Apple Invades the Game Market (Discuss your opinion)

erniemac

CAGiversary!
One year and—barely—nine months. That's what it has taken Apple to invade 19 percent of the total US portable game market, while the PSP sunk from 20% to 11%, and the Nintendo dropped 5%. And that's only revenue.


http://gizmodo.com/5499467/apple-invades-the-game-market

I'm not a full time gamer anymore. I try and play when I can, but it's not as often as I would like. But I always have my iPhone on me, and it's better than the stares I get while playing my DS or PSP.

Do you agree that Apple is taking market share away from the big game developers, and do you think this will continue.

Discuss....
 
I've always wondered though about battery life. I mean if my DS dies I still have my phone, but if my iPhone dies I have nothing. So do I really want to play lengthy games on it?
 
[quote name='DarkNessBear']I've always wondered though about battery life. I mean if my DS dies I still have my phone, but if my iPhone dies I have nothing. So do I really want to play lengthy games on it?[/QUOTE]

You play short burst games on it. Nothing intensive or long.
 
easy pop games... that's all. They are the like the 100s that are free that you play in a browser.

there might be a few gems... but overall, nothing to compare to PSP or NDS.

It's only because it's so easily available, and the cheap prices on them that make it available.


It's the battle of portability... you're already carrying a phone/web/music player... why not games too and just leave the PSP and NDS at home when you're going out.



But I hate all things apple... because apple products = appliances and I really can't agree to any price that high for an appliance.
 
Yep, a phone is about the only gaming I'd do in public as I don't game enough to take a portable gaming console around with me everywhere.

I don't have an iPhone, but if I did I'd definitely have some easy pick up and play games on it for killing time in waiting rooms etc.

But I wouldn't think it would be a threat to the DS or PSP etc. The people playing RPGs and other more substantive/lengthy games on portables aren't going to stop just because they have a smart phone that can play games. The iPhone and other smartphones etc. are just selling games mostly to people who wouldn't buy portable gaming consoles and/or to people who already own those.

As for Apple, I don't love them or hate them. I just bought my first every Apple product last week--a 5th generation 8GB nano. Needed a new flash player for the gym, and it was a no brainer now that they finally built in an FM tuner. I couldn't find any others I liked much that were significantly cheaper, and nothing matched the form factor or ease of synching with iTunes for podcasts etc.

I'd be interested in an iPhone if they were on Verizon---still don't know that I'd cave as I don't need internet on my phone enough to pay $30 a month for it.
 
the iphone, ipod touch, and soon to be ipad are a legit player in the gaming market. There are games that have sold millions. There are more games on the app store released on a daily basis then the psp has released this year. Sure, a lot of them aren't very good, but there are a lot that are incredibly addictive and a tramendous value. For example, gameloft had a .99 sale for dungeon hunter just this weekend. It lasted for about 5 hours for 1 play through on one character class- I know of no other comparable value on the psp or ds. There are dozens, if not hundreds of very fun games on the app store that are very inexpensive and sometimes free. How many are on the PSP? I love nintendo hand held IP like mario, zelda, ect and nothing on the iphone can replace that, but there is legit content to be enjoyed. Square enix is working on an original rpg for the iphone, and the guys from professor layton are making a puzzler unique to the platform that looks pretty much identical.

As far is it hurting the competitors, I might be rare(I honestly don't know), but there is no doubt the app store has severely cut back my consumption of PSP and DS games, and even 360 and PS3 stuff.

To the poster who complained about cost of apple products...while you might thing an ipod touch is expensive, the content available is a far cheaper- just look at GTA on the app store for 10 bucks or plants vs zombies for 3. Also, to people saying they don't want an iphone- you certainly don't need one to make use of the app store, I use am ipod touch myself. I believe there have been over 20 Million ipod touches sold- that is a HUGE number you are overlooking if you only are considering the iphone as the consumer here I actually have had an iphone since day 1 and never played games on it because I didn't want to waist my battery, it wasn't until I got a free ipod touch that I found the app store. Certainly, If you have an idevice and haven't checked out the app store, you are missing out on some great gaming bang for your buck.
 
[quote name='caltab']the iphone, ipod touch, and soon to be ipad are a legit player in the gaming market. There are games that have sold millions. There are more games on the app store released on a daily basis then the psp has released this year. Sure, a lot of them aren't very good, but there are a lot that are incredibly addictive and a tramendous value. For example, gameloft had a .99 sale for dungeon hunter just this weekend. It lasted for about 5 hours for 1 play through on one character class- I know of no other comparable value on the psp or ds. There are dozens, if not hundreds of very fun games on the app store that are very inexpensive and sometimes free. How many are on the PSP? I love nintendo hand held IP like mario, zelda, ect and nothing on the iphone can replace that, but there is legit content to be enjoyed. Square enix is working on an original rpg for the iphone, and the guys from professor layton are making a puzzler unique to the platform that looks pretty much identical.

As far is it hurting the competitors, I might be rare(I honestly don't know), but there is no doubt the app store has severely cut back my consumption of PSP and DS games, and even 360 and PS3 stuff.

To the poster who complained about cost of apple products...while you might thing an ipod touch is expensive, the content available is a far cheaper- just look at GTA on the app store for 10 bucks or plants vs zombies for 3. Also, to people saying they don't want an iphone- you certainly don't need one to make use of the app store, I use am ipod touch myself. I believe there have been over 20 Million ipod touches sold- that is a HUGE number you are overlooking if you only are considering the iphone as the consumer here I actually have had an iphone since day 1 and never played games on it because I didn't want to waist my battery, it wasn't until I got a free ipod touch that I found the app store. Certainly, If you have an idevice and haven't checked out the app store, you are missing out on some great gaming bang for your buck.[/QUOTE]


you should have just called me out ;)

I don't like the iphone because there isn't any at&t service. touch is nice, but then you have to look past that. it's the iphone OS that I don't like, it's the whole app store I don't like. I don't like iTunes either.

Apps have been around forever... Windows Mobile had 100,000,000s of apps before Steve jobs even thought of the iphone. Alot of those mobile apps were either free or cheap too, just unregulated and all over the place, with no "store" to control content.

I like apps, I like alot of free/gnu apps. With Apple saying yay/nay it's like I'm only using what Apple wants me to use.

That's why I don't have a mac either. I like software, I like games. Neither of that is found on macs. It's like a socialized dictatorship, you can only use this, buy that, and have no access to anything but Apple.

Think different... that used to be their moto... but with every version, it's all the same. HW, SW, snobbery, and use. Again, Apple products are appliances, if it's out of it's warranty and it breaks, you're stuck having to buy a new one. I already deal like that with toasters.

I don't want the center of everything to be locked down on this tiny little pda. Digital distribution is also another factor I really don't like, I like to own physical media and I just don't feel like spending that much on games to waste time. I'd bring my DS if I truly would find time to spend. Otherwise I'd probably just browse the web instead.

As for games, the ones that bought the iphone are probably the same relation to the Wii, they just found a new snobbery market to tap into. I don't think it was ever stolen from DS or PSP but just added to the whole share.

And ANY game on the itouch can't, and will not touch the depth of a DS/PSP game.
 
[quote name='xycury']you should have just called me out ;)


As for games, the ones that bought the iphone are probably the same relation to the Wii, they just found a new snobbery market to tap into. I don't think it was ever stolen from DS or PSP but just added to the whole share.

And ANY game on the itouch can't, and will not touch the depth of a DS/PSP game.[/QUOTE]

Considering there are direct ports of ds games, your second point is inaccurate. As I mentioned, look at GTA as an example and there are more coming. Also, your snob comment is pretty lame...there are a lot of CAGs that buy apps- one of the most popular threads on this site is the app thread. I just like games, I don't discriminate based on what platform they are on- I have a mac, PC, ipod, 360, ps3, wii, ds, psp and wii.

I can almost guarantee, if you are a gamer, have an itouch device, and are willing to spend a few bucks and have an open mind, I could tell you 5 or 6 games that would change your mind about the game content in the app store. Here are 6 right now: Zenonia, space miner, Plants Vs. Zombies, Sword and Poker, Tilt to live, and Drop7.
 
Citing % of total revenue is completely meaningless without knowing how much the total revenue has grown or shrunk year over year. While PSP software has dropped off a cliff, it could be that DS revenue has only dropped slightly or not at all (2009 was the 2nd highest revenue for the industry on record, behind 2008), indicating that iphone games are being sold in addition to but not replacing traditional handheld games.

Secondarily, I would want to see where Flurry Analytics, a group that specializes in mobile apps analysis and also has a financial stake in that sector doing well, got their data for the competition.
 
Yeah, dude. You're absolutely right. All your theories are totally right on. I mean look at all the data you provide. There were 100,000,000+ WinMo apps before the iPhone. And that market was so incredibly profitable.

Oh, wait. The mobile app market sucked prior to the iPhone. There is some real money being made on the platform. Development companies have grown up around developing exclusively for the platform. Companies like gameloft are making buckets of money on the platform. And it's already got 1/5 the revenue share. How can you dismiss that out of hand? People who discount Apple just because they don't like the company are missing the point.

Anyway, my personal experience with the platforms is this: I've got all 3 of them. My PSP sits with a dead battery and I fired up my DS for the first time in weeks just yesterday. In that time, I've put in hours playing GTA, PvZ, Peggle, etc on my iPhone. I bought Chrono trigger for the DS yesterday, but you can be damned sure that I scoured the app store for something more in depth before driving out to GS to buy it. The cnvenience factor is just too much to resist. When real game devs' like Level 5 and Square Enix start building things specifically for the platform, the PSP and DS are in lots of trouble.
 
[quote name='caltab']Considering there are direct ports of ds games, your second point is inaccurate. As I mentioned, look at GTA as an example and there are more coming. Also, your snob comment is pretty lame...there are a lot of CAGs that buy apps- one of the most popular threads on this site is the app thread. I just like games, I don't discriminate based on what platform they are on- I have a mac, PC, ipod, 360, ps3, wii, ds, psp and wii.

I can almost guarantee, if you are a gamer, have an itouch device, and are willing to spend a few bucks and have an open mind, I could tell you 5 or 6 games that would change your mind about the game content in the app store. Here are 5 right now: space miner, Plants Vs. Zombies, Sword and Poker, Tilt to live, and Drop7.[/QUOTE]

There was a Dev that ranted at GDC about how games on the AppStore are alot like those old Tiger Electronics LCD Handhelds. The ones that used the license of another game to sell them were nothing like the game everyone actually wanted to play. Street Fighter 4 was ported to the app store, but if you play Street Fighter 4 on the iPhone, have you really played Street Fighter 4? Just because stuff gets ported to the iPhone, doesn't mean stuff actually got ported to the iPhone.
 
There are great iphone games out there. Zenonia and Song Summoner are probably as good as any DS or PSP RPG. Vay is a nice update port of a classic Sega CD game. Control aside the iphone of FF1+2 are as good as the PSP version
 
Also, its not a particularly noteworthy when a new platform takes relative marketshare away from established platforms.

From November 2005 to October 2006, 360 has 100% marketshare in the US. After November 2006, 360 had 80% marketshare, a loss of 20% in one month OH MY GOD
 
Apple is on the right track because they have a machine that has gaming, music, web browsing. If they would add a D-pad or an analog stick could anyone ever justify playing games on the DS or PSP? I'm looking for an Ipod, PSP, and a DS all in one device.
 
[quote name='Salamando3000']There was a Dev that ranted at GDC about how games on the AppStore are alot like those old Tiger Electronics LCD Handhelds. The ones that used the license of another game to sell them were nothing like the game everyone actually wanted to play. Street Fighter 4 was ported to the app store, but if you play Street Fighter 4 on the iPhone, have you really played Street Fighter 4? Just because stuff gets ported to the iPhone, doesn't mean stuff actually got ported to the iPhone.[/QUOTE]

I dont like fighting games that much, but I have Street fighter for phone and its a pretty damn competent port and cost 1/3 what it would on psp or ds. Another huge thing I didnt mention is the updatability of Apps. Developers are constantly improving and adding new content to there games...something failry impossible on the DS or PSP. Also, for those interest here is the game coming out by the Prof Layton people...

http://www.youtube.com/watch?v=qDq6Ec-D6jI&feature=player_embedded#
 
I'm more using my iPhone and DS lately, PSP's collecting dust. I'm excited for Chaos Rings for the iPhone. Street Fighter was a surprising port, I thought it'd control poorly but it plays well.
iPhone can be said in the same sentence with DS and PSP!

iPhone battery life sucks though, about 2/3 hours and it's finished, whereas on my DS Lite I can get over 10 hours of gaming in one charge.

As for the iPad, I think it will be a failure.
 
I've got a iPhone 3GS, DSi and a GBA SP and I play my iPhone the most. Sometimes I go back to the DSi or GBA, and I enjoy playing them when I do, but soon enough I'm back to the iPhone. It's more convenient, I always have it with me, and there are some really great games for it such as Tilt to Live, Bit Pilot, Words with Friends (aka Scrabble), 2XL ATV Offroad, Space Miner, Arkanoid (awesome port), Vector Tanks, Vector Tanks Extreme, Pac-Man CE, Sword & Poker, Wolfenstein 3D RPG, Wolfenstein 3D, Implode, Jet Car Stunts (fantastic, but ultra damn hard), Ninja Parachute, Mini Squadron, Angry Birds, SkyForce Reloaded, etc, and they are all inexpensive. Then there are the lesser games that are fun in spurts, keep coming out, and lots of them go free for a day so you get a continuous stream of new games to try every day. Even if they are only fun for 10 minutes, if you didn't pay for, that's not so bad!
 
I've got a PSP, DS, and iPhone. I don't play much of any of them.

PSP: I just finished up Lunar: Silver Star Harmony. Before that, I played most of Half-Minute Hero. And now, it's prolly gonna go back to collecting dust.

DS: Hadn't played it in a couple years. Only just brought it out for Pokemon SoulSilver. Once done with that, it's back with the PSP.

iPhone: I have it on me all the time. But, I don't want to sit down and play (mostly) simplistic games on it. I use apps a lot...but not many games.

I guess I'm not much of a handheld gamer. If I play a handheld, I don't leave the apartment. :lol:
 
Im thinking iPhone gaming is a different beast than comparing to gaming systems. If the DS or PSP doesnt release games that continually push the limits and just get plain better, they will fail. iPhone takes the Wii route and jsut releases crap that is simple and can be mass produced because its more of a gimmick than a actual game machine. Now I dont want to start that whole console argument, but if Xbox and PS3 released the same game library as the Wii, gamers would be furious. Same with DS and PSP, because iPhone gaming isnt real gaming. Sure there are examples that prove otherwise, but youll never be playing God of War or Metroid on iPhone. Not to say thats bad, but just a different type of gaming.
 
[quote name='tankass']Im thinking iPhone gaming is a different beast than comparing to gaming systems. If the DS or PSP doesnt release games that continually push the limits and just get plain better, they will fail. iPhone takes the Wii route and jsut releases crap that is simple and can be mass produced because its more of a gimmick than a actual game machine. Now I dont want to start that whole console argument, but if Xbox and PS3 released the same game library as the Wii, gamers would be furious. Same with DS and PSP, because iPhone gaming isnt real gaming. Sure there are examples that prove otherwise, but youll never be playing God of War or Metroid on iPhone. Not to say thats bad, but just a different type of gaming.[/QUOTE]
I disagree. Remember that there is a very credible version of GTA:Chinatown Wars on the iPhone. There's an MGS game there and there are more coming. Sqeenix is putting out some "real" games on the platform, as well. I think what you're referring to is the fact that there are SO MANY games on the iPhone, that percentage-wise there are fewer "real" games.

The Wii is clearly grossly underspowered compared to the PS3 and 360. The big difference, IMHO, is that the iPhone is more powerful than either of the other 2 handhelds.
 
[quote name='tankass']Im thinking iPhone gaming is a different beast than comparing to gaming systems. If the DS or PSP doesnt release games that continually push the limits and just get plain better, they will fail. iPhone takes the Wii route and jsut releases crap that is simple and can be mass produced because its more of a gimmick than a actual game machine. Now I dont want to start that whole console argument, but if Xbox and PS3 released the same game library as the Wii, gamers would be furious. Same with DS and PSP, because iPhone gaming isnt real gaming. Sure there are examples that prove otherwise, but youll never be playing God of War or Metroid on iPhone. Not to say thats bad, but just a different type of gaming.[/QUOTE]

There are tons of crap on DS as well. Crappy license games, pets game or other gimme you can think of. Like I said before, original games like Zenonia or Song Summoner are like the 'real' games you will be playing on other system. Classic remake for Final Fantasy and Vay are just as good as the original.

Zenonia

http://www.youtube.com/watch?v=pJe4FrTcRlA

Song Summoner

http://www.youtube.com/watch?v=nGSWYJkSmvM

Vay

http://www.youtube.com/watch?v=_aX7uGv_IRk
 
I am not much of a Apple fan, but I am starting to see some decent games on the iPod/iPhone now. I like to see what else we will see in the next few years from Nintendo like the recent 3D DS, and something from Sony.
 
I don't think Apple is 'stealing' market share from other handhelds so much as it is creating it's own market share and expanding the overall market for games on the go.

Sony is sinking it's own ship with the PSP. UMD was bad, no drive at all in the PSGo is worse. Theres a lack of good games that people are interested in. Not that there arent good games for the PSP, they just dont seem to sell. Sony has also done a horrrible job marketing the PSP imo. They can't decide what they want it to be.

Nintendo is not really competing either. The DS is more for the younger set, not that there aren't Adult DS owners and players (I'm one!) but I think there is enough separation between the two markets that they are not in direct competition. Nintendo can sell handhelds based solely on the strength of their own IP. Mario, Nintendogs, Pokemon, etc will never be on the iPhone.

iPhone games tend to be quick and cheap flash type games. And theres certainly a large market for that, but it's not the same market as Nintendos. Also, the lack of controls for the iPhone will always limit the types of games that can properly be played on it.

I think the iPhone will introduce alot of new people to videogames, but I don't see people deciding not to buy the newest iteration of DS or PSP because the iPhone already fully scratches their gaming itch.
 
Actually viewing some of those videos, I can see getting intrested in.

But it's Apple, I would be interested if these are ported to the Android easy enough. And having the Touch, it's just a glorified ipod, you would carry a phone too. two devices isn't portable enough.

Apple needs to get away from AT&T.

Really I still think the games offered are more on the level of flash games/browser games. With the notice of some marketable ones, FF, MGS, and a few remakes, it does have some major interest.

Digital downloads is also a major step I haven't crossed into yet because maybe a few cheap wii/free wii points. Having no physical media, the price would have to be so low, as to not have near any value, or throw away dollars.

I like to keep coming back, but if the app isn't there for some reason, then I never really had it to begin with.


I'll still stay by my opinion that it's not Apple that stealing the market, it's more like they are adding to the pot, and claiming as they were.

If they are going to take credit where it's not fair, then I can say PC gaming isn't dying, isn't dead because too many people are playing Facebook Farmville.
 
I rarely, if ever, play anything on my iPod. I find the lack of buttons annoying, and I find 'virtual gamepads' even more annoying. It's like there has yet to be a killer app that really takes advantage of what the iPod has to offer or a game that is designed with the fact that your fingers are going to be taking up half the screen.

I think it's the same problem that plagued the PSP early in it's life. There are no killer apps IMO. Zenonia was great for an iPod game but barely middling compared to other handheld RPG's, Vay was boring, NobyNoby was a big disappointment. I gave SFIV a shot and didn't like it (disclaimer:I hate fighters) and I wasn't really impressed by that game where you tie up objects to paint them (edit..ZenBound). If that Sword & Sorcery EP game doesn't turn out so hot I'll probably just sell my touch and get another nano as I don't see much on the horizon that gets me all wet.

edit 2: Ok I forgot a few things. Uhhhh Doodle Jump was pretty good but got boring fast and I've got no interest in Rolando. I guess I'll give that Transformers game a fair shot 'coz I love me some Transformers.
 
I don't agree. Most of the games on iTunes are for few minutes really. I use to browse the FREE iPod Touch/iPhone game thread, but now i'm not even interested if they're free... Convenient? Yes... but offers good gaming experience? Nah, not by a long shot.
 
the source is estimating based on npd numbers. NPD has zero credibility with digital purchases. That means psn and dsi software sold goes uncharted.
I don't think cellphone gaming is a comp to the other forms of gaming. Or if it is, then gaming purchases on all cellphones need to be included.
As it stands, iphone revenue is large, but you can't just lump numbers together, put it in a pie chart and draw conclusions.
 
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