have to disagree
the OP has been updated to reflect the sales jump from Infamous 1 to Infamous 2
the 2nd one has sold about 50% the total of the 1st in just 5 months and there's several sales jump pricing scenarios left in the 2 yr window for them to be equal
Fair enough (no pun intended
) I was using the information you provided in your original post and made my case using that.
But still unless the sales spiked you're not selling to many more folks that A ) bought the original title B ) the new folks who bought a PS3 since the first game came out and picked the sequel up. So of course it will have a higher sales rate in its over all lifespan since more users = more sales.
But my point still remains, the IP itself doesn't have the expanded sales a sequel of the caliber your making it out to be SHOULD HAVE, as compared to Uncharted and other big game franchises on PS3, that display massive sales spikes in subsequently released sequels.
Edit 2: Out of my own curiosity I looked at first week sales for both and In1 bore out 179k vs In2 at 244k. This directly shows what I'm trying to impress upon you, compared to other Sony franchises you mentioned the sales don't bare out the massive sales uptick I would expect to see from a AAA title that In2 should be.
Not arguing the popularity of the IP, just pointing out the what I see based on the facts presented to me on the data you showed.
Edit: Upon further scrutinization of the information you provided, an established IP will almost always have a faster sell through than a new IP (the only case being a game that is an utter disaster and word of mouth kills it) so that accounts for the quicker sales of In2 over In1. And as I mentioned lifetimes sales of In2 will probably top In1 for the reasons I mentioned, my point was I expected more sales as per what you mentioned and wanted comments on, and that I don't see as indicative based on the data provided.
You mention Prototype, however Prototype differed in two ways, one it was a multi platform title (versus In1 being PS3 exclusive) and two it was DIRECT competition to Infamous which hurt In1's sales (hence all of the Infamous vs. Prototype discussions when both games were released)
And for the sequel, its anyone's guess, the article you provided from Eurogamer is over a year old, its going to be up to Sucker Punch to decide if they want to move on, Sony to greenlight it, and the fans to be interested in a sequel, and while I think it would be accepted, the demand isn't as much as for say Uncharted 3 or other big name games. Sales are going to be a huge factor for Sony to give them a go ahead, that and if they can spice it up enough to make a game people really want to play, so we'll see how things work out.
I'm glad In: FoB sold well, as someone else mentioned in this thread it gave Sucker Punch a chance to do something new that was impossible to do in a $60 title and allowed them to get the game out to more people who otherwise wouldn't have played it, if it wasn't priced at a must buy $10 price point.
Edited by uncle5555, 15 November 2011 - 04:02 PM.