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Social interactivity, the next big step for multiplayer first person shooters

#1 CitizenErased115   CAGiversary! CAGiversary!   65 Posts   Joined 6.4 Years Ago  


Posted 14 December 2010 - 09:17 AM

Hi guys, I wrote an article for Examiner.com about the lack of social interactivity in our multiplayer first person shooters, those who play them might relate to it.

I'm an amateur artist but I'll be happy to do some black and white commission artwork! http://archonyto.deviantart.com/

#2 panzerfaust  


Posted 14 December 2010 - 09:23 AM

I wholeheartedly agree. Multiplayer these days is all about satisfying each individual player so they feel like an accomplished lone wolf. What results is a fairly routine and more mundane experience compared to shooters like Wolfenstein (2001), Tribes 2, and even Counter-Strike/Day of Defeat.

And with games like Battlefield down-scaling itself to accommodate lone wolf casuals, the future doesn't seem too bright if you're the type of a gamer looking for a bit more in his FPS. Even Ghost Recon caved in. It's all about the k/d ratios.

Notice how the competitive FPS scene has dwindled because of this as well.