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I read that as Game of the Dead ahem, passing the info on. Passed the info on.
There were adjustments and changes made by the developers to have the game working more to how they wanted it to in this update.Thank you for these.
Could you explain the Eternal Prison issue again in more detail? I will have to make a new report about it.
Should be up now. Sorry, I submit the GOG update before the Steam one, but it takes longer to get uploaded. I'm afraid there's not much I can do about a slight delay on their side. Sorry.
Added this to the report.
Added to the reports
Thank you for reporting that.
Reported these now.
Reported this.
During the escape, the holy grail is disabled. You can enter the Eternal Prison from the Underworld Gate in the Icefire Treetop, and then there's no way out. You can save at either grail point, and from there the save is softlocked. All the exit gates are closed or blocked, there's no ladder to get out of the Underworld Gate, and even if there was there's no way to get back to Gloom from Doom.
Ah, yeah. This one existed since even before the Hel softlock from v1.4
It can be encountered during the escape sequence at the end of the game, by entering Eternal Prison via Vidofnir's room at the bottom of Icefire Treetop. Saving in Eternal Prison at that point in the game effectively traps you down there forever, because the Holy Grail is disabled, and any other possible exit is either blocked by debris or simply unreachable. A possible solution could be disabling the two save tablets in Eternal Prison during the escape sequence.
I play the game on a 2560x1440 monitor.
My specs are as follows:
Operating System
Windows 10 Home 64-bit
CPU
Intel Core i5 4690K @ 3.50GHz
Haswell 22nm Technology
RAM
8.00GB Dual-Channel DDR3 @ 799MHz (9-9-9-24)
Motherboard
ASUSTeK COMPUTER INC. Z97-A (SOCKET 1150)
Graphics
Acer X223W (1680x1050@60Hz)
QHD270 (2560x1440@60Hz)
3072MB ATI AMD Radeon HD 7900 Series (Sapphire/PCPartner)
Storage
1863GB Seagate ST2000DM001-1ER164 (SATA )
223GB SanDisk SDSSDXPS240G (SATA (SSD))
1863GB Western Digital WD Ext HDD 1021 USB Device (USB (SATA) )
Audio
Realtek High Definition Audio
The problem will fix itself as the devs continue to release patches, so unless something else related to it is discovered it's minor and not worth being concerned over.
https://imgur.com/a/85QcUWW
https://imgur.com/a/mftB55t
For reference, I'm using a GeForce GTX 1080 graphics card. I first noticed something was wrong with my game when I ran into the aurora spirit enemies in the Shrine of the Frost Giant because all their particle effects were green squares and the enemy sprite seemed to be off-sheet..
https://imgur.com/a/GY1J0hw
It started to become an issue when I fought the Morrigan mini-boss in the same level . Unfortunately, I do not have a screenshot of that but the best way to describe my experience was like playing a dusty NES game and you don't clean the cartridge out, so all the graphics are a pixelated mess.
Apologies for the external screenshots. I'm unfamiliar with Steam and don't know how to upload my screenshots, so I used imgur.
EDIT: You can disregard my post. I uninstalled and redownloaded the game and everything looks fine now.
It seems like La-Mulana 2 is an Early Access game miscategorized as a complete one. Let me know when the game is actually finished; I'd love to play it when it is. Until then, I've done enough unpaid beta testing.
Before the next update is released, someone internal needs to do a complete playthrough of the most up-to-date version of game to find bugs before making the new version public. This is what they should have been doing from the start. People should not have to be stuck with things like newly-introduced graphical glitches and unpolished mechanical changes until whenever the next update happens, these things should be noticed and taken care of before the update is even released.
Since the game seems to be free of progress-halting bugs for now, the devs should take plenty of time before each patch gets released to simply play through the game in its entirety to spot and fix new problems. Everyone who bought this game wants it to be good, and now that the game is released, there is no need to be rushing to put out new versions that haven't been thoroughly tested and still have obvious problems. The way the game is now, they should be taking as much time as they need to improve the quality.
-Some ladders appear after solving a puzzle or putting a weight on a dais. You know, the ladders that use that fancy animation where they appear one rung at a time. Some of these ladders can be grabbed on to as soon as they appear visually, but others take a while to actually become usable after you reveal them. Some that i can think of right now are the one at the Roots in the room to the left of the goddess statues, i think i remember the one in the Spear room at Immortal Battlefield that appears after pushing a block also taking a second to start working, but probably the biggest offender is the one that appears in the lava at Vedfolnir's room and leads up to the chest, which takes like 5 seconds after it appears to become climbable.
-On hard mode, Fafnir shoots spikes while retreating after his first attack, (good design, means you spend less time waiting around while he's offscreen) but doesn't use the spikes again until he loses enough health to enter phase 2, which is where he normally uses them.
-Bosses such as Glasya-Labolas, Delphyne, and Surtr have very easily manipulable attack patterns. If the devs would like to make these bosses less easy to take advantage of, they should consider changing their programming so they are unable to use the same attack twice in a row.
-Some moving elements now stop midway through their animations if you leave the room before they finish. I've seen this happen with the falling block trap at the top-right of the Roots, the water from the Immortal Battlefield floodgate opening, and the celestial disk rotating. All of these seemed to work just fine the way they were previously.
A glitch makes it possible to obtain Maat's feather without defeating Ammit first: simply crawl into the scales room with Gale Fibula on, and don't jump. Lumisa will safely clip through the statue's jaws. Screenshot: https://steamuserimages-a.akamaihd.net/ugc/1008148769628100679/F4C684EC757B3BD640491C845D27AB56D6CCA8F5/
After blowing up the glass tube in Ancient Chaos, all objects in that room had their collision seemingly disabled, so Lumisa just passed through them. Example: https://steamuserimages-a.akamaihd.net/ugc/1008148769628104128/B902AE49EFDFC98ECEBAA7FD4B4030AAE8D3DBD2/
Intel Core i7-6700 CPU @ 3.40GHz
16 GB RAM
NVIDIA GeForce GTX 745
DirectX 11
The game is installed on a storage HDD, and the OS is located on an SSD.
Some other information that might be helpful:
- I am currently on a Hard Mode playthrough, though I wasn't able to get his glossary entry on saves with Hard Mode disable or where Hard Mode was never enabled at all. If it matters, I'm doing the "All I Need is One Finger!" challenge, and have yet to defeat the final boss.
- I have obtained his glossary entry on a different save file, one played around the game's launch.
- In my current game, I did not talk to Hiner until after obtaining the Grail from the chest.
- In my current game, I have all other glossary entries other than Skuld, Urd, Verdandi, the 9th Child, and Main Character entry #19.
- Purchasing weights, reverting to an old save, disabling hard mode on that save, and creating a new save altogether did not allow me to get his glossary entry. (I had also purchased the Ankh Jewel(s) and Codices from him before, though that would've also triggered the glossary entry back then if that had worked properly.)
This isn't a huge issue, but it's keeping me from a completed save file and one of the costume keys. I'd appreciate if you could relay this to the devs; thank you in advance.
Thank you for the extra information, its useful.
Thank you, the extra information helps.
Thank you for that
Ok, thank you for flagging it though.
Glad to hear you fixed it yourself. The game looks like some graphic files got deleted, possibly by your antivirus.
Thank you for the detail, I'm getting it looked into.
Anyways, I encoutner a pretty serious bug that completely stops me from finishing the game:
After absoring the dissonance in Nibiru, I cannot return to the Dark Lord's Mausoleum. When I try to leave the spaceship, the pyramid takes off but the screen never transitions, effectively softlocking me. I can still access all menus and quick cycle through weapons and items. When I pause, the tip of the pyramid is visible at the bottom of the screen for a split second, so I guess it never actually left.