

Release Information
Release Date: 9/25/15 (NA), 10/2/15 (EU)
Price: $39.99
# of Players: NA
https://www.youtube.com/watch?v=5E_aJ0PxahM
https://www.youtube.com/watch?v=jFBFtCiF1Gg
From the Nintendo Treehouse live show that Nintendo is doing at E3 2015, it was stated that you are the designer of the town rather then the mayor. You can pick and place the animals houses anywhere you please from putting there house on an island, next to a river, in the mountains, on the beach, etc. You can decorate inside and outside the homes with all the items in the game. Isabelle will be in the game as the person informing you what should be built or is requested. It has a new Main Street with boarded up buildings that can be fixed up over time. What is confirmed is Nook's Homes, a school, a hospital, and a Nookling Store. It has not been confirmed if actual time is followed in this game or if it runs on a sped up clock. It was stated that 10-0 amiibo Animal Crossing would be released on the games release day with more coming after that.
A preview of Animal Crossing: Happy Home Designer from Nintendo Life shares the latest details about the game. You’ll find an information summary below.
– Game features a hub like the City found from the Animal Crossing: City Folk
– Your office is here, and it’s where the action is
– There are public facilities like restaurants, shops and hospitals that can be built over time
– These are managed by your assistant Isabel
– Hub expands as you progress
– Players have a job, and the job is what you do
– In charge of planning, designing and decorating homes for the numerous animals who demand your services
– Animals are random
– They can be found wandering the central hub
– Approach them and accept their request to initiate the project
– Set up a meeting in your office in order to advance the process
– First need to choose a section of the map
– Each has their own terrain and characteristics
Ex: may choose to give your customer a lovely beachside home or one that sits on the edge of a river bank
– Can choose the “Season” as well
– Let an animal live in all-round scorching summer or perpetual winter
– Can then begin designing the actual house
– Pick from an ever increasing selection of wall materials, roof types, doors and fences
– Next, you can decorate the inside and outside of the home
– Choose from features such as swimming pools or sand pits
– The catalog of furniture and house styles is limited to begin with
– After taking a request from a critter, the relevant “set” for the request becomes available
– Clients will have a number of items awaiting unboxing when you begin a redesign that must be incorporated into the overall design
– Study “courses” at your desk
– Exchange these for play coins
– Courses can teach you the ability to add more forms of decorations to your home designs, such as “ceiling decorations”
– After fulfilling a request and the critter in question is satisfied, they move into their new home and your job is complete
– Have a “working day” instead of the “real-time clock” system
– Once your tasks are complete, day turns to night
– You can choose to end the working day
– Greater control over your appearance from the start
– Choose skin color, animal’s clothes, assign “roles”
– Certain animals can be chosen to teach in the nearby school, or work behind the counter in the café
– Arrange homes and public buildings into miniature diorama like scenes
– The animals will accept any design created for them
– When designing a home, there is virtually no limit to what you can do
– Furniture doesn’t need to be bought, bells don’t need to be spent, and your only worry is running out of floor space
– Use an Animal Crossing amiibo card to make an animal instantly available for a home re-model
– Cards also act as a gateway to invite animals into other animals homes or public facilities
– Ex: while visiting Teddy after a successful remodel, scanning in Stitches would see him drop by for a visit
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