Burnout 3: Takedown is awesome! Best arcade racer ever!

BigBen

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I've been playing this game all day, and I must say, it totally rocks! Crash animations are amazing, and the speed totally rocks! Runs at a rock solid framterate, I can't detect any slowdown at all. Only thing that's missing is licensed cars, that would have made this game perfect.

The speed reminds me of the first time I played F-Zero GX, it's that fast. Definitely my favorite game so far this year (Tales of Symphonia is a close second).
 
[quote name='BigBen']I've been playing this game all day, and I must say, it totally rocks! Crash animations are amazing, and the speed totally rocks! Runs at a rock solid framterate, I can't detect any slowdown at all. Only thing that's missing is licensed cars, that would have made this game perfect.

The speed reminds me of the first time I played F-Zero GX, it's that fast. Definitely my favorite game so far this year (Tales of Symphonia is a close second).[/quote]

how did u get it?
 
[quote name='StealthySeal'][quote name='BigBen']I've been playing this game all day, and I must say, it totally rocks! Crash animations are amazing, and the speed totally rocks! Runs at a rock solid framterate, I can't detect any slowdown at all. Only thing that's missing is licensed cars, that would have made this game perfect.

The speed reminds me of the first time I played F-Zero GX, it's that fast. Definitely my favorite game so far this year (Tales of Symphonia is a close second).[/quote]

how did u get it?[/quote]

I have my sources :wink:
 
[quote name='BigBen']I have my sources :wink:[/quote]

I really hope this isn't code for "my stupid ass downloaded and burned it LOL warez".

Do you or a friend work for EA? Even the old "friend at the game store" won't work here, the game only shipped today and there was no mail because of the holiday.
 
[quote name='ElwoodCuse']I really hope this isn't code for "my stupid ass downloaded and burned it LOL warez".

Do you or a friend work for EA? Even the old "friend at the game store" won't work here, the game only shipped today and there was no mail because of the holiday.[/quote]

Not that it's any of your business, but I have a number of contacts in the industry. :D
 
I want this game, but I know I wouldn't get to it until maybe March, at the earliest. I'll probably still buy it as soon as funds allow.
 
[quote name='BigBen']Not that it's any of your business, but I have a number of contacts in the industry. :D[/quote]

Then why didn't you just say that to begin with instead of sounding like some idiot script kiddie?
 
[quote name='BigBen'][quote name='ElwoodCuse']I really hope this isn't code for "my stupid ass downloaded and burned it LOL warez".

Do you or a friend work for EA? Even the old "friend at the game store" won't work here, the game only shipped today and there was no mail because of the holiday.[/quote]

Not that it's any of your business, but I have a number of contacts in the industry. :D[/quote]

Whop de do. You got it a day before us. You are so much cooler than us. I am not worthy. But really, I've been playing the plastic off of my demo version, and no amount of practice will prepare you for me. So shut your yap and bring it.
 
[quote name='marcos']Alot of stores already have it[/quote]

EA is pretty strict about thier street date.
Its like thier 11th commandment "Ye shall not break our street date, asshat."
 
[quote name='sying'][quote name='BigBen'][quote name='ElwoodCuse']I really hope this isn't code for "my stupid ass downloaded and burned it LOL warez".

Do you or a friend work for EA? Even the old "friend at the game store" won't work here, the game only shipped today and there was no mail because of the holiday.[/quote]

Not that it's any of your business, but I have a number of contacts in the industry. :D[/quote]

Whop de do. You got it a day before us. You are so much cooler than us. I am not worthy. But really, I've been playing the plastic off of my demo version, and no amount of practice will prepare you for me. So shut your yap and bring it.[/quote]

Actually I wasn't trying to rub it in, I didn't mention where I got the game until some pissy kid got upset or something. :roll:

I started this thread to talk about how awesome this game is. I haven't had this much fun playing a racing game in quite some time. I have the PS2 version, graphics look awesome for a PS2 game, I can't detect any slowdown at all either.
 
Well, I just got done reading the reviews for Burnout 3 at IGN and like always, the PS2 and Xbox reviews are the exact same, word for word.
Except in the score breakdown where the PS2 scores higher in graphics (9.5 vs. 9.0) and Xbox is higher in the sound department (8.5 vs. 8.0).

I don't know why they can't throw in a few comments that compare the PS2 and Xbox versions.

That being said, I can't wait to get this game!
 
There are a lot of ways people can get games early, knowing people at the actual game companies is only one way.

Gamespot is usually better about stating differances between systems:

Burnout 3 has online support for up to eight players on both the PlayStation 2 and the Xbox, though when it comes to actually putting all the players into one race, your maximum limit is six contestants. Most of the game's modes--from single race, to a variety of crash modes, to team road rage--are available for play online. The game has an extensive set of leaderboards that will rank you in a variety of categories, and you're able to restrict races to specific ranks or series of cars when creating a game just to keep things fair. The best thing that can be said about the online support in Burnout 3 is that it works very, very well. If one player has a particularly laggy connection, you might see that car skip around the course a bit, but for the most part, the game handles all six drivers--as well as a full complement of traffic to dodge--amazingly. Notably, the slow-motion portion of crash aftertouch is removed when you're playing online, which gives online play a slightly different feel.

Both the PS2 and Xbox versions of the game support voice chat and have "quickmatch" options to get you into a race quickly. Xbox Live owners might be puzzled by some of the EA-specific modifications that the publisher has made to the standard Xbox Live feature set, but what really matters is that you can find a game and get into a game with very little trouble. The game is playable with players from around the world, though those with NTSC copies of the game won't be able to play against PAL users due to the speed and timing changes inherent in making a game for both standards. Just like in the world tour mode, you'll earn points for your online performance, and these go toward unlockable cars.

...Burnout 3 has a pretty incredible physics model working behind the scenes that makes the darkly humorous crashes worth watching every single time. Both games have support for 16:9 displays, and the Xbox version pulls ahead by also offering 480p support. Both versions look awesome on their respective platforms, but when you compare the two, the Xbox version wins the fight easily.

Make no mistake. Burnout 3's audio is great. Actually, the sounds of driving, from the roar of your engine, to the rush of wind as you pass oncoming traffic, to the loud thunks of your car shifting gears, to the bass-heavy whoosh that kicks in when you hit your boost, are incredible. However, these sounds are counterbalanced by a few negatives. The game is missing a few key noises that would have added to the sense of realism. For instance, you really don't hear much when you scrape your car against a guard rail. It would seem that the obvious shower of sparks would be accompanied by some sort of grinding noise. But the real culprits are the game's announcer and soundtrack. Burnout 3's soundtrack is treated like a radio station called Crash FM. The DJ, a knucklehead alt-rock jock called Striker, is merely annoying to begin with, but when you hear him repeat the same handful of phrases time and time again, you'll do the right thing and turn him off in the game's options menu.

The soundtrack is full of a bunch of populist indie rock and pop-punk that might be doing well on the radio these days, but the tempo and style of the music doesn't necessarily mesh with very-high-speed driving. On the Xbox, you'll fortunately be able to use the custom soundtrack feature to fix this to your liking. On the PS2, you're out of luck unless you want to just turn the music down entirely. Considering how awesome the sounds of driving are in the game, this actually isn't a bad choice. Finally, the Xbox version supports Dolby Digital 5.1, while the PlayStation 2 only supports Pro Logic II. The end result is that bass effects--such as the sound of boosting--are much clearer and deeper on the Xbox.

...It's also worth mentioning that the loading times in Burnout 3 are a little longer than you'd probably like them to be. The Xbox is much faster than the noticeably poky PlayStation 2 version, but you'll still be waiting a bit longer than you'd like, regardless of which version you're playing. That's mostly because you won't want to be waiting at all before your next race or crash.
 
[quote name='Alpha2']There are a lot of ways people can get games early, knowing people at the actual game companies is only one way.

Gamespot is usually better about stating differances between systems:

Burnout 3 has online support for up to eight players on both the PlayStation 2 and the Xbox, though when it comes to actually putting all the players into one race, your maximum limit is six contestants. Most of the game's modes--from single race, to a variety of crash modes, to team road rage--are available for play online. The game has an extensive set of leaderboards that will rank you in a variety of categories, and you're able to restrict races to specific ranks or series of cars when creating a game just to keep things fair. The best thing that can be said about the online support in Burnout 3 is that it works very, very well. If one player has a particularly laggy connection, you might see that car skip around the course a bit, but for the most part, the game handles all six drivers--as well as a full complement of traffic to dodge--amazingly. Notably, the slow-motion portion of crash aftertouch is removed when you're playing online, which gives online play a slightly different feel.

Both the PS2 and Xbox versions of the game support voice chat and have "quickmatch" options to get you into a race quickly. Xbox Live owners might be puzzled by some of the EA-specific modifications that the publisher has made to the standard Xbox Live feature set, but what really matters is that you can find a game and get into a game with very little trouble. The game is playable with players from around the world, though those with NTSC copies of the game won't be able to play against PAL users due to the speed and timing changes inherent in making a game for both standards. Just like in the world tour mode, you'll earn points for your online performance, and these go toward unlockable cars.
[/quote]

Do they compare the graphics and framerates of the 2 versions? (for offline play)
 
Damn, I've been trying to ignore the early reviews on the the game because I just don't have the time or money to buy right now...But the reviews coming in now are some of the highest of the year and it's making the game almost too tempting to pass up...

*sigh*
 
K-mart always has games on the shelf early.
I remember when the videogame companies sued them because of it. I bought a few games from them recently & i still notice games on the shelf before the "official" release date.
 
I picked up the Xbox version today at Blockbuster and it is incredible!
Burnout 3 has 100 scenarios in crash mode, Burnout 2 only had 30. There are a ton of unlockable cars including prototypes and F1/indycars. The only thing that annoys me about it so far is the stupid radio announcer from Crash FM.
The graphics are excellent and the gameplay is very fast with no framerate issues. I highly recommend it!
 
[quote name='jbroush99']Well, I just got done reading the reviews for Burnout 3 at IGN and like always, the PS2 and Xbox reviews are the exact same, word for word.
Except in the score breakdown where the PS2 scores higher in graphics (9.5 vs. 9.0) and Xbox is higher in the sound department (8.5 vs. 8.0).

I don't know why they can't throw in a few comments that compare the PS2 and Xbox versions.

That being said, I can't wait to get this game![/quote]

wtf? better graphics on ps2 than xbox...

[quote name='Alpha2']...Burnout 3 has a pretty incredible physics model working behind the scenes that makes the darkly humorous crashes worth watching every single time. Both games have support for 16:9 displays, and the Xbox version pulls ahead by also offering 480p support. Both versions look awesome on their respective platforms, but when you compare the two, the Xbox version wins the fight easily. [/quote]

this gamespot review says xbox graphics are better. Where are u gettin ur reviews from jbroush99?
 
I only posted the IGN reviews and scores. Someone else posted the Gamespot scores.

I don't know how IGN can put up reviews that word for word are identical and then give different scores without giving reasons. They're just lazy.
 
[quote name='Hunter55']wtf? better graphics on ps2 than xbox...[/quote]

That doesn't necessarily mean that the PS2 graphics are better than the XBox. They are rated per system, so something that is a 9.5 on the PS2 might only be a 9.0 on the XBox, because the XBox has greater capabilities. So the ratings are given are comparative to the system, not to each other.
 
[quote name='PaulEMoz']
That doesn't necessarily mean that the PS2 graphics are better than the XBox. They are rated per system, so something that is a 9.5 on the PS2 might only be a 9.0 on the XBox, because the XBox has greater capabilities. So the ratings are given are comparative to the system, not to each other.[/quote]

This how it should be done! I'd rather hear how good a game it is for the system of choice not have it compared to something I dont own. Yeah I like to konw which has nicer features between the systems but dont base the ratings on them.
 
My kingdom for a controller config on Xbox... gawd... my index fingers are so shot using the triggers all the time to accel or brake...
 
[quote name='Fatesealer']My kingdom for a controller config on Xbox... gawd... my index fingers are so shot using the triggers all the time to accel or brake...[/quote]

My sentiments exactly...WHY ON EARTH WHY !?! I played the ps2 version at my friends last night, and also bought the xbox version for myself - the ps2's gas/brake is mapped default to the right analog stick - but indeed, there is NO option to do the same on the Xbox - the only controller options are vibration on/off. I suspect some serious finger crampings over this one - but really, why leave out a controller config? Other than that - aside from the idiot DJ announcer, this game is the cat's ass.
 
[quote name='daikaiju']idiot DJ announcer[/quote]

...turned off after saying the same thing hundreds of time and it getting lamer each time... reminds me fo the SSX3 announcer for some reason...
 
I nominate this game for Game Of The Year! and Best Racer Ever! Who's gonna play the on PS2 online? I'll get on later, but I'd like to take some of you on in a CAG Asshole Tourney.
 
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