This episodic structure works well for Folklore, and even gives players a natural stopping point to break up extended gaming sessions. The pacing of each specific chapter is also very carefully planned and balances the dialogue/narrative with the battle segments nicely. We must mention, though, that the alternating character dynamic may be problematic for some. Although it's always interesting to get the same story from differing perspectives, Ellen and Keats end up sharing a fair amount of expositive material, which can be tiring. More troublesome is the fact that both Ellen and Keats will traverse the exact same realms of the Netherworld in the same order, which means that you'll be seeing those realms a lot. While they do change Folk types and enemy patterns enough to make it tolerable, it can be disappointing at the end of a boss fight when you realize that you have to do the same realm over again (including beating that very boss a second time). The weight of this flaw truly depends on your tolerance for repetition and how much you enjoy a game that forces you to go back and try something again.