[quote name='Dissolve']I remember hearing the GRIN devs on the Giant Bombcast once.
There was something strange about these guys. I can't put my finger on it but the vibe I got from them was that they just weren't passionate about making games, or games in general. They somehow lucked into their jobs as producer/director and were just enjoying the limelight (albeit short lived).
It was like how Uwe Boll is with movies: it was just a paycheck, quality meant nothing.[/QUOTE]
Well, they did make Bionic Commando Rearmed, that turned out to be fun. Maybe they just weren't cut out for any large projects.
Overall though, I thought the swinging was fun when it worked. It didn't work in tunnels (you swing over the enemy and into more enemies and then get killed in the crossfire, it didn't work with point A to point B situations, because you'd over swing into "radiation" and die before you could fall back to a non-radiation area. The arena like areas were you took on several mech-suits were much better.
But the story...oh God, the story...and those loading points...so, many, loading screens.