DOA series = button mashing fun?

Mishimaryu

Banned
is it just me or? This game focuses more on the graphics and gameplay not to mention the "she kicks high" commercial right you can easily pull off reversals and win a match. :lol:
 
DoA has always been more of a 'booby bouncing game' more than anything else. It's obvious when you start playing it they were more worried about the physics of the bouncing breasts than the game play
 
Like any other fighting game series, Tekken, Street Fighter, Virtua Fighter, Mortal Kombat, etc., DOA has it pluses and minuses (I would have said assests, but figured it best not to). They are really all the same anyhow, and each one requires a similar set of skills to master.

Personally, I enjoy the faster twitch style gameplay of the DOA games, as well as the give-and-take of the counter system. But, Namco has mastered character design. I have not spent anytime with Virtua Fighter in years, and the gameplay of Street Fighter and Mortal Kombat (old school) always bored me. I consider myself a 3-D fighter guy, not having patience for 2-D games, with Tobal 2, Soul Blade, and the PS1 ver of DOA being my favorites.
 
[quote name='Mishimaryu']is it just me or? This game focuses more on the graphics and gameplay not to mention the "she kicks high" commercial right you can easily pull off reversals and win a match. :lol:[/quote]

No it isn't just you, the shallow gameplay just turned me off to the franchise after awhile.
 
Out of the 3-D Fighting game foray, it takes a back seat(gameplay/depth wise) to the Tekken series, and Virtua Fighter series.
 
It's a fun series to just hack with, without really thinking. And it is nice to look at, but personally I find myself playing deeper games such as VF4E.

Then again, I prefer 2-D anyway, so normally it's Third Strike.
 
I like the DOA games, but I certainly wouldn't confuse them for deep. They're simple, fast, and pretty to look at. In fact, they're a good example of what Mortal Kombat: Deadly Alliance should have been like. Both Tekken and Virtua Fighter are far better games, although they both have their respective problems that keep me from being a die-hard about them. In my opinion, Soul Calibur does the most right out of any of the 3D fighters, but when I want a game that any of my non-gaming friends can appreciate and do well with, I bust out the DOA 3.
 
All fighting games are basically the same, if you know what you are doing than you can best those that don’t. I am a button masher but my friends are not and they always win and I always loose, not really a big surprise there. All you need to do is take some time to learn the moves, those who don’t become button mashers, I really don’t see the debate here.
 
While the DOA series isn't deep, it is quite crap either.

In reguards to the Tekken francise however, anyone who calls the Tekken series deep has never spent a single moment playing a deep fighting game. Cheap combos & rediculous(sp?) juggles are par for the course.

Before anyone jumps to Tekken's defence I own a good deal of the Tekken series and enjoy them all, but deep they ain't.
 
i like the beach volleyball. pure bouncy boobieness :D my gf loves it too, because she likes volleyballz. i personally think the 3-d games are quiet slow or look slow compared to the SF series or the MK, any arcade style like 2-d is fast.. but DBZ bodakai was ok . my favorite fighting game by far was pocket fighter.. :D
 
DOA is pretty, and is an ok fighter. If we are going for a 3d fighter, I say Soul Cali, Soul Cali II, VF4, or VF4 Evo. 2d its all about Third Strike and the occasional Guilty Gear X or XX. DOA Beach volleyball is pretty crappy, Outlaw Volleyball is far better. It has a good Virtua Tennis vibe to it.
 
I enjoy DOA games. Although I never bought DOA3. DOA2 I enjoyed the hell out of, and I loved my imported DOA1 for the Saturn.
 
DOA is more button-mashing friendly than say...Soul Calibur, Tekken, Virtua Fighter, or...almost all fighting games. But there still is enough depth to it for an adept player to own button mashers.
 
they need a titty fighting game. either that or Tecmo needs to make the game more boob-tastic like implant projectiles or breast milk finishing moves! Maybe even a Tiajuana donkey hooker finishing move. I would pay at least $50 for that!
 
I will flat out say I hate DOA. I put 2 or 3 hours into DOA 3 and it was a waste of time.

Its bad when you feel jipped on a 10 dollar game
 
[quote name='peteloaf'] In reguards to the Tekken francise however, anyone who calls the Tekken series deep has never spent a single moment playing a deep fighting game. Cheap combos & rediculous(sp?) juggles are par for the course.

Before anyone jumps to Tekken's defence I own a good deal of the Tekken series and enjoy them all, but deep they ain't.[/quote]

Well, in spite of your preemptive warning, I'm gonna take a stab at it anyway. :)

I won't dispute issues with ballance in Tekken, but since when do cheap combos and ridiculous juggles disqualify you for "deep?" The ground game, "chickens," and plethora of stances alone give it more layers than DOA, but not as many as the often unnecessarily obtuse VF games (seriously -- does Akira's jumping knee REALLY need to be a just-frame command? :shock: )
 
I don't think cheap combos and ridiculous juggles are what makes it "not deep." It just isn't very deep of a game. I'd have to say that it's deeper than DOA though.
 
Well I'm speaking from the standpoint of someone who actually plays Tekken to it's DEPTH, someone who plays the game on a high level. I attend tournaments with a National and International Caliber of players. I'm going to assist running the upcoming Tekken 4 tournament for EVOLUTION2004. What's EVO2004 you ask? It's the WORLD FIGHTING GAME CHAMPIONSHIPS... check out www.evo2k.com for more info. So just wanted to say, before you disregard Tekken from being deep, it'd be much appreciated if you were credible to that account. Owning the game doesn't mean shit.

Being within some of the best players around in the fighting game community, I've learned a few things. There are fans of the games, casual gamers, and those who actually play games to give longevity to a series/game. Especially with the fighting game community, look at Marvel vs Capcom 2. It is STILL the most played game today. Because it's great? Maybe. Because it sucks? Maybe. It's because it has a following of people who take that shit to the next level, who know it's depth. Same with Tekken. If a game wasn't deep, if it didn't involve a certain amount of replayability with something new, it would not garner a community at all... there are some fighting games with a lack of community but that's for another discussion. :)
 
That's pretty cool, and not a small credential -- I consider myself fairly good at Tekken, but when I figured I'd try entering one of the official Namco tournaments, I still got shelacked. I've been meaning to order the Evo 2003 DVDs for a bit, but I keep passing 'em up for games...

Anyhoo, I absolutely fall on the "Tekken is deep" side of the fence, but I've accepted there's just not much you can do to convince anyone that there's more to a game then they realize, though a good place to start would be "Then what fighter DO you consider deep?"

EDIT: Oh, and Pocket Fighter ROCKS!
 
The EVO2003 DVD's are well worth it. It may be a bit steep pricewise, but it's tons of good stuff for all the games represented.

I really enjoyed the TTT matches.
 
You are all fucking nuts, DOA2 is plenty deep. Just because you're a fucktard at it doesn't make it a button smashing game. All those fast counters, that people are complaining about can be broken, if you are quick enough. Hell the counters have to be fast to stop shit talkers from just relying on one move.

So you just keep on believing in button smashing, but I'd like to see you go up against someone who knows a thing or two and watch them thrash you.
 
I gotta agree with Eros on this one. Sure, there's accurate physics for the bouncing mammories, but DOA is still an excellent franchise. Many 3D fighters turn me off because they feel totally unrealistic. Most 3D fighters reward focused, repetitive practise of combo patterns, and most 3D fighters reward memorisation of damage dealt by each attack, so that players can mix-and-match to form the most devastating combinations imaginable. This does allow for a nearly bottomless pool of learning and mastery, which, well, makes for a really deep game.

But that isn't really what fighting is all about. It's mostly about keeping your wits about you so that you don't get grinded into the pavement. A lot of people bitch that DOA can be won simply by button mashing or through the "cheap" reversal system. That is NOT the case. Yes, a novice can win a round every once in a while, but keep in mind that even in a real life fight, dumb luck CAN be a factor. A player who is experienced can see attacks coming and learns how to be unpredictable, and will repeatedly crush somebody who takes to randomly smashing buttons. But even a novice, with quick enough reflexes, can see that fist coming at their forehead and take measures to counter it. The system does something that most other fighting games don't--it encourages variety, because using the same cheap combos over and over is the kiss of death. So, yeah, yay for DOA, boobies or not.
 
I still have to insist that DOA's counter system is what keeps it from being pure fluff.

You guys have obviously never watched some really good playing it -- the counter system is a pretty sophisticated element to the gameplay, and requires as much skill and timing as any Street Fighter combo.
 
IMO The game isn't even a real fighting game, I mean it is generations behind Virtua Fighter when it comes to gameplay. That doesn't mean I don't like it though it has amazing graphics and all but not the feel of a real fighting game.
 
[quote name='magilacudy'][quote name='Pylis']Yes, a novice can win a round every once in a while[/quote]

Wasn't there an official Tecmo tournament in Japan where the winner was a novice who kept using the same cheapass move over and over again?[/quote]

Sadly yes.
 
[quote name='Mishimaryu']is it just me or? This game focuses more on the graphics and gameplay not to mention the "she kicks high" commercial right you can easily pull off reversals and win a match. :lol:[/quote]

Regardless of what the DOA fanbaoys say, DOA 3 is 90% BM and like %10 stradegy. Even so it's still good fun, but in a completly different way than, say, VF4.

BTW, trim the gif in your sig, it's too goddamn big!
 
[quote name='donssword']I still have to insist that DOA's counter system is what keeps it from being pure fluff.

You guys have obviously never watched some really good playing it -- the counter system is a pretty sophisticated element to the gameplay, and requires as much skill and timing as any Street Fighter combo.[/quote]

Eh. I don't know about that. Sure, it has counters, but so do the other three big 3D franchises, and they have more besides. Mixing up your attacks so you don't get punished for predictibility isn't a feature, it's par for the course.
 
I find DOA's combat system to be far more realistic than the others. DOA on the PS1 is what pulled me in -- the push vs. pull of DOA seemed more like real fighting to me. It got away from the artificial kick, punch, combo limitations of the other fighters.

The discussion of it being a rock/papers/scissors game is pure marketing speak, and is BS -- ALL fighing games are built around the same damn model of r/p/s, some just flaunt it more than others.

Make of it what you will, just don't be an ass disrespecting what others enjoy.
 
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