Well, I picked this up at Gamecrazy today.
Hmmm... This is another game that was super-hyped before release (at least in terms of being a great game via previews I read) and now I'm combing through metacritic and it is getting mostly 80's, though just a 75 average. Good, but not great. I was really expecting this to be higher. It was going to be my next game to play, but now I'm not so sure.
Lots of comparisons to Pokemon. Unfortunately for me that doesn't mean much as I've never played a Pokemon game

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The following quotes from the IGN review (a 7.9) sound good to me though:
[quote name='IGN']
Dragon Quest Monsters feels more like a legitimate Dragon Quest game that just so happens to be part of the Monsters series, rather than a scaled down, patchwork adventure.
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In Joker you feel like you're truly adventuring through new areas, interacting with a living world, fighting monsters that are actually there (due mostly to the fact that all battles can now be seen in the overworld, letting you ignore/seek them out as you see fit), and really going somewhere. In short, DS's Dragon Quest Monsters experience is less about the level-to-level grind, and more about the reason for powering up your characters in the first place. It's about battle, yes, but it's more adventure focused as well; something the series lacked before.
[/quote]
And the closing comments:
[quote name='IGN']
Dragon Quest Monsters: Joker may not be a mind-blowing, innovative experience on DS, but it carries on the DQM lineage just the same. Combining some impressive 3D work on the DS with over 200 collectable monsters, a lack of the somewhat irritating random dungeon generator, far more depth and production value overall, and impressive depth in a monster battler, Joker is a great chance for the more niche RPG gamers on DS to dive into the Monsters series for the first time and see for themselves what all the fuss is about. It’s far from perfect though, as the game is essentially more of the same for the series, and ends up cutting a few corners to squeeze it all in, specifically when looking at monster diversity (change the color palate, give it a new name), a somewhat basic interface, and some technical limits in 3D draw distance and world geometry. Those expecting a product with the overall polish, scope, and grandeur of the Pokemon series may be let down. That being said, DQM is easily worth the cash for monster battlers that are looking for a new game to latch onto after Nintendo’s first party effort grows stale, as it’s more ambitious technically, has a stronger battle mechanic, and brings monster battle customization to whole new level on DS.
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Most of that review is pretty positive, so, now, anyway, I'm not sure :lol:.