Confirmed that its not.
Online play, contrary to what you're thinking and how this new stream of gamers is conditioned to believe that these games make themselves, is an element of the game it's in. That means that, just like artists, programmers, directors etc... someone has to be hired and paid to implement online. This also means that online mode takes money away from the overall budget for the game. That's right.. games have budgets.. that's why some games don't have "T3h leet graficks." That's why not every game has everything.
What does this mean? It means that gamers are sacrificing other things to get a game mode that CANNOT work right. In some cases, that's a good thing. Sometimes you lose out on some cheesy mini-games or something. But many would just prefer more to be added to the actual "game" itself. Not a gimmick.
That's why online play would be bad. Not only would it totally hurt the gaming industry if it became a standard (since not every company can afford to implement it and maintain servers), but you'd pretty much be back to square one anyway. It's not like if Tekken and VF were online that everyone would play both games. That's impossible. Then you consider that some people are online simply because.... it's online. They don't even care about FG's really, which means that FG's are now spending money to add a gimmick that puts them in competition with MORE games. Now 'who had the best online!" becomes another goony way to sell a game. Anotehr way NOT based on actual gameplay.
Contrary to what G4 tells you... if online is added to a game, SOMETHING is getting taken out.
I think online play would be great, but I know our technology isn't up to par to make it smooth yet. Give it some time, don't rush it. It's inevitable anyway.
You may say you want to play online against "skilled opponents" to build your own skills.
BUT THERE ARE NONE TO BE FOUND. Online fighting games are completely broken to the point of eating the same mixup over and over. Even the best "DOA" and "MK" online players gave up on those games. There is no real skill there, there is nothing to gain other than a chat interface and broken mechanics.
You can't replace fighting a person face-to-face. Not at this moment. When you play online, you're not playing against skilled opponents.
You're playing against the system. Against lag. Against broken glitches. Against hackers and cheaters. Against traps and tactics that don't exist offline.
Against yourself, because you're not getting any better.
People want online play FOR THE SAKE OF online play only, with no regards to how well it's implemented, the COSTS that Namco would have to fork for servers, what features IT'LL TAKE AWAY due to the budget required for it, and apparently no care at all of how it plays.
Now, this is how lag can affect games.
In a FPS, it's the difference between hitting or not. Misses will get you killed.
In a fighting game, the one that doesn't abuse frames loses.
Fighting games are an average of 60 frames of animation per second. With lag, tons of frames are lost.
Now, some moves require inputs within 1~3 frames. Very tight timing. Those moves become nigh impossible in online play.
Let's move on to why I complain about rushed online play.
Here's an example, you have about 8 frames to break a throw. Now, tell me, how are you going to break that throw if you don't even see it coming? With lag, some throws become basically invisible and unbreakable.
Some moves give advantage or disadvantage on block, meaning either the attacker gets initiative or loses it. Advantage with lag can sometimes mean GUARANTEED THROWS because there isn't time to react to it in that kind of lagged situation. Disadvantage with lag can mean that moves that are normally left WIDE OPEN to counterattack are now safe, because there isn't enough time to react properly to punish.
That's just the tip of the iceberg.
Playing online is the equivalent of playing chess where you can move any piece any way you like. The rules (game balance) get tossed out the window. A game that flashes and claps when you do something wrong is basically the summation of what the online game play would be like.
Except it'll cost Namco a ton of money on development and servers.
When you play a fighting game online, you're not really playing the fighting game that was made and carefully balanced. You're playing Lag-fest Cheap-traps HAXX0r MARK II. Sure, it'd be great for the casual gamers because they don't know what's going on!