I gotta agree with Eros on this one. Sure, there's accurate physics for the bouncing mammories, but DOA is still an excellent franchise. Many 3D fighters turn me off because they feel totally unrealistic. Most 3D fighters reward focused, repetitive practise of combo patterns, and most 3D fighters reward memorisation of damage dealt by each attack, so that players can mix-and-match to form the most devastating combinations imaginable. This does allow for a nearly bottomless pool of learning and mastery, which, well, makes for a really deep game.
But that isn't really what fighting is all about. It's mostly about keeping your wits about you so that you don't get grinded into the pavement. A lot of people bitch that DOA can be won simply by button mashing or through the "cheap" reversal system. That is NOT the case. Yes, a novice can win a round every once in a while, but keep in mind that even in a real life fight, dumb luck CAN be a factor. A player who is experienced can see attacks coming and learns how to be unpredictable, and will repeatedly crush somebody who takes to randomly smashing buttons. But even a novice, with quick enough reflexes, can see that fist coming at their forehead and take measures to counter it. The system does something that most other fighting games don't--it encourages variety, because using the same cheap combos over and over is the kiss of death. So, yeah, yay for DOA, boobies or not.