felixlighter
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Is more of the same necessarily a bad thing? In my opinion, not at all. In fact, I think it would be a good idea for some developers of well established franchises to spend a little more time polishing some existing features, and a little less time adding new ones. I’m all for innovation, but innovation for the sake of innovating isn’t always a good thing.
I think some developers feel the need to add some number of new features with each new release of their product. So instead of adding a feature to improve the experience, they add a feature just so they can add it to a list of new features on the back of the box. I think Madden is a good example of this. EA knows they need to convince you that you need to buy a new copy every year. So what do they do? They add a couple of features with each release but many of these features are under developed or just useless, but they all end up on the back of the box as “improvements” over the last year’s game.
One game franchise I feel could benefit from some polishing is Grand Theft Auto. GTA 3 blew everyone away with innovation. Most short comings could easily be ignored because it was just such great new experience. The problem I have with the franchise is that with GTA Vice City and San Andreas, the developers added several new features but really haven’t gone back and addressed some of the original issues with the core game. The most glaring issue for me is the on foot combat. It is an important core piece of the game but it remains the weakest piece and just doesn’t feel quite right. I know they’ve touched it up a bit in San Andreas but it still feels clunky.
If you look at some of the most successful franchises today, several are not all that innovative. I would say most great titles are just very well polished versions of an established genre. Games like Halo or God of War, didn’t reinvent the wheel. They polished and perfected established genres and that’s what makes them so great. I believe all franchises need to evolve to survive and remain relevant but evolution doesn’t necessarily mean adding tons of new and different features; evolution can also mean perfecting existing features.
I actually have a lot more to say on this subject but this post is already getting too long to read.
I think some developers feel the need to add some number of new features with each new release of their product. So instead of adding a feature to improve the experience, they add a feature just so they can add it to a list of new features on the back of the box. I think Madden is a good example of this. EA knows they need to convince you that you need to buy a new copy every year. So what do they do? They add a couple of features with each release but many of these features are under developed or just useless, but they all end up on the back of the box as “improvements” over the last year’s game.
One game franchise I feel could benefit from some polishing is Grand Theft Auto. GTA 3 blew everyone away with innovation. Most short comings could easily be ignored because it was just such great new experience. The problem I have with the franchise is that with GTA Vice City and San Andreas, the developers added several new features but really haven’t gone back and addressed some of the original issues with the core game. The most glaring issue for me is the on foot combat. It is an important core piece of the game but it remains the weakest piece and just doesn’t feel quite right. I know they’ve touched it up a bit in San Andreas but it still feels clunky.
If you look at some of the most successful franchises today, several are not all that innovative. I would say most great titles are just very well polished versions of an established genre. Games like Halo or God of War, didn’t reinvent the wheel. They polished and perfected established genres and that’s what makes them so great. I believe all franchises need to evolve to survive and remain relevant but evolution doesn’t necessarily mean adding tons of new and different features; evolution can also mean perfecting existing features.
I actually have a lot more to say on this subject but this post is already getting too long to read.