The Tragic Geek
CAGiversary!
I bought MGS3 months ago. Back in January, I believe. Anyway, if the problem I'm about to describe has to do with the disc itself, there's no way I can return it, but if any of you have had similar problems and found a way to fix it, I'd be grateful if you could mention it here.
Anyway, for whatever reason (disc or console), whenever Snake is in a radio conversation, the game seems to stutter. This problem is most apparent with the first long codec discussion, in which they show a quick clip of a soldier patrolling the outside of the factory; that brief segment shown skips horrendously. Whenever the character speaking to Snake switches, it takes a good six seconds for their picture to appear.
Not only that, but the speech tends to mess up as well, and at random. This is most common when The Boss begins speaking, and it goes back to Major Tom; Tom's "Your mission is to rescue Sokolov" message sounds more like "Y--- mission is to ------rescue S-s-s-s-s-okolov."
Unfortunately, I haven't had time just yet to play forward and see how the rest of the game fares with this problem. As far as I can tell, it's a problem limited to radio conversations. Even if it is nitpicky, it's too annoying a problem to simply ignore.
Anyway, anybody have something similar happen to them in the game? Could it be the result of a faulty copy of the game, or is my PS2 getting to old/dusty to run it?
Thanks in advance.
Anyway, for whatever reason (disc or console), whenever Snake is in a radio conversation, the game seems to stutter. This problem is most apparent with the first long codec discussion, in which they show a quick clip of a soldier patrolling the outside of the factory; that brief segment shown skips horrendously. Whenever the character speaking to Snake switches, it takes a good six seconds for their picture to appear.
Not only that, but the speech tends to mess up as well, and at random. This is most common when The Boss begins speaking, and it goes back to Major Tom; Tom's "Your mission is to rescue Sokolov" message sounds more like "Y--- mission is to ------rescue S-s-s-s-s-okolov."
Unfortunately, I haven't had time just yet to play forward and see how the rest of the game fares with this problem. As far as I can tell, it's a problem limited to radio conversations. Even if it is nitpicky, it's too annoying a problem to simply ignore.
Anyway, anybody have something similar happen to them in the game? Could it be the result of a faulty copy of the game, or is my PS2 getting to old/dusty to run it?
Thanks in advance.