PSNOT 3.0 - Let's Talk About University of Kentucky, Baby!

Galak z is fun in short busrts. It can be really frustrating since you can work on a mission for 15 minutes flawlessly them die in seconds and have to start all over again.

No way I would have made it passed season 1 if I had to be all 5 levels without dying. They had to add arcade mode as the game is fun but not that fun. Most people probably quit without seeing season 2.
 
Finished S+ing area 2 and did 5-1 because that level is funnn. Tried 5-4 for a while and it seems like the hardest part won't be keeping your combo up (other than the first 15 seconds) but just not dying to the other android.
 
are you guys glitching and using golden guns on the collection?
I dont have the golden guns, so I wont be doing brutal, but I beat uc1 on hard and did the tweak glitch to do the ammo and kill tweak, which makes crushing a breeze.

You can just play crushing normal though according to a lot of people, I aint cro so I need the help.

 
Thanks to milds suggestion we got the kid elmo potty time for her Easter basket.

Im now listening to a large bald black man say pee pee and woo woo.

 
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Got in a car accident on the way to a wedding rehearsal. Not my fault, but my car is most likely totaled.

Good news is that it's a company car, and I was getting a new one anyway. Bad news is that my shoulder hurts like a bitch.
Glad to hear you're ok; I always cringe when I hear someone say they totaled their car even though I know it's not always as bad as it sounds. Several years ago I fell asleep doing 70 on the highway and totaled my car... luckily it was at a time when no one was out so I didn't hurt anyone.
 
God damn it, Carolina's going to win the whole thing. Looks like their whole "let's push the NCAA sanctions to next year" bullshit is actually going to pay off.
Yeah, Louisville should have waited before self imposing their ban... it's a joke. Not fair to the kids there that had nothing to do with it, especially those transfers whose college careers are over now.
 
Finished S+ing area 2 and did 5-1 because that level is funnn. Tried 5-4 for a while and it seems like the hardest part won't be keeping your combo up (other than the first 15 seconds) but just not dying to the other android.
I've only got 5-4 and 5-5 left. Worked on 5-4 some this morning. The first wave that spawns is pretty annoying, but after that it's not too bad. The android doesn't seem like it will be that bad. Prioritize getting the speed boost pick up if you can. And switch to your secondary (which also counts as a dodge) when she gets close with the blade.

What was your strategy for the 1000 combo? 4 player enemy count on infinity drive? I assumed I would have gotten it while S+ing stuff but no dice.
 
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I've only got 5-4 and 5-5 left. Worked on 5-4 some this morning. The first wave that spawns is pretty annoying, but after that it's not too bad. The android doesn't seem like it will be that bad. Prioritize getting the speed boost pick up if you can. And switch to your secondary (which also counts as a dodge) when she gets close with the blade.

What was your strategy for the 1000 combo? 4 player enemy count on infinity drive? I assumed I would have gotten it while S+ing stuff but no dice.
2-1 with 4 player count. piece of cake.
 
Thanks to milds suggestion we got the kid elmo potty time for her Easter basket.

Im now listening to a large bald black man say pee pee and woo woo.
My favorite part is when all the kids say the different names for pee and poop and the one just looks at the camera with a goofy grin and says "I call it a dookie!"
 
Finished Bastion. If it wasn't for the narration and thin hints of a "story" there really wouldn't be much here at all. Some variations in the levels and combat would have been really nice.

And what's with the choice at the end? Restore everything or fly away and start anew.
Who cares? You never saw the world before the "calamity", so you have no connection to it. There's no incentive
or reason to restore it. Of course, you'd want to fly away.

 
Finished Bastion. If it wasn't for the narration and thin hints of a "story" there really wouldn't be much here at all. Some variations in the levels and combat would have been really nice.

And what's with the choice at the end? Restore everything or fly away and start anew.
Who cares? You never saw the world before the "calamity", so you have no connection to it. There's no incentive
or reason to restore it. Of course, you'd want to fly away.
I think the main incentive to restoring it is to give Zulf back his fiance and life, not to mention the people you saw turned to pillars of ash. You learn this was all taken away from him due to the Calamity, if you played his Dream. I can't blame him for being so angry once he learns that the Caledonias unleashed it to try to destroy the Ura, even though they had been living peacefully for decades. The Ura turn on Zulf at the end because of the mounting losses and you can either basically forgive the guy by carrying him with you or leaving him for dead. The only thing I wasn't sure of was if you restore it, does it mean the Calamity can be unleashed again at some point or not, which would mean you could be stuck in a loop of restore, calamity, restore, calamity, etc.. I think it leans more towards it happening again as the New Game Plus starts with an echo of the dialogue Rucks ends with if you chose restoration. "I'll see you in the next one"

 
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I'm enjoying Bully except for the shit fucked camera switches when I'm trying to run away from the prefects. Or when they plant them right outside a door I have to go out and have no chance to avoid getting busted by them.
 
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I'm enjoying Bully except for the shit fucked camera switches when I'm trying to run away from the prefects. Or when they plant them right outside a door I have to go out and have no chance to avoid getting busted by them.
https://www.youtube.com/watch?v=T0dWCNgDYdg

 
Unfortunately that doesn't really help me because as soon as I leave the gym they're right in front of me and I can't get around them or avoid capture. Maybe I have to just spam punch when I'm leaving.
just keep save scumming. you will get it

#rehash

 
The true villain of BvS:

ppg5dIO.jpg

Asshole taking up 4 spaces right at the front of the parking lot with his big ass truck.

 
Glad to hear you're ok; I always cringe when I hear someone say they totaled their car even though I know it's not always as bad as it sounds. Several years ago I fell asleep doing 70 on the highway and totaled my car... luckily it was at a time when no one was out so I didn't hurt anyone.
my last car was totaled. Not nearly as bad as it sounds. It was a fender bender. But with a semi. He hit me and bent the c pillar. Bent frame is automatic total. The rest of the car other than scratches on the bumper was fine.

So yeah totals can be better than they sound. But usually they aren't...

I only had a knee bruise from hitting the center console. Other than that I was fine. Car crash tech did its job.
 
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Recap on Umphreys McGee last night @ The Wiltern. It never seems to amaze me how talented this band is live. I was enjoying the show when the band announced they had a special treat for the last show on the tour. They bring up Arthur Barrow who played bass for the legendary Frank Zappa in the 70's & 80's. The man sure can tear up the bass and it was truly magical. Here's an article about last nights show and pics of Arthur jamming with the band.

http://liveforlivemusic.com/news/umphreys-mcgee-welcomes-frank-zappas-bassist-for-debut-covers-in-la/
 
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I think the main incentive to restoring it is to give Zulf back his fiance and life, not to mention the people you saw turned to pillars of ash. You learn this was all taken away from him due to the Calamity, if you played his Dream. I can't blame him for being so angry once he learns that the Caledonias unleashed it to try to destroy the Ura, even though they had been living peacefully for decades. The Ura turn on Zulf at the end because of the mounting losses and you can either basically forgive the guy by carrying him with you or leaving him for dead. The only thing I wasn't sure of was if you restore it, does it mean the Calamity can be unleashed again at some point or not, which would mean you could be stuck in a loop of restore, calamity, restore, calamity, etc.. I think it leans more towards it happening again as the New Game Plus starts with an echo of the dialogue Rucks ends with if you chose restoration. "I'll see you in the next one"
I got that from the game. And the narrator hints at a loop. There's just no emotional connection to anything pre calamity.
 
aURxX38.png


Great game. Loved it from beginning to end. PSNP guide listed it at a 15-hour plat but that's rushing through and not doing anything aside from targeting the trophies. I'd estimate I was closer to 30-35 at the end (hard to tell as the game has the same bug Rogue Legacy did--putting it in rest mode doesn't stop the clock.)

S&S definitely has Dark Souls influences, but it's got a lot of Metroidvania to it as well. There's shortcuts all over the place, hidden doors, solid platforming elements, and areas/chests/enemies you can't get to until you've gotten further in the game and unlocked special abilities for. There's not a lot of special abilities, but there's a gravity flip, wall jump, double-dash in the air, the ability to solidify moonlight into platforms, and an ability to turn other barriers intangible so you can get through them. If you liked Dust as a combat platformer you should definitely like S&S.

The name comes from two game elements; salt is the main currency in the game. It's what you use to level up your character, upgrade your gear, and transform your gear into stronger weapons and armor. Just like in the Souls game, if you die you lose all your salt and have a chance to get it back by either killing the monster that killed you or (if you died from falling) by killing an easy monster that spawns where you died. If you die before getting it back your salt is gone forever.

The other game element is the sanctuaries that are scattered around the map. Sanctuaries are a replacement for bonfires from the Souls game, but with a bit extra added. Sanctuaries are either uninhabited when you get there, at which point you can claim them, or they're inhabited by one of seven religious sects you can join. When a sanctuary belongs to your sect you can make an offering to the sanctuary which prompts various people to show up. Leader, cleric, blacksmith, alchemist, buyer, guide, etc.. Each sanctuary can home four of those people, each of which provides bonuses while you're in the sanctuary area. Blacksmith causes your attack to go up, the guide causes enemies to drop more items, etc.. Space is limited and the offerings are drop items, so there's some decision-making around where you want to put people. In addition to the people above, visiting a sanctuary lets you level up, allocate skill points, and refills all your refillable potions.

Shrines can be found shortly before every boss. They don't provide the full benefits of a sanctuary but do trigger an autosave and refill  your health and potions. 

Transportation in the game is very easy. The sanctuary guides allow free warping to any other sanctuary. Generally you'll want to put a guide at every location if you can. When you're out in the field you can use a Bell of Return, which takes you to your last sanctuary or shrine visited. Alternatively you can use a Calling Horn, which lets you warp to any sanctuary you have a guide at.

The skill tree in S&S follows the same approach as Final Fantasy X; you have a large number of attribute nodes that you can spend points on in order to navigate the tree to particular skills you want. If you want to use greatswords, for example, you'd look at the path between your closest current skill and Class 1 Greatswords in order to figure out the best way to get there. Here's a picture showing part of it:

salt-and-sanctuary-review-playstation-4-501908-11.jpg

Because of the above approach your starting class doesn't really matter. You can make any combination of skills you want--focus on magic and using a mace, focus on daggers and prayers, etc.. One thing to keep in mind is that not all stats have a global impact on your character; strength, dexterity, magic, and wisdom do absolutely nothing unless you're using a weapon or magic or prayers that scale with that attribute. Putting points into dexterity is pointless if you're using a greatsword (their damage scales with strength.) Changing  your mind about your build partway through means you wasted any effort you put into nodes that don't suit the new build.

The only two attributes that are helpful no matter which class you choose are endurance and willpower. Endurance determines how much  you can carry; the game has roll speed breakdowns at 25% load, 50% load, 75% load, and 100+%. I'd recommend not going over 50%; I used 50% and a ring that increased roll speed to good effect. Willpower adds stamina (jumping, rolling, swinging a weapon, and using magic/prayers all pull stamina temporarily) and focus (which is what spells and prayers pull from--the MP bar, basically.) 

An additional thing to keep in mind about the game is wounding and fatigue. As you take damage your maximum health bar decreases. Depending on the amount and type of damage this can be a small or large decrease. Fire damage, for example, can have a big impact; if you've not visited a shrine or sanctuary in quite a while it's possible for your maximum health to drop to 50% or even below. Health potions won't do anything about that. There are prayers (cleric spells) that can restore wounding damage, though. Fatigue has a similar effect for stamina; every time you jump, cast a spell, etc., there's a hit. The hit varies per action, but generally spells are the big culprit here. There are items you can get from your sect that restore fatigue--they can't be purchased, but when you increase your devotion level at the sect you can choose a reward, one of which is a bottle of the fatigue potion which then gets refilled at every sanctuary or shrine. At the end I was getting three of these since they're pretty useful.

Equipment in the game doesn't work the way I expected it to. You don't get huge upgrades by getting further into the game and picking up dropped loot. Pretty much all the gear you can find sucks. What you do instead is offer the appropriate stone to a sanctuary so that a blacksmith shows up and then have him upgrade your armor and weapons. The first 4-5 upgrades are pretty cheap, salt-wise, and require items that are quite common. As you get further into the game and kill higher level enemies and bosses you'll pick up upgrade items that can be used to get your gear to higher levels or transform it into better items. 

Overall the game wasn't that difficult. Various enemies were a pain in the ass, particularly the ones that used magic but those were less common. Bosses either took me ~5 tries or I knocked them out on the first run; if they took multiple tries then on subsequent runs I'd adjust my approach; switch from sword to hammer (enemies can resist slash or impact damage, but generally not both), add a ring that increases defense against fire or lightning or whatever. None of the bosses have particularly difficult patterns but if you're weak to their attack they can one-shot you. Sometimes the boss would cause a lot of wounding, though, and I'd end up with a low health bar maximum and I'd be scrambling to cast Cleansing Linens to get my maximum health back up. The bosses are going to make you think about your approach but are not hard as long as you adjust appropriately. Since there's a shrine right before each boss it's generally not a big deal to take a few runs at it; if you lose your salt to a boss you don't even need to kill it to get the salt back, just reduce it's health by about a third and it'll be restored.

So...great game...but not perfect. Weapon types aren't balanced well. Great swords are the best weapons by far; go for those and great hammers (for enemies resistant to slash attacks--armored knights for example) and you're good to go. Both item types scale with strength, so you can switch between them to great effect. Magic is supposed to be even better, but I didn't use that so I can't speak for sure on it. Gold is fairly worthless in the game; there are items you can buy like the above-mentioned Bell of Return or the Calling Horn, but those are cheap. The only thing I recall costing much was higher-level spells, which ran around 5000 gold. I had well over 100k at the end. You can spend money to buy salt bags, too, so that's a decent place to dump it. Resting your PS4 messes up the game time as mentioned above. I did have the game crash twice when saving, which were "Oh, shit!" moments but the save was fine; people online have also commented on this, but both times it happened to me were one after the other so I'm not sure if there was something about that location causing the issue.

The game trophies are great. Just about every trophy is for beating a boss. The exceptions are for joining each sect (there are seven sects), maximizing your devotion at a sect (turning in seven sets of 3 items to the leader, which each gives you reward like the fatigue potion mentioned above), upgrading a weapon to the maximum, and completing a set of interactions with three NPCs. Oh, and there's two different endings each of which has a trophy, so just back up your save at the last boss, knock him out for one ending, restore the save and repeat for the other ending.

For the sects trophies; each sect has seven levels of devotion; you level up by collecting sets of three enemy trophies (ears!) for the sect leader. This takes you from the beginning to the end of the game, but joining another sect makes you leave the first sect and kills your progress towards the devotion trophy. There's an easy workaround; the game auto-saves when you kneel at a sanctuary, but after the auto-save you get the options to gain a level, use your skill points, or take an oath. What you can do is kneel, wait for the auto-save symbol to disappear, then take the oath. This will trigger the sect switch, you'll get the trophy, and then you close out of S&S and re-open it at the last auto-save (before you took the oath.) It's an easy workaround; just don't kneel again after switching sects!

If anybody's curious; my build was two-handed hammers level 4, light armor level 4, great swords level 3, prayer level 3. I initially went for heavy armor but it wasn't worth the slow roll and I recommend staying away from that. 

tldr; Fantastic game. I missed the pre-order bonus but still have no regrets buying it at full price. I binged it over a few days and never felt fatigued about it at all. After playing S&S I want to go back to the Souls games to see if they click more for me now.

#CAGbookclub

 
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aURxX38.png


Great game. Loved it from beginning to end. PSNP guide listed it at a 15-hour plat but that's rushing through and not doing anything aside from targeting the trophies. I'd estimate I was closer to 30-35 at the end (hard to tell as the game has the same bug Rogue Legacy did--putting it in rest mode doesn't stop the clock.)

S&S definitely has Dark Souls influences, but it's got a lot of Metroidvania to it as well. There's shortcuts all over the place, hidden doors, solid platforming elements, and areas/chests/enemies you can't get to until you've gotten further in the game and unlocked special abilities for. There's not a lot of special abilities, but there's a gravity flip, wall jump, double-dash in the air, the ability to solidify moonlight into platforms, and an ability to turn other barriers intangible so you can get through them. If you liked Dust as a combat platformer you should definitely like S&S.

The name comes from two game elements; salt is the main currency in the game. It's what you use to level up your character, upgrade your gear, and transform your gear into stronger weapons and armor. Just like in the Souls game, if you die you lose all your salt and have a chance to get it back by either killing the monster that killed you or (if you died from falling) by killing an easy monster that spawns where you died. If you die before getting it back your salt is gone forever.

The other game element is the sanctuaries that are scattered around the map. Sanctuaries are a replacement for bonfires from the Souls game, but with a bit extra added. Sanctuaries are either uninhabited when you get there, at which point you can claim them, or they're inhabited by one of seven religious sects you can join. When a sanctuary belongs to your sect you can make an offering to the sanctuary which prompts various people to show up. Leader, cleric, blacksmith, alchemist, buyer, guide, etc.. Each sanctuary can home four of those people, each of which provides bonuses while you're in the sanctuary area. Blacksmith causes your attack to go up, the guide causes enemies to drop more items, etc.. Space is limited and the offerings are drop items, so there's some decision-making around where you want to put people. In addition to the people above, visiting a sanctuary lets you level up, allocate skill points, and refills all your refillable potions.

Shrines can be found shortly before every boss. They don't provide the full benefits of a sanctuary but do trigger an autosave and refill your health and potions.

Transportation in the game is very easy. The sanctuary guides allow free warping to any other sanctuary. Generally you'll want to put a guide at every location if you can. When you're out in the field you can use a Bell of Return, which takes you to your last sanctuary or shrine visited. Alternatively you can use a Calling Horn, which lets you warp to any sanctuary you have a guide at.

The skill tree in S&S follows the same approach as Final Fantasy X; you have a large number of attribute nodes that you can spend points on in order to navigate the tree to particular skills you want. If you want to use greatswords, for example, you'd look at the path between your closest current skill and Class 1 Greatswords in order to figure out the best way to get there. Here's a picture showing part of it:

salt-and-sanctuary-review-playstation-4-501908-11.jpg

Because of the above approach your starting class doesn't really matter. You can make any combination of skills you want--focus on magic and using a mace, focus on daggers and prayers, etc.. One thing to keep in mind is that not all stats have a global impact on your character; strength, dexterity, magic, and wisdom do absolutely nothing unless you're using a weapon or magic or prayers that scale with that attribute. Putting points into dexterity is pointless if you're using a greatsword (their damage scales with strength.) Changing your mind about your build partway through means you wasted any effort you put into nodes that don't suit the new build.

The only two attributes that are helpful no matter which class you choose are endurance and willpower. Endurance determines how much you can carry; the game has roll speed breakdowns at 25% load, 50% load, 75% load, and 100+%. I'd recommend not going over 50%; I used 50% and a ring that increased roll speed to good effect. Willpower adds stamina (jumping, rolling, swinging a weapon, and using magic/prayers all pull stamina temporarily) and focus (which is what spells and prayers pull from--the MP bar, basically.)

An additional thing to keep in mind about the game is wounding and fatigue. As you take damage your maximum health bar decreases. Depending on the amount and type of damage this can be a small or large decrease. Fire damage, for example, can have a big impact; if you've not visited a shrine or sanctuary in quite a while it's possible for your maximum health to drop to 50% or even below. Health potions won't do anything about that. There are prayers (cleric spells) that can restore wounding damage, though. Fatigue has a similar effect for stamina; every time you jump, cast a spell, etc., there's a hit. The hit varies per action, but generally spells are the big culprit here. There are items you can get from your sect that restore fatigue--they can't be purchased, but when you increase your devotion level at the sect you can choose a reward, one of which is a bottle of the fatigue potion which then gets refilled at every sanctuary or shrine. At the end I was getting three of these since they're pretty useful.

Equipment in the game doesn't work the way I expected it to. You don't get huge upgrades by getting further into the game and picking up dropped loot. Pretty much all the gear you can find sucks. What you do instead is offer the appropriate stone to a sanctuary so that a blacksmith shows up and then have him upgrade your armor and weapons. The first 4-5 upgrades are pretty cheap, salt-wise, and require items that are quite common. As you get further into the game and kill higher level enemies and bosses you'll pick up upgrade items that can be used to get your gear to higher levels or transform it into better items.

Overall the game wasn't that difficult. Various enemies were a pain in the ass, particularly the ones that used magic but those were less common. Bosses either took me ~5 tries or I knocked them out on the first run; if they took multiple tries then on subsequent runs I'd adjust my approach; switch from sword to hammer (enemies can resist slash or impact damage, but generally not both), add a ring that increases defense against fire or lightning or whatever. None of the bosses have particularly difficult patterns but if you're weak to their attack they can one-shot you. Sometimes the boss would cause a lot of wounding, though, and I'd end up with a low health bar maximum and I'd be scrambling to cast Cleansing Linens to get my maximum health back up. The bosses are going to make you think about your approach but are not hard as long as you adjust appropriately. Since there's a shrine right before each boss it's generally not a big deal to take a few runs at it; if you lose your salt to a boss you don't even need to kill it to get the salt back, just reduce it's health by about a third and it'll be restored.

So...great game...but not perfect. Weapon types aren't balanced well. Great swords are the best weapons by far; go for those and great hammers (for enemies resistant to slash attacks--armored knights for example) and you're good to go. Both item types scale with strength, so you can switch between them to great effect. Magic is supposed to be even better, but I didn't use that so I can't speak for sure on it. Gold is fairly worthless in the game; there are items you can buy like the above-mentioned Bell of Return or the Calling Horn, but those are cheap. The only thing I recall costing much was higher-level spells, which ran around 5000 gold. I had well over 100k at the end. You can spend money to buy salt bags, too, so that's a decent place to dump it. Resting your PS4 messes up the game time as mentioned above. I did have the game crash twice when saving, which were "Oh, shit!" moments but the save was fine; people online have also commented on this, but both times it happened to me were one after the other so I'm not sure if there was something about that location causing the issue.

The game trophies are great. Just about every trophy is for beating a boss. The exceptions are for joining each sect (there are seven sects), maximizing your devotion at a sect (turning in seven sets of 3 items to the leader, which each gives you reward like the fatigue potion mentioned above), upgrading a weapon to the maximum, and completing a set of interactions with three NPCs. Oh, and there's two different endings each of which has a trophy, so just back up your save at the last boss, knock him out for one ending, restore the save and repeat for the other ending.

For the sects trophies; each sect has seven levels of devotion; you level up by collecting sets of three enemy trophies (ears!) for the sect leader. This takes you from the beginning to the end of the game, but joining another sect makes you leave the first sect and kills your progress towards the devotion trophy. There's an easy workaround; the game auto-saves when you kneel at a sanctuary, but after the auto-save you get the options to gain a level, use your skill points, or take an oath. What you can do is kneel, wait for the auto-save symbol to disappear, then take the oath. This will trigger the sect switch, you'll get the trophy, and then you close out of S&S and re-open it at the last auto-save (before you took the oath.) It's an easy workaround; just don't kneel again after switching sects!

If anybody's curious; my build was two-handed hammers level 4, light armor level 4, great swords level 3, prayer level 3. I initially went for heavy armor but it wasn't worth the slow roll and I recommend staying away from that.

tldr; Fantastic game. I missed the pre-order bonus but still have no regrets buying it at full price. I binged it over a few days and never felt fatigued about it at all. After playing S&S I want to go back to the Souls games to see if they click more for me now.

#CAGbookclub
15 hour plat? Stotch can do it in 5.

 
aURxX38.png


Great game. Loved it from beginning to end. PSNP guide listed it at a 15-hour plat but that's rushing through and not doing anything aside from targeting the trophies. I'd estimate I was closer to 30-35 at the end (hard to tell as the game has the same bug Rogue Legacy did--putting it in rest mode doesn't stop the clock.)

S&S definitely has Dark Souls influences, but it's got a lot of Metroidvania to it as well. There's shortcuts all over the place, hidden doors, solid platforming elements, and areas/chests/enemies you can't get to until you've gotten further in the game and unlocked special abilities for. There's not a lot of special abilities, but there's a gravity flip, wall jump, double-dash in the air, the ability to solidify moonlight into platforms, and an ability to turn other barriers intangible so you can get through them. If you liked Dust as a combat platformer you should definitely like S&S.

The name comes from two game elements; salt is the main currency in the game. It's what you use to level up your character, upgrade your gear, and transform your gear into stronger weapons and armor. Just like in the Souls game, if you die you lose all your salt and have a chance to get it back by either killing the monster that killed you or (if you died from falling) by killing an easy monster that spawns where you died. If you die before getting it back your salt is gone forever.

The other game element is the sanctuaries that are scattered around the map. Sanctuaries are a replacement for bonfires from the Souls game, but with a bit extra added. Sanctuaries are either uninhabited when you get there, at which point you can claim them, or they're inhabited by one of seven religious sects you can join. When a sanctuary belongs to your sect you can make an offering to the sanctuary which prompts various people to show up. Leader, cleric, blacksmith, alchemist, buyer, guide, etc.. Each sanctuary can home four of those people, each of which provides bonuses while you're in the sanctuary area. Blacksmith causes your attack to go up, the guide causes enemies to drop more items, etc.. Space is limited and the offerings are drop items, so there's some decision-making around where you want to put people. In addition to the people above, visiting a sanctuary lets you level up, allocate skill points, and refills all your refillable potions.

Shrines can be found shortly before every boss. They don't provide the full benefits of a sanctuary but do trigger an autosave and refill your health and potions.

Transportation in the game is very easy. The sanctuary guides allow free warping to any other sanctuary. Generally you'll want to put a guide at every location if you can. When you're out in the field you can use a Bell of Return, which takes you to your last sanctuary or shrine visited. Alternatively you can use a Calling Horn, which lets you warp to any sanctuary you have a guide at.

The skill tree in S&S follows the same approach as Final Fantasy X; you have a large number of attribute nodes that you can spend points on in order to navigate the tree to particular skills you want. If you want to use greatswords, for example, you'd look at the path between your closest current skill and Class 1 Greatswords in order to figure out the best way to get there. Here's a picture showing part of it:

salt-and-sanctuary-review-playstation-4-501908-11.jpg

Because of the above approach your starting class doesn't really matter. You can make any combination of skills you want--focus on magic and using a mace, focus on daggers and prayers, etc.. One thing to keep in mind is that not all stats have a global impact on your character; strength, dexterity, magic, and wisdom do absolutely nothing unless you're using a weapon or magic or prayers that scale with that attribute. Putting points into dexterity is pointless if you're using a greatsword (their damage scales with strength.) Changing your mind about your build partway through means you wasted any effort you put into nodes that don't suit the new build.

The only two attributes that are helpful no matter which class you choose are endurance and willpower. Endurance determines how much you can carry; the game has roll speed breakdowns at 25% load, 50% load, 75% load, and 100+%. I'd recommend not going over 50%; I used 50% and a ring that increased roll speed to good effect. Willpower adds stamina (jumping, rolling, swinging a weapon, and using magic/prayers all pull stamina temporarily) and focus (which is what spells and prayers pull from--the MP bar, basically.)

An additional thing to keep in mind about the game is wounding and fatigue. As you take damage your maximum health bar decreases. Depending on the amount and type of damage this can be a small or large decrease. Fire damage, for example, can have a big impact; if you've not visited a shrine or sanctuary in quite a while it's possible for your maximum health to drop to 50% or even below. Health potions won't do anything about that. There are prayers (cleric spells) that can restore wounding damage, though. Fatigue has a similar effect for stamina; every time you jump, cast a spell, etc., there's a hit. The hit varies per action, but generally spells are the big culprit here. There are items you can get from your sect that restore fatigue--they can't be purchased, but when you increase your devotion level at the sect you can choose a reward, one of which is a bottle of the fatigue potion which then gets refilled at every sanctuary or shrine. At the end I was getting three of these since they're pretty useful.

Equipment in the game doesn't work the way I expected it to. You don't get huge upgrades by getting further into the game and picking up dropped loot. Pretty much all the gear you can find sucks. What you do instead is offer the appropriate stone to a sanctuary so that a blacksmith shows up and then have him upgrade your armor and weapons. The first 4-5 upgrades are pretty cheap, salt-wise, and require items that are quite common. As you get further into the game and kill higher level enemies and bosses you'll pick up upgrade items that can be used to get your gear to higher levels or transform it into better items.

Overall the game wasn't that difficult. Various enemies were a pain in the ass, particularly the ones that used magic but those were less common. Bosses either took me ~5 tries or I knocked them out on the first run; if they took multiple tries then on subsequent runs I'd adjust my approach; switch from sword to hammer (enemies can resist slash or impact damage, but generally not both), add a ring that increases defense against fire or lightning or whatever. None of the bosses have particularly difficult patterns but if you're weak to their attack they can one-shot you. Sometimes the boss would cause a lot of wounding, though, and I'd end up with a low health bar maximum and I'd be scrambling to cast Cleansing Linens to get my maximum health back up. The bosses are going to make you think about your approach but are not hard as long as you adjust appropriately. Since there's a shrine right before each boss it's generally not a big deal to take a few runs at it; if you lose your salt to a boss you don't even need to kill it to get the salt back, just reduce it's health by about a third and it'll be restored.

So...great game...but not perfect. Weapon types aren't balanced well. Great swords are the best weapons by far; go for those and great hammers (for enemies resistant to slash attacks--armored knights for example) and you're good to go. Both item types scale with strength, so you can switch between them to great effect. Magic is supposed to be even better, but I didn't use that so I can't speak for sure on it. Gold is fairly worthless in the game; there are items you can buy like the above-mentioned Bell of Return or the Calling Horn, but those are cheap. The only thing I recall costing much was higher-level spells, which ran around 5000 gold. I had well over 100k at the end. You can spend money to buy salt bags, too, so that's a decent place to dump it. Resting your PS4 messes up the game time as mentioned above. I did have the game crash twice when saving, which were "Oh, shit!" moments but the save was fine; people online have also commented on this, but both times it happened to me were one after the other so I'm not sure if there was something about that location causing the issue.

The game trophies are great. Just about every trophy is for beating a boss. The exceptions are for joining each sect (there are seven sects), maximizing your devotion at a sect (turning in seven sets of 3 items to the leader, which each gives you reward like the fatigue potion mentioned above), upgrading a weapon to the maximum, and completing a set of interactions with three NPCs. Oh, and there's two different endings each of which has a trophy, so just back up your save at the last boss, knock him out for one ending, restore the save and repeat for the other ending.

For the sects trophies; each sect has seven levels of devotion; you level up by collecting sets of three enemy trophies (ears!) for the sect leader. This takes you from the beginning to the end of the game, but joining another sect makes you leave the first sect and kills your progress towards the devotion trophy. There's an easy workaround; the game auto-saves when you kneel at a sanctuary, but after the auto-save you get the options to gain a level, use your skill points, or take an oath. What you can do is kneel, wait for the auto-save symbol to disappear, then take the oath. This will trigger the sect switch, you'll get the trophy, and then you close out of S&S and re-open it at the last auto-save (before you took the oath.) It's an easy workaround; just don't kneel again after switching sects!

If anybody's curious; my build was two-handed hammers level 4, light armor level 4, great swords level 3, prayer level 3. I initially went for heavy armor but it wasn't worth the slow roll and I recommend staying away from that.

tldr; Fantastic game. I missed the pre-order bonus but still have no regrets buying it at full price. I binged it over a few days and never felt fatigued about it at all. After playing S&S I want to go back to the Souls games to see if they click more for me now.

#CAGbookclub
Damn, now I'm really tempted to pick this one up as well.
 
I've lost almost all interest in the tournament. I guess it'd be cool for Notre Dame to win it for state pride, or Syracuse since a lot of people said they shouldn't even be in. I've never liked Villanova and the last UNC team I liked had Jerry Stackhouse and Rasheed Wallace on it. 

 
I recently found out that the bunny and egg stuff isn't random and actually represents what Easter used to be really about.

Constantine appropriated a pagan holiday for Christianity and decided to start celebrating the death and resurrection of Christ then to make it easier for the pagans to convert. The original holiday celebrated Ishtar, who I believe was the goddess of rebirth or something, and her symbols are eggs and rabbits.

Pretty cool, I always thought it was random bullshit for kids.
 
I recently found out that the bunny and egg stuff isn't random and actually represents what Easter used to be really about.

Constantine appropriated a pagan holiday for Christianity and decided to start celebrating the death and resurrection of Christ then to make it easier for the pagans to convert. The original holiday celebrated Ishtar, who I believe was the goddess of rebirth or something, and her symbols are eggs and rabbits.

Pretty cool, I always thought it was random bullshit for kids.
constantine-main.jpg


 
Jimbo I just got an email that Verizon is changing to frontier April 1
Sorry to hear that. Knew it was inevitable but even still. Hopefully they don't screw up the service or billing too much. As I mentioned we use them in our Sarasota Office. Really rather not have to switch to Comcrap and try to break the contract. Wonder how that works if we signed with Verizon and they sold to Frontier. I expect them to send the bill to the Florida office instead of the New York one. I probably can't set up account with Frontier online without the first bill.

ETA: I see from Kilik's link we SHOULD be able to setup our Frontier accounts now. Will have to give that a try.

 
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Syracuse HYPE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I was streaming for most of the game, sounds like I would have got super pissed off at the first half and probably turned it off anyway. But caught the ending, awesome!

 
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The generic and terrible music on ESPN.com highlights cracks me up all the time. It always feels so out of place.

 
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bastion plat get.

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I think I 100%d it on 360 but I don't remember having to do the who knows where stuff with all idols. It's still a cool game even if the threadbare story displeases eldergamer.
 
bread's done
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