"Uncharted also suffers from some pacing issues. It just seems that there are too many battles and all of them have you fighting tons of enemies. You’ll do a few minutes of jumping and climbing and then be assaulted by 15-or-so enemies. It’s the sort of empty field then mass assault of enemies that makes the game feel a little awkward. This being said, the combat in the game is for the most part, exhilarating. Despite just about every single enemy in Uncharted looking exactly the same, they’re quite intelligent. They will take cover, and take a solid amount of ammo to take them down. While there are some pretty powerful weapons in the game, the enemies can be a huge pain-especially when you are fighting so many at once. Expect to lose a collateral ton of ammo in these gunfights. In the next instalment, hopefully the A.I. will go down faster, to improve pacing.
As exciting as scaling massive walls and manoeuvring the camera to see absolutely stunning scenery is, the platforming lacks some serious “oomph”. There’s just a lot of jumping and climbing from building to building and platform to platform. There isn’t very much too it. Uncharted had some serious potential to make some breathtaking platforming sections, but it simply feels basic and can get pretty tedious. There is also a “hint” button (L2) that shows up in the corner if you haven’t made progress after a few minutes. This feature eliminates the idea of a serious challenge, which in unfortunate.
Another element in the game is the vehicle missions. While providing a solid amount of entertainment, they simply feel out of place, and there was no reason to put them in, if only to claim more “depth”. There is also about 10 seconds in the game that implements the use of the SIXAXIS controller, but this is both annoying and ultimately unnecessary."
I disagree with all three paragraphs, but respectfully- that was a really well written review, and I liked how you still gave it a 9 (it was like a 9.7 for me)
Excellent job, though.
