First Look at Geometry Wars: Galaxies

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Geometry Wars: Retro Evolved was the first certifiable must-have download when it hit Xbox Live Arcade at 360's launch, but can the game maintain its status when it evolves into a full-priced Fall release in the form of Geometry Wars: Galaxies for Wii and DS?

The biggest change for Galaxies (and the biggest justification for the bump in price) is a fully-fleshed out single-player mode. Thankfully, this isn't going to be a War and Peace-style epic. "There is a game story wrapper but it's only as far as any classic retro game would go," says Sierra producer Roger Carpenter. "We don't keep ramming it down your throat." Instead the focus will stay on the simple, proven arcade gameplay of Geometry Wars, but with a new "big progression curve," according to Carpenter.

SCREENS: One of the most addicting aspects of Retro Evolved on 360 (pictured here in its Wii form) was the race to top your friends' scores on the leaderboards. The Wii and DS versions of the game aim to emulate this feature, with numerous leaderboards on the way.

"The principle is very simple," he explains. "The Galaxy is full of solar systems. The solar systems have lots of planets within them, and each one of those is a battlefield. You've got to do battle with each planet's inhabitants... all in a Geometry Wars style, of course. Each of these worlds, full of angry circles, squares, and diamonds, will culminate in a boss battle of sorts -- just not in the sense of 'here's a big thing and it's really difficult to kill.'" Gamers will have new ways of dealing with the constant waves of baddies in the form of new "weapon related content" such as the "hotshot moves" promised in last month's press release. Carpenter is tight-lipped about what exactly that means, but he seems convinced that players will be pleased when they find out.

Besides the freshly-enlarged single-player experience, four other game modes exist in the title: Co-op, Simultaneous, Versus and Hot Seat. While at least a couple of these seem fairly self-explanatory, the depth here is another aspect of the game that Sierra isn't talking much about yet. Carpenter assures us of one thing, though: "Don't underestimate the fun to be had shooting alongside a friend."

Naturally, the Geometry Wars gameplay, simple as it may appear to be, is being meticulously tweaked to fit the unique control scheme opportunities presented by Wii and DS. "Stage one goal was to make sure the control methods could match the gameplay, which we've done and then some," Carpenter says. And what if you want to give these new controls a try but aren't really into all these fancy revamped game modes? Carpenter and the guys have got you covered -- retail copies of Geometry Wars: Galaxies will come with Retro Evolved packed right in.

SCREENS: Galaxies includes some never-before-seen shapely foes for you to battle.

Despite the bigger overall goal, new Geometry Wars developer Kuju Entertainment is maintaining the small game mindset of the original versions. A mere 10-man team is creating the whole thing, backed by and with full approval of original developer Bizarre Creations. According to Carpenter, the two are working together closely. "[Bizarre Creations is] the license holder so of course it's very much involved. It's a three-way team effort between the groups. It was Bizarre Creations' concept -- they created the initial proving code incorporating control methods -- and Kuju has taken that baton and run with it. We're pretty much in daily contact with the guys at Bizarre Creations and they visit Kuju regularly."

The Kuju crew still has a way to go before the game is ready for release, so until then, we can't be completely sure if it's going to do as well as a full game as it did a downloadable title. But Carpenter believes gamers will not be disappointed. "If you want to compare Galaxies versus Retro Evolved, then the best way to do so is to say that RE would be a single lone planet somewhere in one of our solar systems." We'll see just how big of a galaxy awaits us this Fall, with hands-on impressions on the way soon.

My only concern about this game was really if the amount of content would fit the price, whether that's a full $50 or a lower budget price, so if Retro Evolved is equal to one small part of the entire singe-player campaign, it looks like Galaxies could have quite a lot of stuff to do. I hope the mention of leaderboards means it'll have online leaderboards that use the Wii friends list.

Screens:
 
It's looking great, but I don't want to pay $50.00 for a suped up version of Geometry Wars. I'd like to see both the Wii and DS games be priced at $30.00 each, or maybe the DS copy be $20.00.
 
I'm curious though, because I wonder how different they can make the different "planets." Initally it just sounds like you're replaying the regular game over and over. But we'll see.

I'm also wary of how the Wii controls will work. This is one game that I'm not sure the pointer would play nearly as well as the dual-analog.
 
Don't we already have a "galaxy" game on the Wii?

So by "galaxies" do they mean different enemies, or actually different play-fields than the standard gravity grid? I always thought putting a few gravity hills and black holes on the grid could make things interesting.
 
I'd rather have just seen it ported to the VC.

As is I'll probably just wait and check it out whenever I get around to picking up a 360.
 
I wouldn't pay any more than $10 for this. Honestly, no matter what they say, it'll just be like the 360 game. They're just splitting it up into stages and adding a story. As for the Wii specific controls, I don't see what they could possibly do. The dual analog set up works perfectly... I can't see them doing anything better with the Wiimote.
 
It will be interesting to see where Kuju will take this game. Since they "redefined" the Nintendo Wars franchise with Battalion Wars.
 
Waiting for the actual sequel, not the sure-to-be considerably overpriced Wiihash, thank you very much.

Also, I can't imagine how the Wii control scheme will be able to handle the laser-precise controls required to excel at the game as it approaches 'max difficulty'. Of course, if...by chance...the game were to be 'adjusted' for a less...dedicated crowd....
 
I also have to agree about the controls. This game was BUILT around dual-analog setup. The whole POINT of this game is dual-analog control. It's the CORE, the FOUNDATION, what the entrie games is BUILT AROUND.

I mean, it's bad enough that people are tacking on Wii controls to your basic FPS, but this is just ludicrous.
 
Damn, you guys are angry.

[quote name='"Geometry Wars Interview on GameSpot"']
GS: Both the Wii and the DS have unconventional control systems, and neither can really support the dual-analog controls used in the XBLA game. How do you plan to use the Nintendo consoles' respective controllers? Will the Wii version support the Classic Controller?


RC: Honestly, it never crossed our minds that either platform would have a problem...and they don't. We're going to provide a number of variations, but the Nunchuk (move) and remote (direction of fire) of the Wii works brilliantly, and so does the stylus on the DS. I'd even be as bold as to say the Wii control method could challenge XBLA GW: RE scores. We've had some pretty impressive ones already.[/quote]
 
Yeah, I'm not sure how, if we're talking about moving with an analog stick, and aiming with the remote instead of another analog stick, there will be any problems with controls.
 
[quote name='botticus']Yeah, I'm not sure how, if we're talking about moving with an analog stick, and aiming with the remote instead of another analog stick, there will be any problems with controls.[/QUOTE]

It's not like they couldn't include also classic controller/GameCube controller support as well since those both have dual analog sticks. Honestly, no one has even tried it yet and people are bitching.

As for price, I'd think this would be nice at $19.99 MSRP. Surely that's a fair price and would be very attractive to a lot of Wii owners.
 
I assumed that the default controls would be nunchuk=movement, Wiimote=direction of fire. It's just that in my experience after playing dozens of hours Geometry Wars and playing the Wii, there's that split-second lag on the latter, especially when sudden shifts in direction are made. But whatever, I'm not getting this game, so enjoy.
 
[quote name='botticus']Yeah, I'm not sure how, if we're talking about moving with an analog stick, and aiming with the remote instead of another analog stick, there will be any problems with controls.[/quote]Haave you played the XBLA version? Making it so that if my wrist slipped slightly I'd be dead would make this insnaely more difficult. They're going to really have to tweak the game to get this to work right, I think.

But, of course, I look forward to being proven wrong. Geometry Wars is my crack for this generation.
 
Huh... This game looks NOTHING like what I thought it was. I'm not sure what I thought it was, but I didn't think it was this :rofl: It looks sort of ethereal looking, reminding me a little of Electroplankton.

Would someone mind exlpaining to me how the game works?

I would probably pay close to retail (maybe if CC had a $40 deal?) for this (assuming it's good), but then I don't have a 360 (yet!). I look forward to hearing more about what the game entails...
 
[quote name='PleasantOne']Would someone mind exlpaining to me how the game works?[/quote]Better seen than told. In the XBLA version you move the ship with one stick and pick the fire direction with the other.

[MEDIA]http://www.youtube.com/watch?v=y-_qlaywKBs[/MEDIA]
 
[quote name='daroga']Better seen than told. In the XBLA version you move the ship with one stick and pick the fire direction with the other.

http://www.youtube.com/watch?v=y-_qlaywKBs[/QUOTE]

Daroga, thanks for posting that video.

I'd never seen Geometry Wars played (saw a few screen shots), so that video has made this a most-probable buy for me.

A WiiPlay's Tanks! control/concept-esque game like the video? Oh yeah.

Almost makes you buy a 360.
 
[quote name='snipegod']Daroga, thanks for posting that video.

I'd never seen Geometry Wars played (saw a few screen shots), so that video has made this a most-probable buy for me.

A WiiPlay's Tanks! control/concept-esque game like the video? Oh yeah.

Almost makes you buy a 360.[/quote]It's my most-played game on the 360, by far. It is fantastic in an old-school arcade game, high-score-getting way. I love it. :)

I'm hesitant about this but will be interested to see how it works out control wise.
 
Personally I'm not too fond of the dual-analog setup on the XBLA version. I can see how pointing the Wii remote in the direction of shooting could work very well, actually. You just have to be precise and subtle with your motions (no "waggle" here thank you very much). I could see that being much easier than the dual analog actually (and without making the core game easier, smartass Jollydwarf). This is looking more promising to me than it did at first. Even the DS version sounds intriguing, though there's no way I get both at release.
 
Just watch this week's 1up Show and they have footage of the Wii and the DS version being played. The Wii version looks like it will work just fine with Nunchuk + Wiimote control and the developers have already stated that there will be "alternate" control schemes. There will be Classic Controller and GC controller modes, you can bet on that.

One cool feature is that the Wii can send the DS a demo of the game. The Wii and DS versions will also feature online leaderboards like the 360 version. I really hope they price this game right because it looks like it will be a blast.
 
Awesome, thanks, Daroga! That does look like a lot of fun in a retro kinda way, like you say. I think simplicity is highly underrated!

This has the added benefit of looking like something my husband would play and perhaps do okay with... I keep trying to find ways to bring him into the fold :p

Now that I know how it plays, I, too, am wondering about the Wiimote control... seems like your arm would get tired quickly, for one thing! Hopeuflly they will implement classic controller use, as well.
 
[quote name='daroga']It's my most-played game on the 360, by far. It is fantastic in an old-school arcade game, high-score-getting way. I love it. :)

I'm hesitant about this but will be interested to see how it works out control wise.[/QUOTE]

Since I don't have a 360, I will totally be getting this. It looks a lot like my favorite game of all time, Tempest 2000...

RD
 
Geometry Wars: Retro Evolved is also available for the PC, and it's currently under $5 on via Steam. With a proper joypad it's just as much fun as the 360 version, and on some systems looks even better. Completely addictive game, especially considering how simple it is.

I would definitely recommend picking this up for the Wii... especially if there's some kind of souped-up campaign mode.
 
Big update from On the Spot:

-Retro Evolved is just one level (planet) out of the entire galaxy.

-Online Leaderboards per level. Wii and DS version both have leaderboards.

-Battle drones now in the game. Adapt a particular behavior (collect, defend, attack).

-Currency (Geoms) to upgrade your battle drone and new weapons.

-Wii/DS connectivity. If you own a DS you can get download Retro Evolved to your DS (DS game not needed)

-New enemies.

-Co-op on Wii version.
http://gonintendo.com/?p=20639

If they price this less than $50, looking more and more like a decent purchase.
 
Sorry to bump such an old thread, but The 1Up Show confirmed Classic Controller support in GW:G.

John stated that if you want to play seriously, you need to use the CC. I'm thinking about asking for this for xmas or birthday.
 
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