[quote name='novem']I was really disappointed by this one. There is a good game in there somewhere but it’s buried under awful required touchscreen segments and poor implementation of movement mechanics.
The final “world” also pushes the difficulty through the roof; not because of logical level progression but because the combat mechanics will screw you. To kill enemies you need to stomp on them, often 3-4 times but doing so makes you bounce high into the air. The last world has you working down through platforms with enemies on each layer. Every time you bounce on one you go flying back up multiple layers and have to dodge spikes with each bounce adding to the tedium.
Making matters even worse the only reliable way to recover health is to draw a magical chest on the touchscreen. You get health from the chest but not very much and in random quantities. In the later sections of the game I spent upwards of 5 minutes after each combat heavy section drawing the chest over and over just to recover enough health to carry on.[/QUOTE]
I am only at the end of world 2, so maybe you are correct in having to stomp all of the enemies. There is no way to use your paintbrush or spin attack to kill the enemies like in the rest of the game?
Also, you can recover health quite easily by defeating enemies with the blue paint brush. The green paintbrush rewards money after a kill. Maybe this gets much harder to do at the end of the game? Overall, I usually find way more hearts lying around than I need just from killing enemies, but I am only 1/2 done.
Overall I am really enjoying the game. It is a quick rental from gamefly though, so I didn't drop $20+ on the game. The music is amazing, and the platforming is very fun. The touch controls can get a little annoying, but it fits with the gameplay overall and is not entirely bad. The overall game is much more addicting than the demo would lead me to believe.