http://www.blackprophecy.com/index.php?id=1
Too busy playing the game and doing homework to write up a proper review. Here's what you need to know:
It's like EVE Online, except less focused on economy and more focused on PvE and PvP combat.
Combat is fast-paced, action-oriented, and team-based. Aiming with the mouse is required to be effective.
World is split into two human factions: Tyi and Genide. After the tutorial (levels 1-6), you will pick a side (I'm in Tyi), and will likely shoot, and be shot by, the opposing side on sight.
Death in game reduces your combat effectiveness by 15% for 5 minutes, repeated deaths result in stacked penalties. There are no losses to XP or equipment. It's meant to prevent a battle from raging on infinitely, not penalize the hard work of the player through XP debt.
Each side hosts three primary clans/guilds that lead the most combat/efforts against the other side, some interactions are outright hostile, others are more competitive and gamesmanship.
The game currently features clan stations, and will later feature clan battleships, etc.
Tyi Clans: GS, 58th Wildcards (I'm in this clan), a third clan I can't recall
Genide Clans: PDP, Omega, War
There are other clans, but the above are the largest and most notable.
If any CAGs are interested, check it out. If you enjoy the game and want to be in a community, I'm sure the 58th will be happy to have you.
~HotShotX
Too busy playing the game and doing homework to write up a proper review. Here's what you need to know:
It's like EVE Online, except less focused on economy and more focused on PvE and PvP combat.
Combat is fast-paced, action-oriented, and team-based. Aiming with the mouse is required to be effective.
World is split into two human factions: Tyi and Genide. After the tutorial (levels 1-6), you will pick a side (I'm in Tyi), and will likely shoot, and be shot by, the opposing side on sight.
Death in game reduces your combat effectiveness by 15% for 5 minutes, repeated deaths result in stacked penalties. There are no losses to XP or equipment. It's meant to prevent a battle from raging on infinitely, not penalize the hard work of the player through XP debt.
Each side hosts three primary clans/guilds that lead the most combat/efforts against the other side, some interactions are outright hostile, others are more competitive and gamesmanship.
The game currently features clan stations, and will later feature clan battleships, etc.
Tyi Clans: GS, 58th Wildcards (I'm in this clan), a third clan I can't recall
Genide Clans: PDP, Omega, War
There are other clans, but the above are the largest and most notable.
If any CAGs are interested, check it out. If you enjoy the game and want to be in a community, I'm sure the 58th will be happy to have you.
~HotShotX