Demon's souls -- Dark Souls

Althax

CAGiversary!
Demon's Souls sounded like a great game, but not owning a PS3 I never got to play it. I'm excited for Dark Souls but wondered if anyone who played it could answer some questions about it.

My understanding is that the game is hard but fair. Is this a good assessment? I love difficult as long as it isn't cheesy. Ninja Gaiden 2 lost that for me, it was way too cheesy in its difficulty. The first one was more tough but fair imo.

How would you describe DS? What does it resemble or play at all like? I've never even seen it played, just read a little about it.
 
Be more than happy to help.

This game is like no other imho, i been gaming 30 years and what is amazing about this game is while it starts off frustrating as all get out, you just magically get better because alot of it is based on memory of the stages and patterns, and then once you catch on they reward you very well. Its truely one of the most amazing games to play, but you will start off wanting to really break something, but if you just beast through it you will definitly start to see what i mean.

My buddy told me that and then all of the sudden it started to click, now while its still a little hard its not bad, its not as trial and error since my character can handle hits more, can actually do more stuff...but the beginning hour or so give or take a bit, is frustrating but you really start to grasp.

If you start, pick a Royal...its like a battlemage type and one of the easiest for beginniners.
 
A lot of the difficulty stems from a) being impatient and b) getting frustrated with dying. The biggest mistake you can make when playing Demon's Souls is to try to rush through it. You'll get surrounded, fall in traps, lose your footing and fall off a cliff, etc. Taking your time in your first venture through an unexplored area is incredibly important. Also, once you realize that dying is an integral part of the game (you will die. Potentially a lot. That doesn't mean that you didn't take anything away from that death) you grow accustomed to the intended pacing of the game.
 
ya demon souls was one of the most innovated games in the last 10 years. A lot of the gameplay elements i havnt seen in a game since vanilla everquest w ith a game world actually just feeling dangerous. the note system is great too, i just wish that i could make em a bit more detailed!

also i think the game gets to much of a bad rep on it being to hard. its pretty much like mass effect 2 on insane with maybe little less hp and doors and junk stay open if ya die. not really undoable as long as people can tolerate dieing some. It's not like the magazines or g4 saying ohh its like Ninja giden 2 on ninja master but you have to start each stage over from scratch on a death hehe. :)
 
I'm all for difficult, as long as it's fair. I screw up and die, fine, my bad. NG2 just annoyed the hell out of me with the crap camera and dudes shooting rockets and spells at me from a mile off screen. I beat it (on normal) but didn't find the experience rewarding.

NG on the original xbox is one of my favorite games of all time. So I'm hoping the difficulty of dark souls is more like that.

What was the save system like in ds1, save spots (how far apart?) or save anywhete?
 
Its not so bad on saving, the thing is the game expects you to die and keep going back until you get it right. Thats the thing about it...its not really like cheap its just when you die you go OOOOK i see...and then when you come back its about perfecting that.

I beat the original NG and loved it, but id say Demons Souls is a little harder simply because the game says screw you youre doing this stage all over again, and you will die...but its an odd medly of love and hate, its amazing. When you die though the only thing that sucks is you lose your souls which is the currency in the game, BUT if you make it back to your bloodspot you can get your souls back, so dying isnt too bad its just when you are far into a stage you get pissed because you gotta get back there.

But youll see what i mean by you just get better, soon a stage that just owns you is like a walk in the park.
 
Once you know the "rules" of the Demons Souls' world, you actually realize it is not trial and error. It is a matter of being patient and paying attention to the environment. My early deaths were from trying to take that extra swing on an enemy, rather than blocking or evading. You can't be greedy. You may have to take swing and then block, or do a lot of evading. I also ran of the edge a lot. If you take it slow and see where the cliffs are, you can spare yourself a lot of headaches.

Sometimes you will be overmatched and you may have to do the trial and error thing, but generally, you can see how to survive a situation on the first go, even if you can't make the proper execution.

The thing that is turning me off to Dark Souls is that they seem to revel now in trying to make you die. The last video walkthrough I saw had the developer saying that you are going to die a lot, but you will feel great once you survive. Seems like they are making things much more obscure and are making luck more of a variable than skill. Demon's Souls was about 90% skill and 10% luck. I am getting the feeling that Dark Souls 60% skill and 40% luck.
 
[quote name='Althax']I'm all for difficult, as long as it's fair. I screw up and die, fine, my bad. NG2 just annoyed the hell out of me with the crap camera and dudes shooting rockets and spells at me from a mile off screen. I beat it (on normal) but didn't find the experience rewarding.

NG on the original xbox is one of my favorite games of all time. So I'm hoping the difficulty of dark souls is more like that.

What was the save system like in ds1, save spots (how far apart?) or save anywhete?[/QUOTE]

Save system is one of the most unique things about the game. It saves everywhere. After every action. After every kill. After every accomplishment. After every death. You accidentally swipe your sword at the shopkeeper? Whoops. You just pissed him off for the rest of the game.

This is why it's so important to be patient, because doing something stupid can potentially be gamebreaking (really just the attacking NPCs thing).

There's no checkpoint system. If you quit and reload, you'll load up into the central hub (not in any actual world with danger in it).


[quote name='GUNNM']What's harder MN on NG II or Dark Souls?[/QUOTE]



NGII MN is harder. Dark Souls isn't out yet, but if Demon's Souls is any indication, it doesn't require the timing, dexterity, and luck that NGII MN did. It's far less random. And, as noted earlier, death is a part of Demon's Souls. Dying in NGII is nothing but a complete loss of progress.
 
Ok, I think I'm sold on dark souls. Looking forward to it.

Another question... Were there a lot of way to play it as in different builds? The stuff I've read says you can kinda do anything with any class. Doesn't that lead to all classes being pretty much the same?
 
[quote name='Althax']Ok, I think I'm sold on dark souls. Looking forward to it.

Another question... Were there a lot of way to play it as in different builds? The stuff I've read says you can kinda do anything with any class. Doesn't that lead to all classes being pretty much the same?[/QUOTE]

Sorta, but not really...i think it varies from person to person but most classes are fairly different.

Royals are the universal suggested starting character since its magic and melee, and it allows a little more wiggle room i feel. But i think most classes vary alot.
 
[quote name='EdgeOfThorns']Sorta, but not really...i think it varies from person to person but most classes are fairly different.

Royals are the universal suggested starting character since its magic and melee, and it allows a little more wiggle room i feel. But i think most classes vary alot.[/QUOTE]

Actually, the classes are exactly the same except for the starting stats/equipment. As you go through the game, every point you allocate effectively offsets what your "class" is. In other words, your starting class will only matter for the first two worlds you play in the game (if that). As you level up, you will have the option of allocating points however you see fit. So, yes. By the time you're level 60, your magic based Royal could be a giant sword wielding knight. It doesn't really matter what you start off with in Demon's Souls, though some people like the Royal since it's much easier.

This is set to change in Dark Souls, where classes will be more distinct and robust.
 
that actually was one of my complaints with demon souls

i usually play wizards in all my rpg and yet i was forced to use a sword for most of the game hehe. been a while but i think it had a Dragon age type mana system too which means i dont really use spells unless its a boss fight due to how rare potions are hehe.
 
got the CE preordered. shame theyre turning lots of stuff into digital but oh well, at least the game will be fun and lengthy. dont have a PS3 so dont know about demon souls and how it plays out, but i saw a footage of this game where the boss is huge as fuck, and the player character is a puny knight with an axe or some shit.

thats pretty bad ass in my book
 
[quote name='GuardianE']Actually, the classes are exactly the same except for the starting stats/equipment. As you go through the game, every point you allocate effectively offsets what your "class" is. In other words, your starting class will only matter for the first two worlds you play in the game (if that). As you level up, you will have the option of allocating points however you see fit. So, yes. By the time you're level 60, your magic based Royal could be a giant sword wielding knight. It doesn't really matter what you start off with in Demon's Souls, though some people like the Royal since it's much easier.

This is set to change in Dark Souls, where classes will be more distinct and robust.[/QUOTE]

Ah yea, thats actually more what i meant was in the beginning moreso since hes just starting. I do feel the distinction more in the beginning but as you level i can see how you can be almost anything, definitly.

But im glad that Dark Souls will be alot more distinct in what makes a mage as opposed to what makes a warrior etc..
 
[quote name='EdgeOfThorns']Ah yea, thats actually more what i meant was in the beginning moreso since hes just starting. I do feel the distinction more in the beginning but as you level i can see how you can be almost anything, definitly.

But im glad that Dark Souls will be alot more distinct in what makes a mage as opposed to what makes a warrior etc..[/QUOTE]

I agree, games in which any character can do anything leads to characters washing out. That tends to cut down on replay value. Why bother playing again if the game is the same and your character is going to basically be the same as well?

A little flexibility is great but too much and everyone becomes a master at everything. I want to play as an awesome mage or an assassin or an archer, etc. Allow me to hybrid 2 or 3 of those classes a bit and it's all good. Force me to choose between perks or skills so that I have to give up something to get something else.
 
[quote name='Althax']I agree, games in which any character can do anything leads to characters washing out. That tends to cut down on replay value. Why bother playing again if the game is the same and your character is going to basically be the same as well?

A little flexibility is great but too much and everyone becomes a master at everything. I want to play as an awesome mage or an assassin or an archer, etc. Allow me to hybrid 2 or 3 of those classes a bit and it's all good. Force me to choose between perks or skills so that I have to give up something to get something else.[/QUOTE]

Exactly, that right there is what is making me dislike MMOs these days in how everyone can do everything. I loved the old days when you were what you were, if you wanted to be a tank you play a tank, if you want to heal you heal, but it seems now the mindset is every class can do everything in games and i just dislike that. But glad that Dark Souls will be different for sure.
 
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