoid having them discovered by other enemies. You don't automatically gain these powers or their respective upgrades as the story goes on though, instead you have to buy them by collecting runes which are scattered throughout the levels. Bone charms can also be found in each level and equipping them offers little bonuses such as being able to move more quickly while sneaking, swinging your sword more quickly, gaining more health when using a health potion, etc. The exact locations of runes and bone charms can be pointed out to you with the item known as the Heart, but actually getting to them can be tricky at times, especially when they're surrounded by many enemies or locked in safes. Even though collecting these things are optional, it's normally worth the time to get a hold of as many of them as you can, especially the runes.
Each mission you go on will put you in a rather expansive level where the goal is normally to get into a well guarded building or hideout, eliminate a target, and then make your way out in one piece. The environments themselves aren't all that different from each other (normally lots of buildings, mansions, and occasionally some sewers), but they're very well laid out and give you lots of options with regards to completing your missions. While you're pretty much always going from point A to point B and your goal is pointed out to you by an on-screen cursor, there are normally multiple routes you can take to get to where you need to go. For example, if you need to get past a security gate with an electrical field that will incinerate anyone but a city guard, you can do one of several things: cut the power to the electrical field and stroll right through the gate, go around the gate by using a nearby alley or a rooftop, possess a city guard and walk through the electrical field, etc. Or if you need to get into a well defended building you can teleport and jump your way up to get in through a second floor window or possess a rat and get in the building through a ventilation duct. You normally have many routes to take to your goal, it's just up to you to find them. Another aspect in which you have options is in dealing with your enemies. When sneaking up behind an enemy or other characters you can choose to kill them with a quick stab in the neck or grab them in a chokehold to knock them out, after which you can move the body and hide it somewhere so it doesn't get discovered. If you don't want to take out the enemy and simply need a key they're carrying to get past a locked door, you can pickpocket them and then leave the enemy alone.
Choosing whether or not to kill someone does more than just affect the way you play the game, it also affects how civilians and friendly NPCs view you, which in the long run dictates whether you get the more favorable ending or the darker ending. In this regard, the game's Chaos system works very much like a more realistic rendition of your classic video game karma system. Dealing with your enemies in a non-lethal manner and helping other characters keeps Chaos at a low level, whereas ruthlessly slaying all those in front of you will raise your Chaos level. Even if you only kill enemies and spare innocents, being too bloodthirsty has an impact on your overall image; society tends to look down on ruthless killers in spite of how righteous their goals may be. That's not to say that you can't kill anyone if you want the good ending. Killing a handful of enemies or targets here and there won't affect the Chaos level all that much, but a high body count (about 10 or more per mission) will create some negative vibes and raise the Chaos levels. A high Chaos level will result in the presence of more enemies and dangers to stand in your way. As I assume most gamers did when they played this game, I rarely killed enemies, no more than 5 per mission, and beat the game with a low Chaos level. It's actually possible to beat this game without taking a single life; even your main assassination targets can be dealt with through non-lethal (and very clever) means, although in several cases they normally involve going off the beaten path and completing optional side missions for other characters.
Speaking of enemies, there's not a huge variety to them, but they do keep things interesting. The city guards, thugs, and assassins of Dunwall can all be dealt with in the same manner whether it's through stealth or direct combat, and while most use guns and swords, others have special weapons or abilities of their own like using whiskey bottles to blow fire breath at you or their own teleportation abilities. Weepers are somewhat different; they're people who have succumbed to the later stages of the rat plague with blood "weeping" from their eyes (and they vomit out a lot of blood too). Similarly to zombies, they shamble around aimlessly and automatically attack anyone else within reach by biting them, but they can be incapacitated or killed just as easily as any regular human enemy. The most unique enemies are the Tallboys, which are heavily armored city guards on mechanical stilts armed with explosive arrow launchers. Not only are they the most physically imposing enemies, but they cannot be knocked unconscious (under normal circumstances), so if you're going for a no-kill playthrough, then they basically have to be avoided completely.
Other enemies include swarms of rats, guard dogs, large water mollusks that spit acid, and even hostile fish who will attack you if you swim too close to them (killing these enemies has no impact on your Chaos level). I have only one complaint with Dishonored: the combat isn't the best. While it is fun to cut into your enemies with your blade, shoot them with your weapons, or fling them away with a blast of wind, the first-person perspective doesn't make physical combat all that graceful, although I will say that the way Corvo kills certain important targets is quite awesome. One other thing I should mention is that it's very easy to make a mistake in this game that will cause you to fail a mission. One very memorable screw up was when I knocked out a group of thugs while sneaking into their hideout, then when I returned later to talk to their leader, he attacked me and the mission failed because he found the knocked out thugs in his hideout (I was unaware that I didn't actually have to knock out the thugs when I first entered their hideout).
Thankfully, the game has one of the best save systems I've ever encountered, so if you happen to do something stupid like unintentionally kill someone you didn't mean to kill, then you can easily load a previous save and undo the mistake. The game autosaves pretty regularly and you can manually save your game at any time when outside of combat. Each time the game saves, instead of overwriting previous saves, it stores it in the game's save file so you can have multiple saves even in one mission. You can even replay completed missions from the main menu, but loading an older mission will have you lose your progress on later missions. In the end, Dishonored is more of a thinking man's (or woman's) game and rewards the patient gamer who takes the time to explore and think his way past obstacles and challenges. I like how this game actually encourages you to plan everything out and makes you consider whether to take a life or to spare one. That being said, you still have the option to go in guns blazing and go for your standard video game "killfest", but again, this will result in more enemies to deal with and a less favorable ending (although I imagine some gamers won't care one way or the other). While Dishonored isn't everyone's cup of tea and doesn't have the best combat, it is definitely one of the most interesting of all the games I've played and it has lots of replay value for those who like to see all the different ways they can complete different tasks.
**UPDATE**
This part will cover the two DLCs for Dishonored: The Knife of Dunwall and its sequel The Brigmore Witches. These two DLCs let you take up the blade of Daud, the assassin who murdered the empress and kick started Corvo's adventure in the main game. The story actually begins with the player experiencing the opening scene of the main game with the empress's murder from Daud's point of view. After the deed is done, Daud is contacted by the Outsider and is sent on his final mission before he meets his fated end. Controlling Daud is, as expected, very similar to controlling Corvo and he'll be making use of a lot of the same weapons and abilities, although there are a few differences with Daud's gameplay. Like Corvo, he wields a blade in his right hand and with his left hand he can use his ranged weapons and magic abilities. Starting with The Knife of Dunwall, Daud's weapons include a wristbow (that shoots the usual normal, explosive, and sedative bolts), a pistol, grenades, and new weapons such as arc mines (which vaporizes enemies), stun mines (which knocks out enemies), and choke dust (which momentarily disorients enemies so you can attack or escape from them).
In The Brigmore Witches, the choke dust can be upgraded to baffle dust, which will have disoriented enemies forget you are there and they will go back to their regular patrols. It actually would have been nice if these new weapons had been available for Corvo in the main game since they're all quite useful when using a stealthy approach. Daud has the same Bend Time and Shadow Kill abilities as Corvo, although he lacks the Rat Swarm and Windblast abilities. Fortunately, his other abilities are improvements over Corvo's. Daud's version of Blink allows him to teleport to distant spots, but with the added benefit of freezing time as long as the player doesn't move Daud with the left stick. This allows the player to aim and time teleportations with much greater precision, even in the middle of a jump. His Void Gaze works like a combination of Corvo's Dark Vision and Heart item: it lets him see enemies and important items through walls, and also points out the locations of runes and bone charms (although it lacks the range of the Heart). Daud can also summon one of his assassins to fight alongside him for a time. In The Brigmore Witches, Daud gains the Pull ability, which lets him telekinetically pull items and even enemies towards him. This ability can be very handy in pick pocketing enemies or grabbing other important items from a safe vantage point.
Between missions, Daud can buy more ammunition and recovery items, as well as upgrades to his weapons and gadgets. He can even purchase favors from his assassins and paid contacts that have certain effects on his missions. These favors include runes being left in easier to find locations, safe combinations being etched on walls, and alternate entry points being opened up. Another addition in The Brigmore Witches are corrupted bone charms, which offer both advantages and disadvantages to Daud's performance. One lets Daud do more damage to his enemies with his blade, but also has him swing his blade more slowly, and another one has Daud lose mana instead of health when suffering damage from enemy attacks, but it also keeps him from regenerating his mana. Just like in the main game, Chaos plays a role in changing up the gameplay and the story's ending, but to a somewhat lesser degree than the main game. The player can make Daud carve his way past all his enemies, knock them all out for a no-kill playthrough, or anything in between (although Daud going the fully non-lethal route doesn't make that much sense to me from a story perspective since, unlike the silent protagonist Corvo, Daud has already been established as a ruthless assassin in the main game).
Most of the enemies are basically the same as the ones in the main game, except for three new enemies: the tough butchers who wield powered buzz saws that can kill you quickly if you're not careful, witches with deadly supernatural powers, and gravehounds that relentlessly attack you until they're completely pulverized. The stories for the DLCs are also quite interesting and add a further layer of depth to the tale of Dishonored, all from a very interesting perspective. These DLCs are worth a purchase if you loved the main game of Dishonored and they add a hefty amount of extra gameplay for those who like to take their time and explore their surroundings. Aside from the great gameplay, just finding out about Daud's previously unknown role in the main game's story and seeing how his tale ties in with Corvo's makes getting these DLCs a worthy investment.
You take on the role of Corvo, the Empress' bodyguard. Shortly after returning to the capitol city of Dunwall, the Empress is assassinated and Corvo is framed for the crime.
I've played the first three (instruction) levels. Set in an alternate reality, Dishonored features an environment seemingly plucked out of the industrial revolution; Dunwall is populated with technology, magic, and the Plague.
Dishonored is a first person perspective stealth game with minor elements of role playing games (RPGs). One of the best aspects of this game is that you are not required to take lethal actions!
First Person Elements:
1. Lethal
a. Swordplay and Crossbow/Pistol:
You may carve or shoot your opponents as fast as you can swing the sword or shoot your crossbow/pistol. There is a counter-fighting system in place: if you time your sword block correctly, you put your opponent into a stun status. A stunned opponent can be finished with a single, lethal strike!
2. Non-Lethal
a. Take downs:
from behind, you may use a rear naked choke hold to knock someone out.
b. Pickpocketing:
from behind, you may pick items (coin pouches, keys, etc.) from non-player characters (NPCs).
3. Non-combat:
a. Magic:
these are support abilities that give you advantages over the environment (e.g. Blink - a short range, line of sight teleport) or an opponent (e.g. Darkvision - allows you to see opponents through walls and where opponents are looking).
RPG Elements:
a. Upgrading your equipment (mask, crossbow, pistol, etc.)
b. Upgrading your magical abilities (blink, dark vision, vitality, etc.)
Items you can pick up or interact with are generally highlit in some fashion, either in white or yellow. You can save at almost any time, and the game autosaves at certain key points. Dishonored gives metrics on your activities: how often you're seen or leave evidence of your actions, how many people you've killed, how many coins you've collected, etc.
The gameplay mechanics are smooth and easy to grasp. When new abilities are introduced, the game pauses and the player is presented with illustrations and written instructions on how to utilize a new ability. The instructions are available for review from the pause menu. There are some scenarios where you can do many things at once. For example, you can sneak up behind 2 guards, pick the 1st guard's pocket, choke him out, catch his body, then stow the unconscious guard in a dark corner, all while the 2nd guard is warming his hands over a barrel fire! From there, you can choke the 2nd guard out or sneak past him.
Sight and sound are important in the game: as long as your body is completely behind an object, you can lean your head out and the enemy will not see you. Moving while in stealth mode renders you completely silent, but you move slowly. You can throw certain objects to distract enemies or you can wait for the right moment to ambush an enemy. The "Death from Above" move allows you to fall down onto an opponent; if you press your sword attack button right before impact, you will instantly kill your target and take no damage from your fall. Once you gain magical abilities, powers like Blink will open up more opportunities to handle a situation.
Dishonored is a game with interesting mechanics and beautiful art assets. There are multiple ways to achieve your goals, but you must be patient. This is definitely NOT a game you want to rush through and try to take on multiple opponents at once: you can easily be overcome by multiple opponents attacking simultaneously.
New players will be able to learn to play this game easily. The pace is slower, as this is a game of patience and planning. This is a straight up revenge story, but how you execute that revenge is up to you. I recommend this game!
Top reviews from other countries
Thanks for the clean quality. this was the first used game i bought on here not knowing if used quality would be worth the price, but basically now if i can get it used im gonna lmao.
Thanks again, glad to have this in the collection finally.
日本語版ではフリーズの問題が指摘されていますが、中盤まで、今のところ全くそういった現象は見られていません。
ステルス暗殺がとても面白く、PSでの購入ならば、現時点ではこちらをお勧めします。
なかなか楽しいです。