Steam Deals Thread V11 ~ Let's move along, people...

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MrNinjaSquirrel

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Seemed about time for a new thread, so here it is. Welcome to the Steam Deals Thread V11!

Daily Deal
Luftrausers - $9.99 $5.99
 
Yesterday's Deal
Metro: Last Light Complete Edition - $19.99 $9.99
Metro 2033 - $14.99 $3.74
 
Weekend Deals
Europa Universalis IV - $39.99 $9.99
Europa Universalis IV Extreme Edition - $44.99 $11.24 [customspoiler=DLC][/customspoiler]
Europa Universalis III Collection - 39.99 9.99
Europa Universalis III Complete - 14.99 3.74 [customspoiler=DLC][/customspoiler]
Europa Universalis: Rome - Gold Edition - 9.99 2.49
PAYDAY 2 - 29.99 9.99 [customspoiler=DLC][/customspoiler]
PAYDAY™ The Heist - 14.99 4.99 [customspoiler=DLC][/customspoiler]

Midweek Madness
Audiosurf 2 - $14.99 $8.99
Audiosurf - $9.99 $2.49
XCOM Complete - $49.99 $24.99 [customspoiler=Includes][/customspoiler][/customspoiler]
Painkiller Complete Pack - $69.99 $13.99 [customspoiler=Includes][/customspoiler][/customspoiler]
 
Weeklong Deals
Pool Nation - $9.99 $1.49
Booster Trooper - $4.99 $0.74
Zeno Clash - $9.99 $1.99
Thunder Wolves - $9.99 $1.99
Alien Breed™ Trilogy - $22.99 $11.49 [customspoiler=Includes][/customspoiler]
Two Worlds II - $19.99 $4.99 [customspoiler=DLC][/customspoiler]
Titan Quest - Immortal Throne - $14.99 $3.74
Titan Quest - $14.99 $3.74
Sine Mora - $9.99 $2.49
Primal Carnage - $14.99 $3.74
Mirror's Edge™ - $19.99 $4.99
Hard Truck Apocalypse / Ex Machina - $7.99 $1.99
Guncraft - $14.99 $3.74
Expeditions: Conquistador - $19.99 $4.99
Alien Spidy - $9.99 $2.49
Violett - $9.99 $2.99
Dark Matter - $14.99 $4.49
Survivor Squad - $8.99 $2.96
Victoria II - $19.99 $6.79
Star Trek - $14.99 $5.09
Knights of Pen and Paper +1 Edition - $14.99 $5.09
Tiny Troopers - $4.99 $2.49
Spate - $9.99 $4.99
SimCity™ 4 Deluxe Edition - $19.99 $9.99
Litil Divil - $9.99 $4.99
Last Dream - $9.99 $4.99
KickBeat Steam Edition - $9.99 $4.99
Euro Truck Simulator 2 - $39.99 $19.99
Dead Space Pack - $34.99 $8.74 [customspoiler=Includes][/customspoiler]
Earthworm Jim Collection - $19.99 $9.99
Dominions 4: Thrones of Ascension - $34.99 $17.49
Desert Thunder - $9.99 $4.99
Construction Machines 2014 - $14.99 $7.49
Tower of Guns - $14.99 $8.24
PlayClaw - Game Video Recorder - $49.99 $29.99
Vox - $9.99 $7.49
Obscure II (Obscure: The Aftermath) - $9.99 $7.49
Obscure - $6.99 $5.24
Action Indie Pack - $14.99 $1.49
Geneforge Saga - $19.99 $3.99

Miscellaneous Deals (end time varies)
Cloudbuilt - $19.99 $9.19
Titan Quest Gold - $19.99 $4.99
Football Manager 2014 - $49.99 $12.5
Dracula Trilogy - $19.99 $9.99 [customspoiler=Includes][/customspoiler]
The Wolf Among Us - $24.99 $16.74
MXGP - $39.99 $25.19
FX Eleven - $19.99 $9.99
Franchise Hockey Manager 2014 - $39.99 $19.99
Brothers: A Tale of Two Sons - $14.99 $6.00
 
Thread under construction, more to be added shortly...
 
Thanks to EastX, Detruire, Psydero, and everyone else that has contributed to the thread!
 
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Namco annoys me because their games don't have cards. You know how nuts people would go over Naruto cards?!?
Um... really, really?

Edit: Can anyone, who knows what they're looking at/for in Steam's guts, tell me if the EU version of Dark Souls 2 is region locked? Someone on the Steam forums said it was, which would be a first, afaik for an EU regioned game.

 
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Freshly-Picked Shaq's Rosy Rupeeland.

(Credit to Enduin @ NeoGAF for the original comparison.)

 
Um... really, really?
I take it you have not had yet had the joy of selling jpegs to Weeaboos at ridiculously inflated prices.

Edit: Can anyone, who knows what they're looking at/for in Steam's guts, tell me if the EU version of Dark Souls 2 is region locked? Someone on the Steam forums said it was, which would be a first, afaik for an EU regioned game.
There doesn't appear to be any region locks outside of the usual Russian and countries around that region which is under http://steamdb.info/sub/39547/

The rest look unlocked.

FWIW I bought Dark Souls I boxed retail import from England and it activated just fine. I think you are safe although it's not 100% since once in a while publishers have been known to go back and add region locks at around release time. I don't see them doing it here though. Not for UK and such anyhow.

 
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Following up on Rust, I've been playing on a small private server (the one Preedatore recommended) and no one has hassled me although I expect that the "newbie" period is about over (which is fine).  One mitigating factor to getting killed/raided is research.  You can find a shotgun, use a research kit on it and then be able to make shotguns in the future from the raw materials (metal ore, wood, etc) in the game.  So if you have some decent recipes under your belt you'll never quite fall back to "dirt farmer" for long and have something of a head start towards rebuilding.  I never had the chance to research anything on the public servers but thought it was worth mentioning.  Doesn't help with the "Log in -- headshot" introduction but it does give a toehold later on.

Having spent a few days now in it, the game feels very Alpha (which it is, of course).  Besides silly stuff like all animals dropping "raw chicken breast" there's tremendous swaths of the geography populated with nothing.  Roam too far from the core area and you can easily get lost in a vast wasteland of dirt, mountains and trees with no animals, resource nodes, buildings, etc.  And good luck finding your way back home before you starve with no in-game map or compass.  When this happened to me, I finally realized it made more sense to suicide and start over than waste the hours trudging across nothingness and praying to relocate "civilization".  I wonder if part of the brutal newbie curve can be alleviated by populating the rest of the map and thus spreading people out.  Keeping most of the old civilization structures (radioactive factories and stuff where you find the best loot) in the center to give people a reason to congregate and potentially fight over the treasures there but making it also practical to live in the hinterlands and scratch out a life there.  Perhaps adding some scattered buildings with useful but less desirable loot than the center complexes hold.  The game is interesting but I couldn't recommend it to anyone who wasn't willing to essentially play a tech demo (unlike say Kerbal Space Program which I understand is very playable as its intended).

 
re: Crafting badges.

A good resource for that is http://ehsankia.com/steam/cards/ . If you sort by "Set Price" it will tell you how much it costs approximately to complete each set currently. Counter Strike is usually a good one because it only has 5 cards and they go for really cheap. You can usually craft it for 45 cents or so and you can get that from just selling one or two other cards sometimes. You can only craft a badge for the same game 5 times though so there's that.

The prices do fluctuate a lot. If you happen to have a game that has cards and is not in a bundle and you think may be in a bundle at some point then get rid of those cards because the prices plummet when a game gets in a bundle.

The big sales also do crazy things to card prices. They tend to go up early on and then go way down low after. In the past sale the snow globe cards were also selling for crazy prices before and in the very early days of the sale while they went for next to nothing at the end.

Oh good. I'm glad to get the expert opinion on it. It seems like a fun game and the developers seem decent, devoted to it and open to feedback. It also seems fairly polished for Early Access, especially when compared to some other EA offerings.

The devs are doing some 'Play with the developer' sessions but they are on that Green Witch time at times during the week when most of us 'Muricans have to work. They did say they might do some on weekends though.

*Edited to add: I like that it let's you change from a traditional 3rd person behind the car view to a top down Little Racers Street / Mini Motor Racing Evo sort of view. I hadn't notice any other game being able to switch between radically different views like that, but maybe I just didn't fiddle with the controls enough?
Ah cool. I'm pleasantly surprised how polished/balanced it is. In the graphics options, it looks like they're aiming for a WiiU release as well. I haven't tried the iso/top-down yet.

You might be thinking the puzzles make sense now, but wait until you have to drive around town looking for donuts so you can feed a homeless man before you interrogate him :wall:

You can switch between isometric and behind-the-car cams in Little Street Racers.
Correct. I didn't mention it because I hadn't done it.

Well that certainly inspires me with confidence. That and they resorted to Indiegogo the low rent version of Kickstarter that no one pays attention to because they take your money whether the project gets funded or not.
Indiegogo is Skid Row for ambitions. ...I never understood the whole either way we're taking your money aspect.

 
What's the scoop on Rogue Legacy...?

It appears to have lots of awards, and I like the idea of playing as a new character every time I die.  I just wonder if the new characters are re-skins, or if they actually have different skill sets and personalities....  Fun concept, regardless.

 
What's the scoop on Rogue Legacy...?

It appears to have lots of awards, and I like the idea of playing as a new character every time I die. I just wonder if the new characters are re-skins, or if they actually have different skill sets and personalities.... Fun concept, regardless.
There's some differences and they do matter but it's a fairly simplistic game so it's not as though it makes a completely different way of playing.

The interesting thing is that dying isn't really bad. It's how you progress. You get to unlock more skills and upgrades and can eventually save money and so forth through inheritance (aka dying).

 
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What's the scoop on Rogue Legacy...?

It appears to have lots of awards, and I like the idea of playing as a new character every time I die. I just wonder if the new characters are re-skins, or if they actually have different skill sets and personalities.... Fun concept, regardless.
It's an interesting mix of platformers and roguelikes. The basic concept is you are playing as one of the original hero's heirs, which each have unique traits from basic stuff like being stronger than normal, to extreme flatulence. The reality of this is that some of the traits/perks are interesting and really mix up your playstyle, and others are just for laughs. I was a bit disappointed that most tend toward the later, but the actual game itself is still a lot of fun.

You journey into a randomly generated castle, aiming to progress as far as you can while collecting tons of gold which you then use to level up your character when you inevitably die. I'm not a fan of perma-death in games, so this was a nice compromise for me as bettering your stats/equipment lets you get a little farther with each run and not feel like you're just treading in place. It's still a very difficult game (I haven't managed to beat it), but makes for a great pick up and play game since you can do a run or two and take a break without needing to dedicate hours to it.

Personally if the concept intrigues you I recommend it for the price. I payed about twice that (on recommendation of another CAG) and feel I've gotten enough enjoyment even halving not beaten the game for it to be worth it.

 
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I already forgot what this is but you can bet it's crap.

 
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Thanks for the info on Rogue Legacy, Motoki and MrNinjaSquirrel.  Sounds good.  :)

 
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What's the scoop on Rogue Legacy...?

It appears to have lots of awards, and I like the idea of playing as a new character every time I die. I just wonder if the new characters are re-skins, or if they actually have different skill sets and personalities.... Fun concept, regardless.
Since I know most people enjoyed Rogue Legacy I'll be the voice of dissent. I put about 25 hours into it and beat it, and I didn't feel it was worth it. Since there are only four different areas of the castle you get awfully tired of seeing them by about halfway through if not before. Sure, the layout is randomly generated, but you can only kill the same monsters so many times before it starts to feel really grindy and a drag. If there were maybe like ten different environments maybe I'd like it better. But in the end, I'd have to say that for me it falls into the category of indie in the kind of "neat idea that doesn't quite reach its potential" kind of way. I might enjoy a sequel if they greatly expanded it and polished it up a bit. Then again, maybe I've just had enough.

 
Since I know most people enjoyed Rogue Legacy I'll be the voice of dissent. I put about 25 hours into it and beat it, and I didn't feel it was worth it. Since there are only four different areas of the castle you get awfully tired of seeing them by about halfway through if not before. Sure, the layout is randomly generated, but you can only kill the same monsters so many times before it starts to feel really grindy and a drag. If there were maybe like ten different environments maybe I'd like it better. But in the end, I'd have to say that for me it falls into the category of indie in the kind of "neat idea that doesn't quite reach its potential" kind of way. I might enjoy a sequel if they greatly expanded it and polished it up a bit. Then again, maybe I've just had enough.
Just to add to this a bit - I feel the same way, even though I enjoyed every minute of it. However, I just sort of stopped and never thought about it again. Even if you don't beat, it's easily worth the current price if you're itching for a challenging platformer with a bit of grinding attached.

 
After HIB11 I'm reimposing the "wait for a bundle" thing on myself. At least until the vast majority of my indie games are played, anyway.
Yeah, me too. This past winter sale I really splurged on indies for the first time, and justified it by telling myself that I was sick of waiting, and I was getting great deals on them at $3 a pop from Jake and Krugozor. Less than two months later - nowhere near enough time for them to float to the top of the backlog - and Dust, Guacamelee, and Brothers have all been bundled. Even Sparkle 2 was. Now I just need to wait for Super House of Dead Ninjas, Valdis Story, and the Sega games to be bundled to make my failure complete.

In the meantime, I have compensated by buying every damn bundle that comes out. That'll teach me.

 
Yeah, me too. This past winter sale I really splurged on indies for the first time, and justified it by telling myself that I was sick of waiting, and I was getting great deals on them at $3 a pop from Jake and Krugozor. Less than two months later - nowhere near enough time for them to float to the top of the backlog - and Dust, Guacamelee, and Brothers have all been bundled. Even Sparkle 2 was. Now I just need to wait for Super House of Dead Ninjas, Valdis Story, and the Sega games to be bundled to make my failure complete.

In the meantime, I have compensated by buying every damn bundle that comes out. That'll teach me.
Super House of Dead Ninjas was recently 99c on Steam, close enough.

 
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