Cao Cao
CAGiversary!
In this title, a new RPG exclusively for the Wii, you play as Asbel Lhant from the Lhant Territory of Windol Country; Asbel apparently suffered a loss in his past that makes him inclined to obtain enough strength to protect those around him. The combat system is called the "Style Shift Linear Battle System," which as the name implies, lets you shift between Asbel's different sword styles in battle.
Trailers:
Trailer 3 @ TGS
Gameplay trailer @ TGS
Intro video
Detailed profile and some interview info from RPGMonkey (2):
Sophie - Asbel encountered her while he was fighting, and she has lost her memory, so Asbel gave her the name Sophie. Uses Martial Arts and Regeneration magic
Cheria Barnes - The granddaughter of Asbel's butler and a possible love interest. She specializes in throwing knives and Holy magic.
Hubert Ozwell - Asbel's serious younger brother. Uses a double-bladed sword, along with twin pistols.
Pascal - A young genius engineer who wields a Gun-Staff and Glyph magic.
Malik Caesars - Military instructor who uses a remote-controlled Boomerang-Blade, and Attack magic.
Richard - Prince of Windol and a childhood friend of Asbel. Uses a Rapier and magic.
Once again, RPGMonkey does a great job explaining the game's mechanics:
Trailers:
Trailer 3 @ TGS
Gameplay trailer @ TGS
Intro video
Detailed profile and some interview info from RPGMonkey (2):
Asbel Lhant - Eldest son of Aston, the Lord of the Lhant territory, which is located between the countries of Windol and Fendel. Became a knight due to his desire to protect everyone around him. Uses sheathed-sword and drawn-sword techniques.Graces (interview with Baba)
-The game is a compilation of his work so far.
-Possibly the longest game in the series, his guess is 60-70 hours
-He was surprised at the battles.
The idea behind Style Shift seems to be that you can set skills of both styles to the A and B buttons, then switch between them accordingly in battle.
Sophie - Asbel encountered her while he was fighting, and she has lost her memory, so Asbel gave her the name Sophie. Uses Martial Arts and Regeneration magic
Cheria Barnes - The granddaughter of Asbel's butler and a possible love interest. She specializes in throwing knives and Holy magic.
Hubert Ozwell - Asbel's serious younger brother. Uses a double-bladed sword, along with twin pistols.
Pascal - A young genius engineer who wields a Gun-Staff and Glyph magic.
Malik Caesars - Military instructor who uses a remote-controlled Boomerang-Blade, and Attack magic.
Richard - Prince of Windol and a childhood friend of Asbel. Uses a Rapier and magic.
Once again, RPGMonkey does a great job explaining the game's mechanics:
Styles
Asbel: Style A=Sheathed Sword, Style B=Drawn Sword
Sophie: Style A=Martial Arts, Style B=Magic
Cheria: Style A=Throwing Knives, Style B=Magic
Hubert: Style A=Twin Blade, Style B=Guns/Magic
Pascal: Style A=Staff/Rifle, Style B=Magic
Malik: Style A=Blade, Style B=Magic
Richard: Style A=Sword, Style B=Magic/Etc.
Style A is the flashy stuff. Style B has high power and rapid hits.
Every character has a certain amount of Style A artes, one for each slot. Asbel, Sophie, and Hubert have 13. Cheria, Malik, and Pascal have 10. Richard is still unknown. The artes in these slots are not interchangeable (that or it's something unlocked later). A CC 4 arte stays a CC 4 arte and can't be moved to CC 2.
Style A works differently, and it's actually quite similar to the "Base Arte->Arcane Arte" system. You have four tiers, based on CC consumption, which are CC 1, CC 2, CC 3, and CC 4. Like the classic system, Style A artes have a strict order in which they can be used. You use a CC 1 arte first, then a CC 2, then a CC 3, then a CC 4 arte. Should you have the CC left over to use another, you go back to CC 2 and start again from there.
There is only one CC 1 arte, and it applies to all four directions with the analog stick. but how the character uses the CC 1 arte changes depending on the direction/position you have the stick in. Basically, every character's CC 1 arte is Tales of Graces's version of the "normal attack", it's just in the form of an arte instead.
After the CC 1 arte, you go to CC 2, and you are able to use any of the four (or three) artes in that rank, provided you have enough CC. The same goes for CC 3, and CC 4.
Style B works more traditionally. You have the same four positions as Style A, except that you are free to add any arte you choose to these directions. Of course, this implies that you're getting a good deal more than just 10-13 artes to use. I assume this system works more the AR-LMBS of Hearts and Destiny, and style B artes can linked in any order and as many times as your CC will allow you to.
Critical Gauge
In Graces, you have something called a critical gauge. Unlike Tales of Destiny, your CC doesn't increase when you recharge it. Instead, it recharges to the same number, and to increase it you have to max out the critical gauge. You fill the critical gauge through attacking the enemy, evading attacks, and defending against attacks, but keep in mind that it also decreases by being hit. Once you max out the CC gauge, you gain one CC, and you also get a critical hit.
Like Tales of Destiny, each character has a minimum CC and a maximum CC. You start out a fight at minimum CC. For example, Asbel's CC is 8~11 (minimum~maximum). When the fight starts, he starts out at 8 CC. As he fights, he maxes out the CC gauge, until he reaches his maximum of 11 CC. Chances are that once he maxes out the gauge again at 11 CC, like in ToD, his CC will restart back to the minimum and you have to go through the process over again.
Arles Break/Rise
Arles Break/Rise are basically new concepts, designed so that some balance issues can be fixed, but also to give battles a little twist.
The Arles Break gauge, which is the red one, is filled by fighting. As you attack the enemy, the gauge fills and Arles Break activates when it's full. During Arles Break, the critical gauge will neither fill nor drop. This serves as a temporary delay from reaching maximum CC, but on the other hand, if you're at maximum CC already, it also serves as a method of keeping your character at maximum CC more easily.
Arles Rise, which is the blue gauge, is filled by doing combos with party members. Once the gauge is full, press the L button and Arles Rise activates. For a short time you appear to have infinite CC. Also, when it activates you have a gauge, which can probably be taken to certain levels, as it's only at "1" in the demo. This gauge is what allows you to use a Blast Calibur (fancy name for a Mystic Arte/Hi Ougi). Presumably you'll also be able to use a stronger BC in the final version at higher levels. This serves to fix the issue of pulling off these attacks being too easy and simple in Tales of Destiny (and several other Tales games for that matter).
Around Step
Around Step is used for dodging attacks. Characters are on a 360 degree plane around the targeted enemy in Tales of Graces, similar to 3D Zelda games with you lock onto an enemy.
If you properly evade or counterattack an enemy, you can recover some CC back. Keep in mind that you can also use Around Step inbetween linking attacks (we can call this a "cancel").
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