More info on the game:
Today, Zsolt sent us the answers to those questions from Hungary(!) I hope you find the answers you’re looking for below – I know his response on Trophies will please many of you…
Q: What kind of graphics can we expect from The Punisher: No Mercy?
A: With so many great looking First Person Shooter(FPS) and Third Person Shooter(TPS) games available, we simply can’t afford not to give gamers the same kind of high quality. We’ve licensed great technology and we’re pushing it to the limits. With the overall feel of The Punisher: No Mercy, we’ve included dark, smoky / hazy levels with realistic characters and environments, but we’re still keeping several comic pages impressions that truly capture the essence of what fans have come to expect from the Punisher franchise.
Q: Why is Zen Studios using the Unreal Engine to build The Punisher: No Mercy?
A: Unreal Engine is one of the best in the industry, perfect for a multiplayer heavy FPS / TPS game. It was exceptional at the time we licensed it, but over the last months the Epic engineers made drastic improvements for the PlayStation3 code with tons of new special technologies and features. We are working very hard to make sure you see some of these improvements firsthand in The Punisher: No Mercy.
Q: Is there going to be a trophy system?
A: Yes, the Trophy system is fully supported.
Q: When can we expect to see a trailer?
A: The first trailer will be available within the coming weeks.
Q: Is there a single player mode?
A: Yes, there is a single player story mode where players need to beat hordes of bad guys in different challenging game mode to unfold the original story and unlock all elements of the game.
Q: Is there going to be character customization?
A: Yes! Players can select special abilities before the battle that can give you tactical benefits on the field if you exploit them cleverly. We’ll have more details at a later time.
Q: How many different weapons will be in the game?
A: Creating an impressive arsenal in The Punisher: No Mercy has been one of our top priorities. We’ve included different categories of weapons that players can choose from (close quarters, long range, and special weapon). As players collect more and more frags or weapon power-ups, the arsenal becomes more and more lethal.
Q: When can we see the first screen shots?
A: The first screenshots are currently available on Gamespot, and many more will be available in the near future.
Q: Any idea of how big a download this will be?
A: Hopefully below 1gig, but it may be difficult as we want to include all the cool graphics and environment that we are currently working on.
Q: Will there be Hungarian subtitles? (from EmThor in Hungry!)
A: The game is localized to German, Italian, Spanish and French, but unfortunately not to Hungarian. However if you are around Budapest feel free to visit our studio, and we can provide some real time narration :o)
Q: Will the game output at 30 or 60 FPS?
A: With this kind of huge GFX data only 30 FPS is realistic.
Q: How do you pronounce “Zsolt Kigyossy”?
A: “Zs” is one letter, same as in Zsa Zsa Gabor. Pronouncing anything in my language is simple: one just needs to try to pronounce each letters (like in German), and it is done :o) thank you for asking.