Iribe continued, “You also have challenges on the content side…user interface elements, you can’t have stuck in the corner anymore. That’s gone. User interface can’t be this 2D thing, it has to really be in the virtual world.” Developers such as CCP, which is working on EVE Valkyrie, which is engineered around Rift, have a long road ahead of them.“I’ve gotten sick every time I’ve tried [Rift],” Iribe said. He stated that, after just a couple minutes, he feels ill and tends to stop using his company’s own device. “In the last couple weeks, I’ve tried a prototype internally where I did not get sick for the first time, and I stayed in there for 45 minutes.”
Soon, not in 2013, but soon, Iribe says, we’ll all be able to use Oculus devices without needing a good lie-down. He attributes this success to the team’s recent improvements to latency. Oculus aims to bring Rift’s VR delay down to just five milliseconds. “We are right at the edge where we can bring you no-motion-sickness content.” Mitch Dyer is an Associate Editor at IGN. He’s currently reading David Benioff’s City of Thieves. Read his ramblings on Twitter, follow him on IGN, and listen to him on Podcast Unlocked .