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CAGiversary!
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EDIT: That's great, it starts with an earthquake, birds and snakes, an aeroplane -
Lenny Bruce is not afraid.
DEFCON Has Launched! See page 2 for more details.
Would you like to play a game of Global Thermonuclear War?
DEFCON by Introversion Software is an RTS of paranoia, alliances and of course, massive massive nuclear explosions. Instead of having the super high detailed battles of something like Company of Heroes, you play on a Global scale on a map that looks like it's out of Wargames. It's a game where instead of being concerned about resources and macros, you're far more worried about where the enemy has placed his units....and if an ally is about to turn on you.
The game plays out in a series of stages. In DEFCON 5, all you can do is place your units. In DEFCON 4, you can begin sending out recon missions. This keeps on going down until DEFCON 1, where you can launch nukes. It's designed for a very tense countdown to armageddon.
Check out the trailer here:
http://www.gametrailers.com/gamepage.php?fs=1&id=3133
The main DEFCON webpage is located at:
www.everybody-dies.com
First review is up from IGN. 8.8
http://pc.ign.com/articles/732/732711p1.html
Here's a link to the Wikipedia article on DEFCON.
http://en.wikipedia.org/wiki/Defcon_(computer_game)
Last link, here's a good interview with the main DEFCON developer.
http://www.eurogamer.net/article.php?article_id=62477
They're taking pre-orders for the game now, which launches on September 29th. It's $17.50 and you get a digital download the day of launch and a printed box with manual shipped free. (Normally the box + manual is $8.50 more, after the pre-orders.) If you want, you can buy it on Steam for $10, but there's some kind of weird situation going on with it. Boxed copies can not be tied to a Steam account (as in, you can't download it through Steam, though you can still download it at Introversion's site.) Boxed copies WILL be able to play with Steam copies. Anyway, Introversion's a small time developer with weird ideas, they deserve the extra cash.
In case anyone's still a little confused on how the game situations will play out, here's a nice quote from the interview, talking about Alliance games.
[quote name='Interview Thingy']Eurogamer: Unlike the real Cold War, the game supports more than two superpowers. How does that operate?
Chris Delay: We're also building a fairly complex Alliances system. If six players fight each other it tends to end up a shambles, so we're permitting players to form alliances and play (say) three versus three. Each individual player is still playing to win - their score is independent of their alliance's progress, and players can betray their alliances and switch to the opponent's teams if they choose to and are able to convince the enemy to permit it. (This is determined by a vote of all the players in the destination alliance). We're predicting its going to get quite ugly, with players attempting to line up the perfect attack on a team-mate before betraying them and striking at a key moment. There's going to be a lot of paranoia in alliance games. We've got in-game IRC between players (public and private) and we've noticed lots of "wheeling and dealing" in the games we've played, with players desperately trying to secure their alliances.
Eurogamer: Care to give an example of the sort of Machiavellian disasters we can see?
Chris Delay: We've seen alliance members shooting overhead friendly planes down because they believed the planes were scouting the area for targets in preparation for a strike. This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other. It's awesome. [/quote]
Anyway, I've already gone off and pre-ordered the box copy. Hopefully, I'll see some of you guys online....so I can blast the unliving crap out of your population.
Lenny Bruce is not afraid.
DEFCON Has Launched! See page 2 for more details.
Would you like to play a game of Global Thermonuclear War?

DEFCON by Introversion Software is an RTS of paranoia, alliances and of course, massive massive nuclear explosions. Instead of having the super high detailed battles of something like Company of Heroes, you play on a Global scale on a map that looks like it's out of Wargames. It's a game where instead of being concerned about resources and macros, you're far more worried about where the enemy has placed his units....and if an ally is about to turn on you.
The game plays out in a series of stages. In DEFCON 5, all you can do is place your units. In DEFCON 4, you can begin sending out recon missions. This keeps on going down until DEFCON 1, where you can launch nukes. It's designed for a very tense countdown to armageddon.
Check out the trailer here:
http://www.gametrailers.com/gamepage.php?fs=1&id=3133
The main DEFCON webpage is located at:
www.everybody-dies.com
First review is up from IGN. 8.8
http://pc.ign.com/articles/732/732711p1.html
Here's a link to the Wikipedia article on DEFCON.
http://en.wikipedia.org/wiki/Defcon_(computer_game)
Last link, here's a good interview with the main DEFCON developer.
http://www.eurogamer.net/article.php?article_id=62477
They're taking pre-orders for the game now, which launches on September 29th. It's $17.50 and you get a digital download the day of launch and a printed box with manual shipped free. (Normally the box + manual is $8.50 more, after the pre-orders.) If you want, you can buy it on Steam for $10, but there's some kind of weird situation going on with it. Boxed copies can not be tied to a Steam account (as in, you can't download it through Steam, though you can still download it at Introversion's site.) Boxed copies WILL be able to play with Steam copies. Anyway, Introversion's a small time developer with weird ideas, they deserve the extra cash.
In case anyone's still a little confused on how the game situations will play out, here's a nice quote from the interview, talking about Alliance games.
[quote name='Interview Thingy']Eurogamer: Unlike the real Cold War, the game supports more than two superpowers. How does that operate?
Chris Delay: We're also building a fairly complex Alliances system. If six players fight each other it tends to end up a shambles, so we're permitting players to form alliances and play (say) three versus three. Each individual player is still playing to win - their score is independent of their alliance's progress, and players can betray their alliances and switch to the opponent's teams if they choose to and are able to convince the enemy to permit it. (This is determined by a vote of all the players in the destination alliance). We're predicting its going to get quite ugly, with players attempting to line up the perfect attack on a team-mate before betraying them and striking at a key moment. There's going to be a lot of paranoia in alliance games. We've got in-game IRC between players (public and private) and we've noticed lots of "wheeling and dealing" in the games we've played, with players desperately trying to secure their alliances.
Eurogamer: Care to give an example of the sort of Machiavellian disasters we can see?
Chris Delay: We've seen alliance members shooting overhead friendly planes down because they believed the planes were scouting the area for targets in preparation for a strike. This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other. It's awesome. [/quote]
Anyway, I've already gone off and pre-ordered the box copy. Hopefully, I'll see some of you guys online....so I can blast the unliving crap out of your population.